Dawntrail BLM is about as interesting as playing a healer that can't heal. I want Endwalker BLM back.
I also think PCT is probably in a good spot right now dps-wise and the other dps jobs need to be closer to where PCT is; one of the reason its dps is unusually high is because of thunder skip, which will be getting patched next week. PCT dps should drop slightly once thunder skip is patched out.
The point being, people complain about mobility being an issue as if their only movement tool was ice paradox. We have plenty of movement tools.
It's obviously better to use some of those tools to enhance your dps but this is part of the whole optimisation game. You sacrifice mobility for a tiny bit of extra damage.
I just don't see the problem.
What I find odd is that people want flexibility and an optimal rotation at the same time. Basically, no matter what you do, the optimal dps rotation is also the one with the highest mobility.
If you want to have a perfect rotation easy rotation with no agency and trade off just play smn i don't know.
What I was trying to point is that, the current content can be done with minimal use of our current mobility tools, of course at a small cost. Most fight currently have very little required movement and can be done almost exclusively with Paradox and Thunder refresh.
Just looking at Eksu he's litterally using almost all his instant during burst. So saying BLM has no mobility is just wrong, unless you mean "no mobility at the cost of even 0.1% of our optimal dps", but then at this point why are you even playing this job? isn't the whole fun of optimising your movement to have as many of those tools during burst?
And this has nothing to do with our current DPS, even if we were grossly overpower and pulled 25k rDPS, the gameplay issue would still be the exact same.
Fine, people may dislike the more rigid rotation (the intended rotation basically) and want the old alternative rotation back, that's fair. People may dislike the new spell, I'm not especially fond of Astral Star, I feel it adds very little to your single target rotation (love it in AoE tho). I also dislike that Astral Flare has a recast of 2.5s has it pushes for it to be cast under swift/3cast, all this is valid and I get it. But ffs don't say "we have no mobility". Men just try AST on TOP and you'll see what it is to have 0 freaking mobility.
I think people forget that I've paradox was nice to have for theme as well. It was also a damage nuke in ice phase which was neat. Sure EW BLM was mostly a fire mage but now in DT I don't ever want to be in Ice phase which makes the job feel worse imo.
Last edited by Ramiee; 07-10-2024 at 07:44 PM.
The point being, people complain about mobility being an issue as if their only movement tool was ice paradox. We have plenty of movement tools.
It's obviously better to use some of those tools to enhance your dps but this is part of the whole optimisation game. You sacrifice mobility for a tiny bit of extra damage.
I just don't see the problem.
What I find odd is that people want flexibility and an optimal rotation at the same time. Basically, no matter what you do, the optimal dps rotation is also the one with the highest mobility.
If you want to have a perfect rotation easy rotation with no agency and trade off just play smn i don't know.
What I was trying to point is that, the current content can be done with minimal use of our current mobility tools, of course at a small cost. Most fight currently have very little required movement and can be done almost exclusively with Paradox and Thunder refresh.
Just looking at Eksu he's litterally using almost all his instant during burst. So saying BLM has no mobility is just wrong, unless you mean "no mobility at the cost of even 0.1% of our optimal dps", but then at this point why are you even playing this job? isn't the whole fun of optimising your movement to have as many of those tools during burst?
....
See this a perfectly good argument for BLM returning to a Shadowbringers type of design, where there's a severe tradeoff between using tools for DPS and for handling mobility. The problem is that trying to balance a job with ShB style mobility and a rigid rotation is going to create a huge balance problem when SE appears to be doubling down on Endwalker fight design.
Look at what's happening on the Extreme trial fights. EX2 BLM appears to be underpowered, but like you said that can be easily fixed. But then you look at BLM's performance on EX1 and it's completely awful.
The issue is that on heavy movement fights on EX1 it's extremely hard to maintain acceptable DPS while having enough resources to handle the movement. EW BLM didn't have this problem, because the rotation was flexible enough that you could have your triplecast/xeno/ice paradox/T3p do double duty as DPS tools and as movement tools (this was the basis of nonstandard play).
If you take that away and get forced into standard, sure, it works on some fights. But it's not going to work on the types of encounters like DT EX1, Endsinger in Endwalker, TOP P6, etc. And if they buff standard BLM to do acceptable damage in those fights it becomes an overpowered monster in other fights - just look at what happened to BLM after the Xeno buffs when it was underperforming in TOP.
Well I don't believe it's coming back so we might aswell find/hope they find a solution regarding that.See this a perfectly good argument for BLM returning to a Shadowbringers type of design, where there's a severe tradeoff between using tools for DPS and for handling mobility. The problem is that trying to balance a job with ShB style mobility and a rigid rotation is going to create a huge balance problem when SE appears to be doubling down on Endwalker fight design.
Personally I feel a good first step would be to equalize cast and recast on F/B4 and Astral Flare. If casting them under 3cast isn't a dps upgrade, then it solves a big part of the issue as using triple/Swift solely for movement wouldn't affect the dps.
Then there's the transpose gimmick and xeno.
Transpose F3 can easily be fixed by boosting the damage Astral Fire3.
I read somewhere that over 2 min or something, doing transpose A1F3 was barely 1.5% more damage than simply A3F3. A slight boost to A3 fire damage gain would be enough to make it even or at least a negligeable gain (like <0.5%).
Which leave Xenoglossy as either a movement tool or a burst window tool.
They could simply buff the rest of the kit and nerf it until the gain of spamming Xeno into the burst window would also be very small...
With all those 3 changes standard rotation would become the most optimal thing to do and done....
Except that no, people would complain that the job would become too easy as there's be almost nothing to optimise anymore.
And Xeno would feel underwhelming
yep, the optimal Blm rotation is too strict now.., using tools for movement usally ruins the optimal damage rotation more than ever..., and Ex1 has too much movement, if RNG is not with you (than it can iterally become impossible to even keep any rotation up, ... unless you go full SS build??)
....
let despair also give Astral Gauge stacks.., it makes the rota a little more forgiving in tight spots (might seem to make the rotation too simple.., but often due to mobility, we lose a Flare Star, which is not fun)
....
sure, getting Flare Stars off as much as possible is satisfying atm, but it becomes annoying, when losing it due to movement...
ex1 has add phases, those & such (boss becomes un-targetable) are too much of a pain for Blm too..., losing a cast, it couldnt finish (losing astral refresh in wosrt case)..., dumb wasting instant casts there, just to be safe, before the add dies
...
... one part of the add phase addressea this, by auto locking on to an add, when the boss becomes un-targetable.., there should be more such solutions
This is the crux for me. I've always more or less played BLM like this; I remember the introduction of "cursed"/"hypermeme"/etc. rotations in Shadowbringers that involved weird transpose and lucid trickery but that would result in a hypothetical ~1 percent damage gain while actually becoming vastly more vulnerable to disruption from any required movement. I think I'm only realizing now that the EW equivalents not only preserved or improved your damage but made you more mobile rather than less.
If they want to crank the numbers up on BLM damage, great, but I appreciate the challenge of figuring out when to use my movement tools for damage vs. when to actually use them for movement (and it feels good when those two coincide). Umbral paradox specifically returning would be a nice way to fill out the ice phase a little, but it'd also be an ease-of-play buff, and there's such a thing as a job being too easy.
Last edited by Ferrinus; 07-11-2024 at 09:27 AM.
Really tired of the PCT is overpowered posts. BLM is weak, that’s it. PCT should be up there with the nonselfish melee jobs. It doesn’t have Rez, and it’s significantly more cast heavy than a job like SMN. Its utility is on par with the nonSAM/VPR/BLM jobs.
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