Capping DEX and PIE should be a much higher priority than building STR and attack power.
Capping DEX and PIE should be a much higher priority than building STR and attack power.
Thats why the west coast offense hinges on a QB who keeps his head and anticipates the blitz and looks to dump a screen pass to the flat, as opposed to wasting time checking down receivers when a speedy DE or DB is comingThis is what it keeps coming back to. If you want flexibility then found an LS that is open to it. In the meantime, since I need to run CC at least 200+ times with speedruns to gear our LS I am going to do it the most efficient way possible. This isn't closed-minded, rather efficiency-centric.
Someone earlier responded to my statement that you could complete ACP and Alexander with non-traditional setups. This is true but I wasn't going to risk a two hour tower climb for 50-50 odds. I chose to level an alternative class that would also allow me to participate in other battles. In the end? I loved RNG to the point it was my 3rd favorite class. The same thing happened for me in this game - I had no desire to level THM/BLM but did it because I ran out of stuff to do and assumed it would be needed. The result? It's hard to get me off BLM!
Lastly, you are asking for a cookie-cutter system in which balance/fair-play is prevalent. That isn't really the FF way. The FF history had been similar to sports: find a weakness and exploit the hell out of it. This is infuriating at some times and yet highly rewarding and oddly addictive. It's the same in any game. I know that some people try to pull the "fair play/I want challenge" card but that's a joke. I played ball with a coach who preached that day and night and on gameday we ran right at the Will who over-pursued, leveraged the DE who couldn't contain, and pressed the X because they ran a timing-based variation of the WCO. End result? Everyone loves a win.
As far as the OP... now that we've identified that it's the content and the way it is designed...
Do you think this under-designed content is just a product of 1.xx?
Is it possible that Yoshi-P is testing the waters... or just putting in filler content and at 2.0 there will be so much diverse balanced content?
But then, a similar thing happened in Beta... People kept thinking the problems were just because it was Beta, assuming they'd be fixed by launch... and they never were
Last edited by Rydin; 04-18-2012 at 11:56 AM.
...you and I need to stop finding common groud. The fact that we both agree with and value the WCO is downright disturbing. Although I prefer Walsh's model to the modern models run by Holmgren and Gruden. As a SS who moved to Mike I can't tell you how much I hate smart QB's who read and hit the flat...it just drives me nuts because in a standard Cover-2 that FB/HB has enough room to outwork the OLBs and in a Tampa 2 the CB is going to have issues taking down a bigger back. DAMN YOU SMART QBS!
Total sidenote but I really like what Andy Dalton is doing. I may not like them but I respect them.
Open field tackling is paramount.... I don't know if it was the shortened preseason or what, but last year, it seemed like open field tackling just didn't exist... which is a huge blow for something so fundamental...you and I need to stop finding common groud. The fact that we both agree with and value the WCO is downright disturbing. Although I prefer Walsh's model to the modern models run by Holmgren and Gruden. As a SS who moved to Mike I can't tell you how much I hate smart QB's who read and hit the flat...it just drives me nuts because in a standard Cover-2 that FB/HB has enough room to outwork the OLBs and in a Tampa 2 the CB is going to have issues taking down a bigger back. DAMN YOU SMART QBS!
Total sidenote but I really like what Andy Dalton is doing. I may not like them but I respect them.
And yes... even at 9-7, I liked what the Bengals were showing me
I guess that's enough derail though
This is sooooooooooooooo wrong. I couldn't agree less.This is not at all “the best” way to solve the problem. If this is really what the devs have in mind, then I would like them to officially state it.
Playing a Class you've no interest about is incredibly wrong. I firmly believe that in a world like Eorzea we should always do what we like doing. That's a big point in my philosophy in Eorzea.
If the game forces to play with other Classes to properly enjoy those contents, then I'll gladly stay with my crafting & gathering until the end of time with Spekkio.4 Black Mages clearing the Aurum Vale spamming Flare with /countdown and then switching to Monk for the Final Boss => No thanks.
What you said is just the trend that Final Fantasy XIV is falling into, also due to the easiness in leveling up: have all the battle Classes at level 50 (I spoke about this in another Topic, but was partly misunderstood), and in party switch to the one needed by the party, rather than the one you would like to play with.
If the masses like this direction, good for them, but I prefer to have my Class identity and level up a Class only if I feel like doing it.
After reading your post, just a few minutes ago I felt like doing another test, seeing a known adventurer with an instanced raid request in the Party Interface. Part of the conversation:
Easy easy easy! Ooook! This was just a test to give an idea of the conversations of last week's experiment, I wasn't really in combat mood today, anyway.
I'm still in Gridania crafting near the Black Tea Brook and I wouldn't want to be anywhere else.
Adventurers simply want easy stuff and the fastest way to clear those pointless Speed Runs. I cannot force them to believe that there might be something more important than a Super Gear: if they don't have much time to spend in Eorzea and the contents to get that gear are badly designed, then I can't blame them if they just want to do them with the more suited Classes. I wonder if they really enjoy this AoE routine, though...
Like I said in the first post, if the system stays as is, it won't be me to join the masses nor the trend, but I'll still enjoy my time in Eorzea without doing the contents my level 50 Discipline of War is not requested/suited for.
When 2.0 will be released, I'll write another review for the game and I wouldn't like to say “Certain Classes are penalized for some of the endgame contents and therefore you're forced to level other ones you might not have an interest into in order to play those contents.”, it would be in the cons, and a big one.
I hope the devs will see the light and balance the current system by then.
Well, nothing else to add to what I said in the first post, we'll see how this shall turn out as time flows.
I agree with you, man and I'd be one of those people accepting you into a CC party if you reply my shout; I have been spending a lot of time on Ifrit (wiping) after accepting not "ideal" classes into my parties: I am not the "No Thanks, Good Luck" kind of person
What I think is that "shout people" learn a strategy (probably the easiest) and they need that party set-up to win.
So, with time, everyone knows THAT strategy and that is what they seek doing. I think the only way to try and learn a different strategy is having a LS (or Static) to support your trial and error.
Bottom line: you are right saying you want to play what you like, but cannot blame community for not following you.
EIDT: btw you need to exp all jobs in this game due to cross-abilities.
I Think the real issue behind this trouble IS NOT ONLY the raids design, i blame mostly the fact once someone has cleared the dungeon and POST IT on youtube , other people see it as a rule graved in stone "WE HAVE TO DO IT THAT WAY TO WIN"... cause i be seen dungeons getin win with setups other than normally used before, as dungeons were released, but was the people always wantin to win bringing the same setup they saw, is sad how many of my LS leaders tell us "watch this video we gona do it that way" ... i really hate this.
Then is funny once those same leaders after get all the items and start doing the runs solely for fun or to "help" their minions as they show off their awezome gearz, start to experiment with other jobs just for the hell of it and theeeeeen they find out it is possible and even better to do it with other party setups and strategies other than the ones they forced us to play at begining and go far as say "isnt party setup is the player what matters, you can do it with any setup", causin you the wish to kill them at slaps and throwing a rabbious ape to their face after force you play a job you dont like to for so long until they decided to try out new ways cause they just dont need anymore, i bet many if not all who does dungeons and aint any kind of LS leader with a bunch of people doing what they says have been in that situation.
My point; think the player base is the #1 to blame, then #2 is the dungeon designs. there is diferent ways to do a dungeon... that everyone want to do it exactly as they saw others doing it until they get everything they want so then they try start experimentin other ways... that is the big issue. Gamers have lost their "adventure wish".
EDIT; i feel it more of a ; "who does it first sets the rules".
Last edited by BadOmen; 04-19-2012 at 12:29 AM. Reason: Addition
I like that you brought this up! A big +1 from me. Linkshells that flaunt their apparant success by streaming themselves or releasing videos well before the majority of players have a time to experience the content thoroughly themselves are a disgrace to the community of this game.I Think the real issue behind this trouble IS NOT ONLY the raids design, i blame mostly the fact once someone has cleared the dungeon and POST IT on youtube , other people see it as a rule graved in stone "WE HAVE TO DO IT THAT WAY TO WIN"... cause i be seen dungeons getin win with setups other than normally used before, as dungeons were released, but was the people always wantin to win bringing the same setup they saw, is sad how many of my LS leaders tell us "watch this video we gona do it that way" ... i really hate this.
I don't think its just a copy what you see video....I Think the real issue behind this trouble IS NOT ONLY the raids design, i blame mostly the fact once someone has cleared the dungeon and POST IT on youtube , other people see it as a rule graved in stone "WE HAVE TO DO IT THAT WAY TO WIN"... cause i be seen dungeons getin win with setups other than normally used before, as dungeons were released, but was the people always wantin to win bringing the same setup they saw, is sad how many of my LS leaders tell us "watch this video we gona do it that way" ... i really hate this.
People "NEED" the fastest win because they know they'll have to spam this dungeon hundreds of times....
If you know you have to do something 200 times... even shaving 30 seconds per run is almost 2 hours of your live saved....
That's absurd.I don't think its just a copy what you see video....
People "NEED" the fastest win because they know they'll have to spam this dungeon hundreds of times....
If you know you have to do something 200 times... even shaving 30 seconds per run is almost 2 hours of your live saved....
People don't play this game to accomplish something quickly, they play it to enjoy themselves. Give someone a choice of bringing THM or BLM to Ifrit and they will pick BLM every time, not because it's ideal, but because it's new, interesting and more fun. You have no idea how many people each day ask to fight Ifrit as MNK or DRG.
There are obviously exceptions to this, however, but for timed content and events that are not a 'grind' in themselves; people enjoy the challenge and excitement of playing them as a less than ideal job simply because it's more fun to do them on a class they enjoy playing more. It's opression from party leaders and linkshell leaders that usually stops people from playing as the less than ideal classes, within reason. It can also be said that losing a fight playing as a class you enjoy is sometimes less fun than playing as one you do not.
the thing dear isnt like that, example in ifrit... when they released Ifrit, at least on my server, they started bringing tank, conjurer, lnc... as main stup, after long after when people started to test out other methods found out archer was better than lnc.... and at this time, at least on my case, i had 4 LS doing ifrit, on all them i asked what about bring a thm? i had only pug and thm at that time, everyone laughed at me and said, "thm is worthless for this fight, no one brings that job."I don't think its just a copy what you see video....
People "NEED" the fastest win because they know they'll have to spam this dungeon hundreds of times....
If you know you have to do something 200 times... even shaving 30 seconds per run is almost 2 hours of your live saved....
Then long time after, when most of people had their weapons and started tryin out stuff they considered Taboo cause no one was doing.... found out that bring thm was actually way better than bringing lancer or archer....
So im sorry to dissagree with yah but doubt you be right about it.
Edit; by the way, dont you find it funny nowdays everyone want to do Ifrit Fight with a bunch of BLMs instead melees or archers?, a job that back then (when there was no yet BLM but thm and was easier to run while casting) was considered a worthless class for that fight cause back then everyone was doing it only lnc as damage dealer cause they saw it on a video?.
Last edited by BadOmen; 04-19-2012 at 01:01 AM. Reason: addition
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