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  1. #6851
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    The healerless clears are notworthy not because of healers being scared they'll be out of a job soon but because it informs how the game is played when they are present and that is boring one button spam while any needs to heal will be more and more relegated to your sequence of extremely powerful oGCDs while your 1 button damage filler takes up more and more of your time. The only people who do not have a majority of their actions be on glare are the people who simply do not press a GCD at all. The top healing log on EX1 has 0% Broil usage but they also only have 17% GCD uptime. Instead of engaging with scholar's damage "rotation" they have simply elected to do nothing instead.
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #6852
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Saraide View Post
    The healerless clears are notworthy not because of healers being scared they'll be out of a job soon but because it informs how the game is played when they are present and that is boring one button spam while any needs to heal will be more and more relegated to your sequence of extremely powerful oGCDs while your 1 button damage filler takes up more and more of your time. The only people who do not have a majority of their actions be on glare are the people who simply do not press a GCD at all. The top healing log on EX1 has 0% Broil usage but they also only have 17% GCD uptime. Instead of engaging with scholar's damage "rotation" they have simply elected to do nothing instead.
    They were probably using their broil hand to eat or something.
    (2)

  3. #6853
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    You know. Even if they nerfed tanks this would still happen. Clearing x or y fight without a healer isn't really like some Criptonite to healers. The people doing this are in the small percentiles and unholy addicted to the game, they're the same people clearing top w/o them. So I pose this question to you. Could you clear ex 2 with no healers? Or top? Or the ex dngs?
    No, this is definitely a problem. Any extreme should require a proper comp. This isn't some "casual dungeon content" (even if I personally think the trinity should be meaningful even in that content), it's a symptom of how broken the trinity is in this game. Also applies to dps, because there's no way tanks should be clearing enrage with our god-awful current gear.
    I don't know how you see ex1 being cleared by tanks only and think "working as intended".
    (15)

  4. #6854
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    116
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    You know. Even if they nerfed tanks this would still happen. Clearing x or y fight without a healer isn't really like some Criptonite to healers. The people doing this are in the small percentiles and unholy addicted to the game, they're the same people clearing top w/o them. So I pose this question to you. Could you clear ex 2 with no healers? Or top? Or the ex dngs?
    It’s not rocket science.
    Since XIV fights are the same dance over and over again you can plan beforehand and than spend hours to get the fight done.
    You just need time and 7 ppl willing to do that.
    No particular skill required besides the bare minimum capacity to run an extreme/ults/the game.

    Clearing contents without one role should not possible, in any way.
    (17)

  5. #6855
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    You know. Even if they nerfed tanks this would still happen. Clearing x or y fight without a healer isn't really like some Criptonite to healers. The people doing this are in the small percentiles and unholy addicted to the game, they're the same people clearing top w/o them. So I pose this question to you. Could you clear ex 2 with no healers? Or top? Or the ex dngs?
    I think what healerless clears is implying is not so much that top percentage of players are able to pull off crazy comps and still clear, but more so that the damage output is so low that you're able to clear fights without a dedicated healer.

    So if you're able to clear without a healer, what exactly is that saying about healing requirements when you are a healer? A job that's able to heal over double the amount of an entire comp that doesn't have a healer with a push of a single oGCD... are you really being engaged as a healer in this situation?
    (7)

  6. #6856
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Woo I'm up to 160 Broils in EX2! Amazing baby! It feels so satisfying to optimize GCD variety away to replace it with the same spell I've casted 150 times.

    Edit: Here's my simple suggestion that doesn't add more buttons and ads a bit of GCD variety to the filler time of healers.

    WHM

    Dia damage has a 30% chance of granting Sacred Sight , allowing the execution of Glare IV. (Sacred Sight stacks up to 3 times)

    SGE

    Toxikon's potency is increased to 400.

    Dosis has a 50% chance to grant 1 Addersting.

    SCH

    Ruin II applies a 40 potency AoE DoT for 12 seconds. Targets afflicted with Biolisys will spread the Biolisys effect to nearby targets. Also give it a new animation, Ruin II is a 11 year old spell.

    AST

    Malefic consumes 3 seconds of Combust to deal additional damage. (Eh I dunno about this one. I'd probably do something about the card system instead.)
    (12)
    Last edited by GrimGale; 07-12-2024 at 10:36 PM.

  7. #6857
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GrimGale View Post
    Woo I'm up to 160 Broils in EX2! Amazing baby! It feels so satisfying to optimize GCD variety away to replace it with the same spell I've casted 150 times.

    Edit: Here's my simple suggestion that doesn't add more buttons and ads a bit of GCD variety to the filler time of healers.

    WHM

    Dia damage has a 30% chance of granting Sacred Sight , allowing the execution of Glare IV. (Sacred Sight stacks up to 3 times)

    SGE

    Toxikon's potency is increased to 400.

    Dosis has a 50% chance to grant 1 Addersting.

    SCH

    Ruin II applies a 40 potency AoE DoT for 12 seconds. Targets afflicted with Biolisys will spread the Biolisys effect to nearby targets. Also give it a new animation, Ruin II is a 11 year old spell.

    AST

    Malefic consumes 3 seconds of Combust to deal additional damage. (Eh I dunno about this one. I'd probably do something about the card system instead.)
    For WHM, if they added a stack of Sacred Sight to Assize it would be enough. That would double our casts of it, 6 in total every 120s. Or just make PoM a 60s cooldown.

    SGE, buff Toxicon’s damage. Have Rhizomata give 1-3 addersting. Let the dots stack, E. Dosis to 21s. And lower the cooldown of Psyche, nerf damage if needed, if you wanna be spicy and fun have it proc Kadia heal. Heck, let Psche try and apply paralysis for some dungeon CC, have fun with it.
    (2)
    Last edited by LynxDubh; 07-12-2024 at 11:18 PM.

  8. #6858
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,444
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kozmakis View Post
    I agree, but healers should be considered players too, you know

    If a DPS dies in a dungeon, for example they don't know the mechanics or they just stand in them to maximise their damage, there's the expectation that they will be instantly resurrected by the healer, continue playing and having fun. If the healer dies, however, even in the beginning of a boss fight - they are expected to stay dead and wait for the Warrior and the DPS to finish the boss on their own.. I know that DPS players do a lot of waiting and idling while queueing, but is that a reason to punish healers?

    Jokes aside, resurrections don't make you feel special or that you are carrying your team to victory, since they have no cooldown. If they had a long cooldown (4-5 minutes), it'd make them more important and rewarding, as you'd have to plan who and when to res... like LB3! It would feel like "playing God" when you res, and not a chore that you have to do when party members die.
    On the topic of 'if healer dies, chances are it's a RIP cos you'd need to have a RDM/SMN to res that healer', something SE could do to alleviate that issue is to allow Phoenix Downs to be useable in combat (maybe they do already IDK that's how little they're used), and let them stack (You're currently limited to holding just one, for some reason). If they have, say, a 5s cast time, it's still more efficient for the RDM/SMN to use their Res, but the Melee/Ranged/Tank can still have that 'in case of emergency, break glass' option when everything goes wrong. That'd also help alleviate the 'healer anxiety' that SE has mentioned as a reason to not do harder 4man content (before relenting and trying it via Criterion), and it'd also help Statics, because a great many of them have a Caster who gets plonked onto RDM even if they're not a massive fan of RDM, just for the Res potential. If everyone can Res via Phoenix Downs (a classic FF item), you don't 'need' a RDM quite as much
    (3)

  9. #6859
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LynxDubh View Post
    For WHM, if they added a stack of Sacred Sight to Assize it would be enough. That would double our casts of it, 6 in total every 120s. Or just make PoM a 60s cooldown.

    SGE, buff Toxicon’s damage. Have Rhizomata give 1-3 addersting. Let the dots stack, E. Dosis to 21s. And lower the cooldown of Psyche, nerf damage if needed, if you wanna be spicy and fun have it proc Kadia heal. Heck, let Psche try and apply paralysis for some dungeon CC, have fun with it.
    The thing is I'd rather have something to compete with the moment to moment GCD. Or at least have something to take a GCD slot on a shorter cooldown. I'd rather not give oGCD damage skills shorter CDs I feel they do nothing to make the nukespam less apparent.

    Having Glare IV proc on Dia gives something to react to on the GCD and it also allows you to stack Glare IV charges so that you don't have to worry too much about overcapping if you can't spend them in the moment. Same idea with SGE and Toxikon, it allows you to basically have a combo action you can store three of. It also allows you to store them up for burst windows.
    Ruin II being a short DoT basically gives you another dot to manage on a much shorter timer and it's still good to being used as a Movement tool.
    (2)
    Last edited by GrimGale; 07-12-2024 at 11:29 PM.

  10. #6860
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GrimGale View Post
    The thing is I'd rather have something to compete with the moment to moment GCD. Or at least have something to take a GCD slot on a shorter cooldown. I'd rather not give oGCD damage skills shorter CDs I feel they do nothing to make the nukespam less apparent.

    Having Glare IV proc on Dia gives something to react to on the GCD and it also allows you to stack Glare IV charges so that you don't have to worry too much about overcapping if you can't spend them in the moment. Same idea with SGE and Toxikon, it allows you to basically have a combo action you can store three of. It also allows you to store them up for burst windows.
    Ruin II being a short DoT basically gives you another dot to manage on a much shorter timer and it's still good to being used as a Movement tool.
    I’m not going to attempt addressing SCH and AST for now. Both I consider to need extensive pruning and reworking to make better.

    For WHM though, it’s the closest to “acceptable” fun standards. It already breaks up a lot of the Glare spam with the lily skills, so it just needs a bit of a nudge to make it above brainless. WHM also has great mobility now, so too many procs of Glare 4 off of Dia might take it too far into the realm of focus on instant casts.

    For dots proccing skills, I’d prefer for SGE or SCH get something off of dots instead of WHM. Like a chance to proc Addersting for Toxicon.

    I’d also prefer Psyche to be an actual spell instead of a damaging ability. And I would still want it to have a lower cooldown. It has a cool animation, I wanna use it more. And I want it to feel meatier. So it either being a gcd spell or a more fun and frequent ability would be a win in my book.
    (1)

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