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  1. #141
    I never quite understood "listen to the miniority" arguments when guess what? The majority was in favor of the absolute freedom that the original armory system gave as well as the "favors/optimal level system" for equipment, only the "minority" was in favor of what happened to the class and leveling system.

    Yoshida knows who and who not to listen to. If it's a good idea, he'll do it. If it's not, he won't.
    (0)

  2. #142
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Medved View Post
    Feels to me like some of you guys, no offense, are brainwashing yourselves that why you lost so much time and achieve so little in term of gear, goals in FFXI was because it was meant this way and was OK and should be consedired and achievement and a fulfilling experience: I SURVIDED FFXI !
    The official term is rationalization. I used to have a friend who kept telling me how XI's classes were perfectly balanced. I'm starting to think it was a way to rationalize the way his favorite job (summoner) was treated throughout the game's history. I can think of a couple of more offensive comparisons, but that one is enough, IMO.
    Is it so much to ask that ONE doesn't?! Especially if that one is the sequel to a game that is used to torture political prisoners?
    I'd say it is. Not to antagonize you, but for the same reason I say it is impossible for an Elder Scrolls MMORPG or Fallout MMORPG to be made in this day and age. The current market does not have room for a sandbox MMO because it isn't a safe investment and it's a niche market.

    Likewise, old EQ/korean MMO timesinks don't have much of a place now. Action games, RPGs, shooters, hell even exercise and dancing games have taken that turn. MMOs is for the most part just following the trend. And again, had it not been WoW, it would have been another game.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #143
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread YOU are in the minority. There are more people on these forums playing the game right now that want HARDER content and increasing the leveling time.
    Though I am pessimistically optimistic about it, it doesn't matter what the wants are in specific relation to the majority or minority (numbers are meant to be programmed and used then tossed out).

    It's like saying you're willing to jump off a cliff cause the majority would. (Anyone can succeed by appealing to the "majority" and its lowest-common denominator, but it takes real skill to succeed with principle.)
    (1)
    Last edited by Dragon; 04-20-2012 at 09:38 AM.

  4. #144
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread YOU are in the minority. There are more people on these forums playing the game right now that want HARDER content and increasing the leveling time.
    Actually, you would be surprised the amount of people who do play who do NOT frequent these forums, point blank. I know my old LS on Trabia, many didn't really look on the forums, and the friend I am playing with now on Hyperion doesn't post on here. And I think a few members from my current LS on Durandal doesn't post on here either. The only time I see them post is on the FB ls site, never on here. So I woudln't be shocked if a lot of players are not on here.
    (2)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  5. #145
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zaaku View Post
    If you want solo friendly content and easy accessible quests be prepared to never feel good about beating them. Instead of being an important mile stone in your journey it becomes yet another task you've checked off.
    Maybe it's just me, bro. But HELL I was very damn hyped and goddamn happy and felt so good about myself after I solved that sylph maze main quest.
    (0)

  6. #146
    Quote Originally Posted by Skies View Post
    Maybe it's just me, bro. But HELL I was very damn hyped and goddamn happy and felt so good about myself after I solved that sylph maze main quest.
    Nah it's not just you, it's more the general concensus that humans feel a huge sense of accomplish after a very tough task, compared to taking 3 steps and solving life's mysteries.

    Ever seen how humble and "bored" people get after winning the lotto? Also at times saying it was "a mistake"?
    (0)

  7. #147
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Well- My point was that content being solo-friendly does not at all equates to either easy or unrewarding
    (5)

  8. #148
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread...
    Poll threads are completely irrelvant. The Threads are locked to those with active subscriptions.

    Do you honestly believe the casual base would pay for the game in an incomplete condition?

    There's a reason why it is called the 'vocal minority'. It is because those who are insecure about their position being in the minoity, often are the ones who speak the loudest to place themselves in the beleif that they are the majoirty.

    Your poll, which I read and refused to vote on, is also laced with the same sort of pointed, biast speech that makes any sort of conversation towards choice or compromise so seemingly impossible, and the ongoing conversations so basely polarized.

    Hardcore players are a minority of gamers, period. If we are to presume your poll is an adequate representation of our base, then we also much acknowledge right now that what we have in the game is a niche audience.

    If you are proposing that FFXIV only appeal to a niche audience then I stand by my initial statement in counter: Why can it not appeal to both camps? The solutions are here, staring us in our face.

    Quote Originally Posted by Felis View Post
    Sorry, but the Thread is about the main story quest. Primal fights are not part of these.
    It's about things like: Form a party with 2 other players, go to the black shroud, kill 2 wolves, finish (Of Men They Sing)
    I don't want something like this, I want something more difficult
    Good point on keeping this conversation on topic, but I think you don't know what you're asking.

    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:
    Quote Originally Posted by Felis View Post
    Form a party with 4other players, go to the black shroud, kill 2 wolves, finish .
    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    (4)

  9. #149
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dragon View Post
    Really?

    You're not being self-righteous by telling me that I should go back to FFXI so you can have this game shaped how you want it?
    I'm telling you go back to the game you prefer and stop trying to shape another one into something it is not. I'm not trying to change anything at all, I'm content to let the developers do what they can to save themselves and bring the game to what it was intended to be according to Square Enix and failed to meet.

    lol.
    (3)

  10. #150
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread YOU are in the minority. There are more people on these forums playing the game right now that want HARDER content and increasing the leveling time.
    You don't mean YOUR thread right? Because I'm telling you right now that is no way indicative of the majority of players or of those hoping this game is great in 2.0
    (2)

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