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  1. #1
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GrimGale View Post
    Woo I'm up to 160 Broils in EX2! Amazing baby! It feels so satisfying to optimize GCD variety away to replace it with the same spell I've casted 150 times.

    Edit: Here's my simple suggestion that doesn't add more buttons and ads a bit of GCD variety to the filler time of healers.

    WHM

    Dia damage has a 30% chance of granting Sacred Sight , allowing the execution of Glare IV. (Sacred Sight stacks up to 3 times)

    SGE

    Toxikon's potency is increased to 400.

    Dosis has a 50% chance to grant 1 Addersting.

    SCH

    Ruin II applies a 40 potency AoE DoT for 12 seconds. Targets afflicted with Biolisys will spread the Biolisys effect to nearby targets. Also give it a new animation, Ruin II is a 11 year old spell.

    AST

    Malefic consumes 3 seconds of Combust to deal additional damage. (Eh I dunno about this one. I'd probably do something about the card system instead.)
    For WHM, if they added a stack of Sacred Sight to Assize it would be enough. That would double our casts of it, 6 in total every 120s. Or just make PoM a 60s cooldown.

    SGE, buff Toxicon’s damage. Have Rhizomata give 1-3 addersting. Let the dots stack, E. Dosis to 21s. And lower the cooldown of Psyche, nerf damage if needed, if you wanna be spicy and fun have it proc Kadia heal. Heck, let Psche try and apply paralysis for some dungeon CC, have fun with it.
    (2)
    Last edited by LynxDubh; 07-12-2024 at 11:18 PM.

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LynxDubh View Post
    For WHM, if they added a stack of Sacred Sight to Assize it would be enough. That would double our casts of it, 6 in total every 120s. Or just make PoM a 60s cooldown.

    SGE, buff Toxicon’s damage. Have Rhizomata give 1-3 addersting. Let the dots stack, E. Dosis to 21s. And lower the cooldown of Psyche, nerf damage if needed, if you wanna be spicy and fun have it proc Kadia heal. Heck, let Psche try and apply paralysis for some dungeon CC, have fun with it.
    The thing is I'd rather have something to compete with the moment to moment GCD. Or at least have something to take a GCD slot on a shorter cooldown. I'd rather not give oGCD damage skills shorter CDs I feel they do nothing to make the nukespam less apparent.

    Having Glare IV proc on Dia gives something to react to on the GCD and it also allows you to stack Glare IV charges so that you don't have to worry too much about overcapping if you can't spend them in the moment. Same idea with SGE and Toxikon, it allows you to basically have a combo action you can store three of. It also allows you to store them up for burst windows.
    Ruin II being a short DoT basically gives you another dot to manage on a much shorter timer and it's still good to being used as a Movement tool.
    (2)
    Last edited by GrimGale; 07-12-2024 at 11:29 PM.

  3. #3
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GrimGale View Post
    The thing is I'd rather have something to compete with the moment to moment GCD. Or at least have something to take a GCD slot on a shorter cooldown. I'd rather not give oGCD damage skills shorter CDs I feel they do nothing to make the nukespam less apparent.

    Having Glare IV proc on Dia gives something to react to on the GCD and it also allows you to stack Glare IV charges so that you don't have to worry too much about overcapping if you can't spend them in the moment. Same idea with SGE and Toxikon, it allows you to basically have a combo action you can store three of. It also allows you to store them up for burst windows.
    Ruin II being a short DoT basically gives you another dot to manage on a much shorter timer and it's still good to being used as a Movement tool.
    I’m not going to attempt addressing SCH and AST for now. Both I consider to need extensive pruning and reworking to make better.

    For WHM though, it’s the closest to “acceptable” fun standards. It already breaks up a lot of the Glare spam with the lily skills, so it just needs a bit of a nudge to make it above brainless. WHM also has great mobility now, so too many procs of Glare 4 off of Dia might take it too far into the realm of focus on instant casts.

    For dots proccing skills, I’d prefer for SGE or SCH get something off of dots instead of WHM. Like a chance to proc Addersting for Toxicon.

    I’d also prefer Psyche to be an actual spell instead of a damaging ability. And I would still want it to have a lower cooldown. It has a cool animation, I wanna use it more. And I want it to feel meatier. So it either being a gcd spell or a more fun and frequent ability would be a win in my book.
    (1)