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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mikey_R View Post
    I do admit, skill wasn't the best word to use, but I used it in lieu of a better word to describe what I was trying to articulate. However, I never said that they couldn't cope with failure. I sad they put too much emphasis on how much positionals affect damage and, as a result, they think the are doing much worse than they actually are. So, they want to make the game easier, take away that bit of extra thought, just to satisfy that need. And yes, I am using the old, 'players with limited skills etc.' as that is what it is. It is players blaming the game for their own lack of ability rather than looking to improve themselves.

    However, what other group of people are there? The ones that just don't like them for no reason? Should we listen to them? I don't like Dancer, should you listen to me about changing Dancer? Should be obvious, that is an absurd notion. However, you don't try and say what other categories I might have missed? If I am missing something or someone, I need to know. They might have something to say, but we also need to keep in mind what jobs they do and don't play. No point listening to someone who has no intention of playing a melee at all.

    There is a surprising amount of nuance when it comes to taking feedback, so the more information provided, the better it can be assessed.
    honestly i don't like how positional is a thing for every melee dps job....what define the melee dps job is not positional. some of them don't even make sense actually, a sam attacking in the back? a monk trying to get the hit on the side or the back only? that the point that bother me. identity and diversity of each job.... positional at this date feel forced on the job and for some don't bring anything really interesting. do it make the job harder? honestly, not really. do it bring anything interesting to the job? clearly not.... do it's fun? nope... it's a mechanic that feel outdated for many job.

    with the removal of positional of most of the skill or the fact that more and more boss don't need to care about positional it's question the utility of the mechanic. like i have said i'm advocating that positional must be the identity of a job... not of a role. it's like saying every dps must have dot... make no sense. like this they can focus on more diverse gameplay and develop stuff that will be really different and make every melee job really have them own identity.
    (1)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by silentwindfr View Post
    honestly i don't like how positional is a thing for every melee dps job....what define the melee dps job is not positional. ...
    With most people who do want positionals to stay, they also reflect the sentiment that there should be a range of positional requirements, including none at all.

    We understand that some do not like them, so we are happy to have a job that has no positionals. However, the caveat there should be that, for those of us that do, we should have a job that caters to that need, then filling out the spectrum between with the rest. Since we have 6, we could even split it between 2 heavy positional, 2 in the middle and 2 with none.

    Just to look at it from the other side, the ones who want positionals gone tend to want them gone on every job, they don't want the compromise, which tends to be why there is such a hard wall as resistance for getting rid of them completely.
    (1)

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