

I mean, this was essentially how it was in Heavansward.That's probably close to best case scenario for turning healers into actual healers, but the immense amount of rebalancing it would take to make healing actually viable like that in earlier content would likely make the developers not even try.
Look at the end of High Concept 2 in P8S, or Harrowing Hell in P10S. That's not something that can really work with slower sustained heals. A lot of people do old high-end content all the time, especially ultimates. Changing a fundamental role like that would just be a nightmare to playtest and balance just to keep old content possible.
This is why I, and a lot of others in this thread just say they should give healers some more DPS buttons, and maybe nerf tank self sustain. It wouldn't take a ton of redesigns, and would make the downtime between healing at least a bit stimulating. Similar to how tanks have their 1-2-3 plus a few.
I'm not against the idea at all, but at this point I think it's far too unrealistic to ask for. Giving healers some simple extra damage buttons so we don't fall asleep waiting for the next trash pack is something they could feasibly add in 7.1 if they really wanted to.
The problem is it made so much pressure, no one wanted to play healer. That’s why it (and tank if we’re being real) are so brain dead now.
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