Quote Originally Posted by Ferrinus View Post

These aren't catastrophic or even significant failures on the level of dropping Enochian, missing a Flare Star, or overwriting a Polyglot. They're just damage shortfalls that can be fixed by better planning and optimization. They don't make the job harder to learn or play at a competent level, they make it harder to optimize.

I should add that I think Thunderhead is a pointless mechanic and that it'd be better if Thunder spells could just be cast at will whenever you had astral/umbral status (to protect newbies from losing the Enochian damage bonus) but while Thunderhead does exist it doesn't increase the job's difficulty so much as constrain (but not entirely remove) your ability to make mistakes.
I think I see where we're disagreeing. Personally, I don't consider "just casting something, anything, to maintain the AF timer" to be the skill floor of BLM, I consider the skill floor to be "how hard is it to execute the developer intended rotation." It is true that the free F3p does help players avoid catastrophic failure more easily than in Endwalker, I just don't think that these "damage shortfalls" you mentioned are in the realm of optimisation tricks. They're what I consider the basics of the job - refresh your DOT on time, don't clip your GCD, etc.

Still, I consider the Thunderhead system to be not only clunky, but an actual trap for less experienced players - I have had to advise more than one person that you should in fact not hit the shiny thunder button as soon as it lights up, since it's equivalent upfront potency to Scathe.

Quote Originally Posted by Ferrinus View Post
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All this is to reiterate that it being harder to maintain hypothetical maximum damage isn't the same as it being harder to just maintain uptime or execute the job's basic mechanics consistently. The difficulty that veterans are feeling is not something new players are feeling, and being able to relax and compromise on things that you wouldn't have to do in Stone, Sky, Sea (e.g. using F3P on mobility and AF maintenance rather than saving it for damage every single time you get it) makes the job feel a lot more able to adapt to movement-heavy bosses.
Sure, it is true that if you close your eyes and ignore all the "damage shortfalls" then yes, you could consider DT BLM to be easier. But I don't like this jobs' difficulty to now come from managing an awful DOT system and manafont drift. I don't think that anyone who misses one F4 should be punished so harshly.

(On that note, I consider it poor design that casting Flare Star as soon it becomes available is a mistake since it doesn't refresh your AF timer. Yet another thing the developers appear to have forgotten).