Quote Originally Posted by kaynide View Post
Just my incredibly humble opinion, and it’s really all they need to do to fix healer at least as a first pass:

Job mechanics:
1) Remove almost all instant heals, or put them behind a gimmick like Lily or Addersgal. No more multiple insta cure bombs.
2) Make a core healing rotation (like how cure 1 might proc a free cure 2)
3) make MP management a thing, so you would need to slow drip those cure 1s and take advantage of the free cure 2s or potentially not have any mp left. (Or whatever gimmick). Make the mp pool less.
4) on that off chance everyone is good to go, then you have some minor dps.
5) give up on the stupid difference between healers; just give every healer shields and regen equivalents.
6) allow healers to die, by giving other jobs some form of raise.

Then make all mobs hit harder. The point being:
A) you would need to focus on healing over DPS, even in trash packs
B) Without a healer, the tank could survive at best 20% of a boss’s hp bar

———

If healers are so concerned with having proper dps rotations, and can neglect to focus on heals because healing is so brain dead easy with cure bombs…..then perhaps the role is simply obsolete? That’s what needs fixing. Healers should be so busy with healing that there just isn’t time to dps, or that their time is better spent keeping dps up.

(On that note, tanks generate entirely too much enmity as well; what’s the point of the aggro meters if it’s so brain dead easy to keep aggro)
That's probably close to best case scenario for turning healers into actual healers, but the immense amount of rebalancing it would take to make healing actually viable like that in earlier content would likely make the developers not even try.
Look at the end of High Concept 2 in P8S, or Harrowing Hell in P10S. That's not something that can really work with slower sustained heals. A lot of people do old high-end content all the time, especially ultimates. Changing a fundamental role like that would just be a nightmare to playtest and balance just to keep old content possible.

This is why I, and a lot of others in this thread just say they should give healers some more DPS buttons, and maybe nerf tank self sustain. It wouldn't take a ton of redesigns, and would make the downtime between healing at least a bit stimulating. Similar to how tanks have their 1-2-3 plus a few.
I'm not against the idea at all, but at this point I think it's far too unrealistic to ask for. Giving healers some simple extra damage buttons so we don't fall asleep waiting for the next trash pack is something they could feasibly add in 7.1 if they really wanted to.