I agree...if we're going to take that close range AoE, buff the hp.Give me my proper freaking MNK HP and stop making end game content so AoE heavy on both sides.
What is this ~2000 HP garbage where we die in one or two hits? Monk is supposed to be the HP heavy class. That's why we get stuck in light armor. What use is our high single target DPS when we die without even getting enmity on single bosses and the rest of the time we're fighting 5+ mobs?
Some things are just so obvious it makes you groan with frustration that SE is collectively too stupid to figure them out by now. But then I guess we're talking about the same people who thought that treasure hunter and "hate control" (like tanks needed it) made up for the fact that thief was inferior DPS for practically the entirety of FFXI's existence, amongst plethora other job balance issues that never got addressed and in some cases only got worse.
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