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  1. #1
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hyrist View Post
    Hello Dulle, it's good to see you here in FFXIV.

    I agree with your idea of the progression of the game's story should not be dependant on the fact that you are with other people. Especially given the multiplayer aspect of storyline content in FFXI was notoriously class specific.

    However, to obtain that sort of solo-friendly content, we probably should be willing to give a little in return. For example, for most casual players, getting through the story is its own reward. Remember how the reward for killing the Archangels in Rize of the Zilart was only achievable if you killed them all together in Divine Might?
    Exactly, thank you. And most very casual gamers don't even need to see the whole story either, and those of us who do have no qualms about preparing for it and marking the day on a calendar. ^^

    **backs back out of thread**
    (0)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cendres View Post
    Exactly, thank you. And most very casual gamers don't even need to see the whole story either, and those of us who do have no qualms about preparing for it and marking the day on a calendar. ^^

    **backs back out of thread**
    It just goes to show that a middle ground is easier to achieve to create a unified demand of the Developers than most of you people seem to want to admit.

    This really should not be about having it one way or another. If Square Enix or the developers make it that way, it's up to us to all, as a unified group, chastise them for it for making the game poor for any one group. If we split among ourselves for our own selfish issues instead of trying to figure out how to make it work for as many as possible, we hurt everyone's desires in the long run by not giving the developers a clear message to be heard - and they get left guessing.

    So, if we could summerise what people seem to agree upon so far (And feel free to speak up.)

    What we would like to see as players:

    - More dynamic storyline fights that feel more involving. (Scripted fights or fights that change as it progresses are highly desired.)
    - The possibility for an adjustable difficulty or an alternate 'party orientated' fight option.
    - Rewards to incentive's fighting at higher difficulties and/or partying with allies.


    I feel as this is the most productive way forward given the thread's dominant concerns as far as story quests anyone have any more concerns to add?
    (3)

  3. 04-20-2012 11:37 AM
    Reason
    Ehhhhhh whatever.