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  1. #1
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    The point being, people complain about mobility being an issue as if their only movement tool was ice paradox. We have plenty of movement tools.
    It's obviously better to use some of those tools to enhance your dps but this is part of the whole optimisation game. You sacrifice mobility for a tiny bit of extra damage.
    I just don't see the problem.

    What I find odd is that people want flexibility and an optimal rotation at the same time. Basically, no matter what you do, the optimal dps rotation is also the one with the highest mobility.
    If you want to have a perfect rotation easy rotation with no agency and trade off just play smn i don't know.

    What I was trying to point is that, the current content can be done with minimal use of our current mobility tools, of course at a small cost. Most fight currently have very little required movement and can be done almost exclusively with Paradox and Thunder refresh.
    Just looking at Eksu he's litterally using almost all his instant during burst. So saying BLM has no mobility is just wrong, unless you mean "no mobility at the cost of even 0.1% of our optimal dps", but then at this point why are you even playing this job? isn't the whole fun of optimising your movement to have as many of those tools during burst?

    ....

    See this a perfectly good argument for BLM returning to a Shadowbringers type of design, where there's a severe tradeoff between using tools for DPS and for handling mobility. The problem is that trying to balance a job with ShB style mobility and a rigid rotation is going to create a huge balance problem when SE appears to be doubling down on Endwalker fight design.

    Look at what's happening on the Extreme trial fights. EX2 BLM appears to be underpowered, but like you said that can be easily fixed. But then you look at BLM's performance on EX1 and it's completely awful.

    The issue is that on heavy movement fights on EX1 it's extremely hard to maintain acceptable DPS while having enough resources to handle the movement. EW BLM didn't have this problem, because the rotation was flexible enough that you could have your triplecast/xeno/ice paradox/T3p do double duty as DPS tools and as movement tools (this was the basis of nonstandard play).

    If you take that away and get forced into standard, sure, it works on some fights. But it's not going to work on the types of encounters like DT EX1, Endsinger in Endwalker, TOP P6, etc. And if they buff standard BLM to do acceptable damage in those fights it becomes an overpowered monster in other fights - just look at what happened to BLM after the Xeno buffs when it was underperforming in TOP.
    (7)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Realfoxy View Post
    See this a perfectly good argument for BLM returning to a Shadowbringers type of design, where there's a severe tradeoff between using tools for DPS and for handling mobility. The problem is that trying to balance a job with ShB style mobility and a rigid rotation is going to create a huge balance problem when SE appears to be doubling down on Endwalker fight design.
    Well I don't believe it's coming back so we might aswell find/hope they find a solution regarding that.


    Quote Originally Posted by Realfoxy View Post
    The issue is that on heavy movement fights on EX1 it's extremely hard to maintain acceptable DPS while having enough resources to handle the movement.
    Personally I feel a good first step would be to equalize cast and recast on F/B4 and Astral Flare. If casting them under 3cast isn't a dps upgrade, then it solves a big part of the issue as using triple/Swift solely for movement wouldn't affect the dps.

    Then there's the transpose gimmick and xeno.

    Transpose F3 can easily be fixed by boosting the damage Astral Fire3.
    I read somewhere that over 2 min or something, doing transpose A1F3 was barely 1.5% more damage than simply A3F3. A slight boost to A3 fire damage gain would be enough to make it even or at least a negligeable gain (like <0.5%).

    Which leave Xenoglossy as either a movement tool or a burst window tool.
    They could simply buff the rest of the kit and nerf it until the gain of spamming Xeno into the burst window would also be very small...

    With all those 3 changes standard rotation would become the most optimal thing to do and done....

    Except that no, people would complain that the job would become too easy as there's be almost nothing to optimise anymore.
    And Xeno would feel underwhelming
    (0)