Quote Originally Posted by Kozmakis View Post
I agree, but healers should be considered players too, you know

If a DPS dies in a dungeon, for example they don't know the mechanics or they just stand in them to maximise their damage, there's the expectation that they will be instantly resurrected by the healer, continue playing and having fun. If the healer dies, however, even in the beginning of a boss fight - they are expected to stay dead and wait for the Warrior and the DPS to finish the boss on their own.. I know that DPS players do a lot of waiting and idling while queueing, but is that a reason to punish healers?

Jokes aside, resurrections don't make you feel special or that you are carrying your team to victory, since they have no cooldown. If they had a long cooldown (4-5 minutes), it'd make them more important and rewarding, as you'd have to plan who and when to res... like LB3! It would feel like "playing God" when you res, and not a chore that you have to do when party members die.
On the topic of 'if healer dies, chances are it's a RIP cos you'd need to have a RDM/SMN to res that healer', something SE could do to alleviate that issue is to allow Phoenix Downs to be useable in combat (maybe they do already IDK that's how little they're used), and let them stack (You're currently limited to holding just one, for some reason). If they have, say, a 5s cast time, it's still more efficient for the RDM/SMN to use their Res, but the Melee/Ranged/Tank can still have that 'in case of emergency, break glass' option when everything goes wrong. That'd also help alleviate the 'healer anxiety' that SE has mentioned as a reason to not do harder 4man content (before relenting and trying it via Criterion), and it'd also help Statics, because a great many of them have a Caster who gets plonked onto RDM even if they're not a massive fan of RDM, just for the Res potential. If everyone can Res via Phoenix Downs (a classic FF item), you don't 'need' a RDM quite as much