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  1. #1
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    Join Date
    May 2023
    Posts
    343
    I still believe it's less catering to "bad players" specifically and more removing visible gaps in gameplay between all skill levels in order to mask anything players could use to be critical of each other.

    But that's not really possible. People will be critical of each other and say nasty things to each other no matter how much you hide their gameplay from one another. You don't need a DPS meter for someone to tell you that you're playing badly. They don't even need to be right. People will find ways to blame their teammates no matter what game they play.

    So I do think they're catering to a certain group of players, it's just that those players aren't one specific skill level, but rather people who can't mind their own business.

    Other job is easier than mine! Other job gets this toy, why doesn't my job get this toy.

    I think it's that and people who want to play jobs for the style or fantasy of playing the job but don't actually like how the job plays. Which I think is a valid complaint if it's coming from the majority of people who main that job. Well, an overwhelming majority. If it's like 51% I think it's a bad move to act on a number like that.

    But we can't really know that kind of thing easily.

    So yeah, I do think they listen to feedback and look at gameplay metrics, but I think the goal that maintains the bottom line in their eyes is creating gameplay that minimizes friction between players by making them as self responsible for success as possible.

    If they have to talk to each other, or one role has to do something that isn't the tank or healer, someone will get yelled at! And that person might cancel their sub.

    It's just more of the game failing to facilitate interactions between players. Kind of like the culture around commendations being "just give it to the healer or whoever is left if the healer left too quickly" most of the time. Failed system even if some people use it with actual intention sometimes and commend someone for what they thought was good gameplay.
    (8)

  2. #2
    Player
    Revash's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Lynlia Crux
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by gllt View Post
    I still believe it's less catering to "bad players" specifically and more removing visible gaps in gameplay between all skill levels in order to mask anything players could use to be critical of each other.

    But that's not really possible. People will be critical of each other and say nasty things to each other no matter how much you hide their gameplay from one another. You don't need a DPS meter for someone to tell you that you're playing badly. They don't even need to be right. People will find ways to blame their teammates no matter what game they play.

    So I do think they're catering to a certain group of players, it's just that those players aren't one specific skill level, but rather people who can't mind their own business.

    Other job is easier than mine! Other job gets this toy, why doesn't my job get this toy.

    I think it's that and people who want to play jobs for the style or fantasy of playing the job but don't actually like how the job plays. Which I think is a valid complaint if it's coming from the majority of people who main that job. Well, an overwhelming majority. If it's like 51% I think it's a bad move to act on a number like that.

    But we can't really know that kind of thing easily.

    So yeah, I do think they listen to feedback and look at gameplay metrics, but I think the goal that maintains the bottom line in their eyes is creating gameplay that minimizes friction between players by making them as self responsible for success as possible.

    If they have to talk to each other, or one role has to do something that isn't the tank or healer, someone will get yelled at! And that person might cancel their sub.

    It's just more of the game failing to facilitate interactions between players. Kind of like the culture around commendations being "just give it to the healer or whoever is left if the healer left too quickly" most of the time. Failed system even if some people use it with actual intention sometimes and commend someone for what they thought was good gameplay.
    I believe its one of the root causes of toxicity in WoW end-game environment. Your success being dependent on others. And if another player "fails to live up to your expectations" then like I mentioned before, gamers are emotional beings and will start their blame witch hunt. SE might be desperately fighting against it. And how successful they are? Well we got a 610+ page post to discuss it I guess.
    (3)

  3. #3
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Revash View Post
    I believe its one of the root causes of toxicity in WoW end-game environment. Your success being dependent on others. And if another player "fails to live up to your expectations" then like I mentioned before, gamers are emotional beings and will start their blame witch hunt. SE might be desperately fighting against it. And how successful they are? Well we got a 610+ page post to discuss it I guess.
    I believe you're right, but at the same time it feels a little like throwing the baby out with the bath water.
    Teamplay creates friction between players ? Well then, let's remove teamplay almost entirely. Ok sure, but...

    And again, why keep the player base divided into 3 roles if teamplay is so much of a problem ? What's the point in having so few differences between them ? Doesn't it create queues for almost nothing at the end ? Wouldn't it be simpler to put all players in an unique role ?

    In fact, that's already pretty much what they did in the new type of dungeon of Endwalker. And to me, the damage the holy trinity suffered in this game is so big and goes for so long now, that the only way to make the game somehow coherent now is to simply get rid of the trinity !
    It's really sad to me, but it's the better thing to do I guess...
    They can't turn back now. Too many people have joined since Shadowbringer now, and too many people like the game the way it is now.
    (4)
    Last edited by Grann-Goro; 07-03-2024 at 08:46 AM.
    Retired healer

  4. #4
    Player
    Revash's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Lynlia Crux
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Grann-Goro View Post
    I believe you're right, but at the same time it feels a little like throwing the baby out with the bath water.
    Teamplay creates friction between players ? Well then, let's remove teamplay almost entirely. Ok sure, but...

    And again, why keep the player base divided into 3 roles if teamplay is so much of a problem ? What's the point in having so few differences between them ? Doesn't it create queues for almost nothing at the end ? Wouldn't it be simpler to put all players in an unique role ?

    In fact, that's already pretty much what they did in the new type of dungeon of Endwalker. And to me, the damage the holy trinity suffered in this game is so big and goes for so long now, that the only way to make the game somehow coherent now is to simply get rid of it !
    It's really sad to me, but it's the better thing to do I guess...
    They can't turn back now. Too many people have joined since Shadowbringer now, and too many people like the game the way it is now.
    I am not proposing FFXIV to become solo player game but if you combine many random peps together with different goals and skillsets together(like random duty roulete). Friction is inevitable. Its a natural reaction. SE can only to manage it as best as possible but you can't change human nature.
    As for the roles. I personally believe its part of the game's core. Like any game, it has its foundation, its core where everything is built around it and some stuff simply can't be changed so easily without pretty much transforming the whole game together.

    You can pain the walls, build a new roof, perhaps a new floor or new rooms but if you start changing the house's foundation, you risk collapsing it all together.
    (0)