Quote Originally Posted by Ferrinus View Post

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I think it'd be difficult to retool the class such that Manafont doesn't drift because of the nature of what Manafont actually gives you; it's not like Amplifier or Delirium or something, after all, it actually cares about your current resource totals, and your resources are what you spend to deal damage, and you already want to spend those most efficiently whenever you've got them. Actually, it occurs to me that you could make Manafont work like an MP-based Excogitation: it'd give you a ~30s status that, upon your MP dropping below 800 in astral phase, instantly triggers and refreshes all your resources. The 100s cooldown has been working for me, but going back to a 120s cooldown and making the actual effect a delayed trigger could make everyone happy.

I've posted it elsewhere, but here's an HUD-only change I'm desperate for: instead of a separate Astral Gauge, they should just make Astral Soul stacks replace Umbral Hearts as you gain them. Then, once you've got three, those three light up one by one, and then you can Flare Star. (Then, for an actual mechanical change, dropping to 0mp by casting Flare or Despair could automatically light up any existing astral hearts with a slightly dimmer glow indicating that each one is sapping your Flare Star of 20 potency or something.)
I don't think the excog idea is good, since if it refreshes after despair then your Flare Star will make the manafont fire phase a lot tighter (though you could just make FS refresh AF like I mentioned before). It also wouldn't completely solve the drift problem since you'd still want to use it off cooldown.

I think you could easily fix Manafont by just giving it charges. Decreasing the cooldown to 100s just made the drift problem worse - the shorter the cooldown, the more likely you are to lose a use by drifting. 100s only made it easier to align with 2min cooldowns, but that's pointless because Manafont is not something that gives you burst anyway, yet another example of how SE just does not understand how this job actually functions in fights.