Quote Originally Posted by Auteur View Post
To use your allegory then what I'm saying is you won't be able to convince SE to raise the ceiling unless you could guarantee the floor won't drop. Alternatively, you change the paradigm to "harden" the floor (ex: give everyone a rez but introduce a different difficulty down the line like capping the number of rezzes in an instance) to reduce the singular pressure on a healer. I will also say other people in this thread are saying things like "I don’t think healers need this redundancy. I think it’s fine they might get kicked if their bad gameplay prevents progress" and wanting higher stakes for healers. This will not convince SE in my opinion, this goes against their paramount goal of overall player retention and majority rule. You would have to convince SE the floor won't move or the floor would clearly increase before they will consider moving the ceiling up.
The floor is literally at the bottom of the Mariana Trench because a healer can be dead while the boss has 70% HP left and you can still clear the dungeon without issue. The only way that the skill floor can get any lower is if they introduce auto play at this point and trusts aren't that far off from doing just that.