Quote Originally Posted by Venarius View Post
Congratulations, you are the target audience. Off to another 10 years of homogenization and designing for the bottom of the barrel.
Again with this infamous homogenization that only exist in the mind of few.
yeah each role share some core gameplay mechaic, but that's all.

Tank have tools to get the aggro and to mitigate some damages.... but seriously, if you play a GNB like you play a WAR.... Sorry i don't want you as a Tank.
The same, if you play SGE like you play AST.... Wipe incoming.
Etc...etc...

Sharing some core gameplay mechanic doesn't mean homogenization like this forum love to scream about it.
I tested all the job to some extend (at least to level 70 for thoses i hated), and i never got the same feelings from each job. yeah they were some similarities on some role (healer and tank), but past level 50 it slowy began to fade away to enter the realm of each have they own rotation and gameplay while retaining some core mechanic.
In my book this isn't Homogenization.... If we had one, each job would exactly look the same gameplay with the same rotation, with the skills a copy of each other, just with a different job name and job skills name ... Which it isn't the case..... The only part were you feel a sort of Homogenization is under the level 50.... So, i assume that thoses that talk about it, never get pass level 50 with a lot of jobs