Page 679 of 1119 FirstFirst ... 179 579 629 669 677 678 679 680 681 689 729 779 ... LastLast
Results 6,781 to 6,790 of 11186
  1. #6781
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by RulerOfPotaoes View Post
    There was never a healer strike. There never will be either.
    I didn't know something didn't existed if I pretended it wasn't a thing! Maybe I should try turning off my object permanence... oh god where did my hands go? Oh... they were in the drawer.

    You're entitled to complain and criticize. But wanting to affect the gaming experience of everyone else *especially with dps queues as they are due to new jobs* is incredibly selfish and immature.

    You're no better than the people who protest by blocking traffic in the middle of the road.
    Have you considered that dps queues were usually bad even before the dawntrail expansion launch? What do you want us to do- play healer? Why? We don't enjoy playing healer. It is only natural for people to play what they want. Would you storm into other games and say the same thing to players who aren't playing a required trinity role because it is badly designed?

    Nice of you to bring up a real world issue and compare it to a videogame. Am I blocking people from going to their paying job by not playing healer in ffxiv, a videogame?

    Healer jobs have issues. But this is not the way to go about it.
    How would you go about it?
    (18)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  2. #6782
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I see a lot advocating for a bigger dps toolkit but for me that doesnt solve the problem. Yes I DPS during downtime and have noticed it's so much easier to do that in dungeons so far in DT.

    But i'd rather have skills that buff the players to do more damage, skills that weaken the enemy including savage and extreme, remove status ailments from players (status ailments seems to be something that mobs/bosses are pumping out less and less).

    Trash mobs need to have more bite to them again little things solve this paralyze, slow, bio/poison.

    If after all this is added then sure up the DPS but first give me a healer...
    (8)

  3. #6783
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Masekase_Hurricane View Post
    I see a lot advocating for a bigger dps toolkit but for me that doesnt solve the problem. Yes I DPS during downtime and have noticed it's so much easier to do that in dungeons so far in DT.

    But i'd rather have skills that buff the players to do more damage, skills that weaken the enemy including savage and extreme, remove status ailments from players (status ailments seems to be something that mobs/bosses are pumping out less and less).

    Trash mobs need to have more bite to them again little things solve this paralyze, slow, bio/poison.

    If after all this is added then sure up the DPS but first give me a healer...
    If it helps, Astrologian used to have access to slow. It is unfortunate so many debuffs have been stripped from full jobs (blu still has access to them iirc).
    (8)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  4. #6784
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I see a lot advocating for a bigger dps toolkit but for me that doesnt solve the problem. Yes I DPS during downtime and have noticed it's so much easier to do that in dungeons so far in DT. But i'd rather have skills that buff the players to do more damage, skills that weaken the enemy including savage and extreme, remove status ailments from players (status ailments seems to be something that mobs/bosses are pumping out less and less). Trash mobs need to have more bite to them again little things solve this paralyze, slow, bio/poison. If after all this is added then sure up the DPS but first give me a healer...
    Agreed, it's why I advocate for both more DPS and more to heal. Heck, I'd love for CC to become a thing again and I hate that it's been sidelined in this game, although I'd like it to be a shared responsibility amongst the trinity rather than just a healer thing or just a tank thing.

    Also I'd argue that buffs (especially damage buffs) are a form of damage kit anyway, they're something you have to upkeep for the sake of making the boss die faster, so having a healer that's much more buff focused would fall under that umbrella of more DPS in my eyes (and something AST kinda does already). Having all the healers shift to a buff focus is just another way to homogenize the kits and I don't think works well for a job like Sage whose marketing put it as the "I DPS to heal" healer. SGE should definitely have a more defined damage kit to fulfil that fantasy.
    (8)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  5. #6785
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Local_Custard View Post
    If it helps, Astrologian used to have access to slow. It is unfortunate so many debuffs have been stripped from full jobs (blu still has access to them iirc).
    Used to also have to deal with poison, doom and paralyze quite regularly at one point. Hell give silence to enemies too after you've made them spicier and force us to bring echo drops.

    Quote Originally Posted by TheDustyOne View Post
    Agreed, it's why I advocate for both more DPS and more to heal. Heck, I'd love for CC to become a thing again and I hate that it's been sidelined in this game, although I'd like it to be a shared responsibility amongst the trinity rather than just a healer thing or just a tank thing.

    Also I'd argue that buffs (especially damage buffs) are a form of damage kit anyway, they're something you have to upkeep for the sake of making the boss die faster, so having a healer that's much more buff focused would fall under that umbrella of more DPS in my eyes (and something AST kinda does already). Having all the healers shift to a buff focus is just another way to homogenize the kits and I don't think works well for a job like Sage whose marketing put it as the "I DPS to heal" healer. SGE should definitely have a more defined damage kit to fulfil that fantasy.
    You can but you'd have them do it a different way i.e a damage spell that leaves a debuff on the boss that heals the players think drain samba on 11. There you have a regen on sage that's dps based and a debuff. I do agree that buffing players is a damage buff too to healers and that should be our role inflicting damage indirectly.
    (4)
    Last edited by Masekase_Hurricane; 07-11-2024 at 01:13 PM.

  6. #6786
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by RulerOfPotaoes View Post
    There was never a healer strike. There never will be either.

    You're entitled to complain and criticize. But wanting to affect the gaming experience of everyone else *especially with dps queues as they are due to new jobs* is incredibly selfish and immature.

    You're no better than the people who protest by blocking traffic in the middle of the road.

    Healer jobs have issues. But this is not the way to go about it.
    Playing a different role because you aren't having fun as a healer is "selfish and immature" lmao
    (18)

  7. #6787
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Masekase_Hurricane View Post
    Used to also have to deal with poison, doom and paralyze quite regularly at one point. Hell give silence to enemies too after you've made them spicier and force us to bring echo drops.
    I am sad my echo drops almost never get use. I carry around a stack of every curative pot available for me.
    I always keep spare: antidote, spine drops, echo drops, golden needles (rip I never use these), and healing potions.
    Also, I just found out about smelling salts so next time I pop into the game I will definitely craft a large stack of those.
    I wish debuffs were curable again. It would certainly be more incentive to bring healers.
    (2)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  8. #6788
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    You can but you'd have them do it a different way i.e a damage spell that leaves a debuff on the boss that heals the players think drain samba on 11. There you have a regen on sage that's dps based and a debuff.
    Kardia already kinda does that anyway as a buff rather than debuff. For the most part I think Sage could be better by putting attacks that trigger different Kardia effects, like an attack that Regens the Kardia target, a barrier, a stronger heal on a cooldown, etc. as well as a speed buff on itself (or a high apm burst) to back-to-back trigger Kardia quickly. It already has a good working drain-like mechanic, it just doesn't take full advantage of it in favour of copy-pasting Aetherflow.
    (2)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  9. #6789
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Used to also have to deal with poison, doom and paralyze quite regularly at one point. Hell give silence to enemies too after you've made them spicier and force us to bring echo drops.
    I miss dungeons where curing status effects were a common part of the healer's role. In DT I wouldn't be surprised if you use esuna more in the healer role quests than in actual duties...

    Yet, improving dungeons is only part of the solution since it doesn't address older content nor fix the one button spam. Even the new "DPS actions" are just minor enhancements that barely change anything.
    (5)

  10. #6790
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RulerOfPotaoes View Post
    There was never a healer strike. There never will be either.
    thanks for bumping the thread of something that never happened and never will.

    your contribution to the cause is appreciated sir ^^
    (13)
    #FFXIVHEALERSTRIKE

Page 679 of 1119 FirstFirst ... 179 579 629 669 677 678 679 680 681 689 729 779 ... LastLast