So you weren't a main target for my comparison, which is fine. You don't care about positionals, so, in theory, you don't care whether they stay or go, just more visual/audio feedback would be nice.
I do admit, skill wasn't the best word to use, but I used it in lieu of a better word to describe what I was trying to articulate. However, I never said that they couldn't cope with failure. I sad they put too much emphasis on how much positionals affect damage and, as a result, they think the are doing much worse than they actually are. So, they want to make the game easier, take away that bit of extra thought, just to satisfy that need. And yes, I am using the old, 'players with limited skills etc.' as that is what it is. It is players blaming the game for their own lack of ability rather than looking to improve themselves.The problem with your analysis is that it's trying to paint people in a bad light by immediately labeling them with "a lack of skill" (your words), and an inability to cope with failure (missing a positional) as soon as they don't like them. Moreso, the vibe that this actually gave me is that you're trying to go for the overused "players with limited skill trying to lower the ceiling because they can't accept that they're not performing at the top otherwise". Don't get me wrong, I'm sure those exist (I actually have a certain someone from those very forums in mind...), but painting everybody that doesn't like positionals into that category feels a little bit insulting.
However, what other group of people are there? The ones that just don't like them for no reason? Should we listen to them? I don't like Dancer, should you listen to me about changing Dancer? Should be obvious, that is an absurd notion. However, you don't try and say what other categories I might have missed? If I am missing something or someone, I need to know. They might have something to say, but we also need to keep in mind what jobs they do and don't play. No point listening to someone who has no intention of playing a melee at all.
There is a surprising amount of nuance when it comes to taking feedback, so the more information provided, the better it can be assessed.