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  1. #11
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Local_Custard View Post
    If it helps, Astrologian used to have access to slow. It is unfortunate so many debuffs have been stripped from full jobs (blu still has access to them iirc).
    Used to also have to deal with poison, doom and paralyze quite regularly at one point. Hell give silence to enemies too after you've made them spicier and force us to bring echo drops.

    Quote Originally Posted by TheDustyOne View Post
    Agreed, it's why I advocate for both more DPS and more to heal. Heck, I'd love for CC to become a thing again and I hate that it's been sidelined in this game, although I'd like it to be a shared responsibility amongst the trinity rather than just a healer thing or just a tank thing.

    Also I'd argue that buffs (especially damage buffs) are a form of damage kit anyway, they're something you have to upkeep for the sake of making the boss die faster, so having a healer that's much more buff focused would fall under that umbrella of more DPS in my eyes (and something AST kinda does already). Having all the healers shift to a buff focus is just another way to homogenize the kits and I don't think works well for a job like Sage whose marketing put it as the "I DPS to heal" healer. SGE should definitely have a more defined damage kit to fulfil that fantasy.
    You can but you'd have them do it a different way i.e a damage spell that leaves a debuff on the boss that heals the players think drain samba on 11. There you have a regen on sage that's dps based and a debuff. I do agree that buffing players is a damage buff too to healers and that should be our role inflicting damage indirectly.
    (4)
    Last edited by Masekase_Hurricane; 07-11-2024 at 01:13 PM.