Quote Originally Posted by Taliriah View Post
Let's circle back to this "90% of boss mechanics" then. I could say with equal accuracy "90% of bosses have gigantic hit boxes", which justifies the existence of positionals even more, because if the only requirement is to stay inside the giant hitbox it becomes almost as easy as playing ranged.
Which is exactly why they stated they were reducing the sizes of hitboxes this xpac. Which they largely did (save for the EX's, but those don't even require positionals anyway). I think most melee would agree in general that staying in range was a non-issue in SW and ShB. There were still mechanics that would keep you out of melee range of course, but I don't think anyone is really defending the enormous hitboxes they had before.

But one bad design choice doesn't make another bad design choice good.