Also, all this talk about "MSQ must be viably doable for low skill players so we can't make the game too hard". First thing; Duty Support/Squadrons/Trusts exist to clear most (if not all) dungeons in the simplest way possible. In fact, I would *love* an expansion on the Squadron system (if only to have squadmates of the other races they added later), but for some reason Square wants them locked into Heavensward content forever, and they don't seem inclined to add story/solo versions of Trails/Raids despite how much story gets locked behind them (Crystal Tower being the most grievous example of "you must be this good to see the rest of the game").
Secondly, PVP shows they *can* make alternate versions of skills with *completely* different affects and hot bar setups for a different mode. I would much rather they just gave the MSQ-only dungeon/trial/raid crowd their own batch of skills in that exact solo content, while everyone else hitting up Duty Finder/Party Finder got *their* own batch of skills more in line with the engagement they want. It doesn't have to be a "one or the other" approach when it comes to adapting to different levels of challenge. Hell, you could even give the Savage/Ultimate crowd *their* own versions of tweaked skills if they want them. The concept isn't impossible, PVP proves it, tis' just a matter of:
1. How much Square-Enix is willing to make differing skills and traits between modes?
2. Would the playerbase even *want* a dynamic set of skills to accommodate different levels of personally desired content?
Job changing, a key mechanic of the game (if not a large part of the franchise) is already a thing we do, let's just take it to the next logical step if accessibility and challenge are equal cravings and the code under the hood is already there, taunting us with the possibilities. I mean, shucks, I wouldn't mind a version of MNK & BLM I enjoyed playing, but I wouldn't want it at the expense of MNK & BLM mains who *already* liked those jobs as they were. Insert that one meme about Miguel and Tulio saying both is good.
Why, they wouldn't even need to put much work into so many different kits per mode with all of the additional skills it would ask for. Anyone got a body count on the number of skills that have been removed *this expansion alone*? No sense letting all those old animations go to waste~
 
		
		 
			 
			

 
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			 Originally Posted by Aidorouge
 Originally Posted by Aidorouge
					

 
			 
			 
			 
			
 
			
 
			 
			 
			 
			 
 
			


