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  1. #1
    NOC NOC_JP's Avatar
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    [patch1.20] Patch 1.20 Notes

    * The feature originally intended for patch 1.20 that enables purchases to be made directly from the item search interface was released on December 19, 2011. It is now possible to make purchases from market entrances and Grand Company headquarters. With the release of patch 1.20a, we plan to make direct purchases possible from anywhere within market dens, rows, and wards.

    Event
    • [dev1001][dev1002] The following sidequest has been added:

      QuestNPCLocation
      A Feast of FoolsLouisoixGridania (6,2)
    • [dev1003] New Grand Company quests have been added.

      QuestNPCLocation
      AliveGuincumLimsa Lominsa, Maelstrom Command (1,1)
      The Weakest LinkGuincumLimsa Lominsa, Maelstrom Command (1,1)
      Two Vans are Better than OneFulkeGridania, Adders' Nest (1,1)
      You Don't Have the RiteFulkeGridania, Adders' Nest (1,1)
      Like Father, Like SonAubreyUl'dah, Hall of Flames (1,1)
      Gore a Lizard, HurryAubreyUl'dah, Hall of Flames (1,1)
    • [dev1220] New Grand Company ranks have been unlocked.

      Players will be able to rise to the ranks listed below. Your company seal cap will increase according to seniority.

      CommissionMaelstromOrder of the Twin AdderImmortal FlamesSeal Cap
      RankInsigniaRankInsigniaRankInsignia
      EnlisteeStorm Private Second ClassSerpent Private Second ClassFlame Private Second Class15,000
      Storm Private First ClassSerpent Private First ClassFlame Private First Class20,000
      Storm CorporalSerpent CorporalFlame Corporal25,000
      Petty OfficerStorm Sergeant Third ClassSerpent Sergeant Third ClassFlame Sergeant Third Class30,000
      ≪Promotions≫
      Promotions are earned by submitting an amount in seals to your Grand Company as a token of your contribution. Players wishing to apply for a promotion may do so by speaking with one of the NPCs below.

      Grand CompanyNPCLocation
      MaelstromGuincumLimsa Lominsa, Maelstrom Command (1,1)
      Order of the Twin AdderFulkeGridania, Adders' Nest (1,1)
      Immortal FlamesAubreyUl'dah, Hall of Flames (1,1)
      The amount of company seals required for each promotion is as follows:
      • Private Third Class → Private Second Class (1,000 seals)
      • Private Second Class → Private First Class (1,500 seals)
      • Private First Class → Corporal (2,000 seals)
      • Corporal → Sergeant Third Class (2,500 seals)
      Please note that the promotion from Corporal to Sergeant Third Class also requires the completion of the following Grand Company quests.

      Grand CompanyQuest
      MaelstromThe Weakest Link
      Order of the Twin AdderYou Don’t Have the Rite
      Immortal FlamesGore a Lizard, Hurry
    • [dev1217] The following changes have been made to Grand Company leves.
      • Level 30 and 40 levequests will be added for those of petty officer commission or above.
        * These levequests may be offered to those who fulfill the above rank requirement.

      • The amount of seals issued upon leve completion has been adjusted.

        LevelBase RewardMaximum Reward
        304070
        4090120
      • The difficulty of levequests, particularly those requiring the player to escort NPCs, has been adjusted.
    • [dev1211] A new primal battle has been added that pits adventurers against Good King Moggle Mog XII.
      Players who have completed the proper introductory quest will be granted access to an instanced area known as Thornmarch, where they can engage in an epic battle with the moogle king and his minions. Triumphant adventurers will be rewarded with rich spoils.

      Thornmarch
      Class & Level RequirementsDisciples of War & Magic, Level 45 or above
      Required Party Size8 Members
      Time Limit30 minutes
      Wait Until Retry
      (Success)
      15 minutes
      Wait Until Retry
      (Failure)
      5 minutes
      Quest NameA Feast of Fools
      Quest RequirementsComplete “It Kills with Fire”
      * "A Feast of Fools" is a repeatable quest.
      * Until the reward is accepted, players may freely reattempt the battle for "A Feast of Fools" without having the quest reissued.


      ≪Treasure Chest Eligibility≫
      Only players who possess the five keystone quest items (bloom, bud, bough, leaf, and trunk) will be eligible for the contents of the treasure chest that appears upon defeating the malevolent moogles. These items, however, are not a prerequisite for participating in the battle.
    • [dev1214] The inferno totem item has been added to the rewards for “Bowl of Embers (Hard),” a set amount of which can be exchanged for an Ifrit Weapon of your choice.


      Upon obtainment, inferno totems will first be placed in your loot list rather than the inventory. This allows you to relinquish the item to another player, even though it is untradeable.

      * The inferno totem will appear only for players who possess the inferno lamp key item.

      Once you have obtained a sufficient amount of inferno totems, you may exchange them for an Ifrit Weapon of your choice by speaking to the NPC Rowena, in the Ul’dah Merchant Strip (5,4).


      The kupo nut charm item will be obtainable from the Good King Moggle Mog XII battle, and works in the same manner as the totem.

    • [dev1223][dev1224] Supply and provisioning missions have been changed as follows:
      • The range of deliverable items has been expanded.
      • The reward has been increased by 50%.
      • The delivery of HQ items will earn you a 50% reward premium.
        * No distinction is made between +1, +2, and +3 items.
      • It is now possible to make deliveries via the inventory interface.
      • Stackable items can be delivered in bulk.
        * Non-stackable items, however, can only be delivered one by one.

    • [dev1231] The quests listed below have undergone changes.
      • Completion of the following quests will now earn you additional rewards:
        Trading Tongueflaps / Hearing Confession / Letting Out Orion's Belt / Best Flower Ever / In the Name of Science / Spores on the Brain / Quid Pro Quo / Scrubbing the Soul / Winds of Change / Risky Business / Stone Deaf / Food for Thought / Seashells by the Seashore / The House Always Wins / All Bark and No Bite / Bloody Baptism / Filling the Quiver / A Wailing Welcome / The Big Payback / Dendrological Duties / The Mouths of Babes / An Ear for Quality / She Walks in Beauty / The Silent Partners / Hoodwinked / Sleep, Cousin of Death / Showdown / A Piece of History / Gridanian Roots / To Fight a Fishback
      • The following quests will now yield EXP instead of guild marks upon completion.
        The House Always Wins / All Bark and No Bite / Bloody Baptism / Filling the Quiver / A Wailing Welcome / The Big Payback / Dendrological Duties / The Mouths of Babes / An Ear for Quality / She Walks in Beauty / The Silent Partners / Hoodwinked / Sleep, Cousin of Death / Showdown / A Piece of History /Gridanian Roots / To Fight a Fishback / Two-man Crew / Captain's Orders / Mystery of the Gastronome Gone Home / Something in the Soup / Song of the Sirens / The Sound of Silence / The Beast of the Barrel / Polishing the Mast / Culture Shock / Necessary Evils / The Foreboding Forest / There Can Be Only One / Good Knight, Sweet Dreams / The Call of Nature / Designer Imposters / Head of the Class / Hide and Seek Shenanigans / Spanning the Spectrum / The Grass is Always Greener / A Moogle Bouquet / Unalienable Rights / Thrill of the Fight / Here There Be Pirates / Two Sides to Every Chip / Revelry in Rivalry / Law and the Order / F'lhaminn's Flower / Struck Through the Heart / The Boy and the Dragon Gay / Dream On, Dream Away / Dance the Night Away / A Fruitful Murder / Little Saboteurs / Runaway Little Girl
        * Added on 12/19/2011 at 3:15 (PST) / 11:15 (GMT)
      • The following quests will now yield different rewards upon completion:
        The Tug of the Whorl / Seeing the Seers / A Call to Arms / Of Archons and Muses / Cutthroat Prices / A Slippery Stone / What a Pirate Wants / Call of Booty / Secrets Unearthed / Sour Grapes / A Bitter Oil to Swallow / Moonstruck / The Unheard Horizon
      • In accordance with class changes, Rage of Halone is now learned by reaching a certain level rather than by completion of the “Thrill of the Fight” quest.

      • The synthesis recipes for quest items have been changed.

        ItemBeforeAfter
        MaterialMaterial
        Naldiq Gramophone CaseBronze Ingot
        Bronze Nugget
        1
        2
        Bronze Ingot2
        Naldiq TremblerBronze Nugget3Bronze Ingot3
        Naldiq CoilBronze Nugget2Iron Ingot2
        Naldiq HornIron Ingot
        Iron Nugget
        2
        1
        Iron Ingot3
        Vymelli Gramophone CaseCopper Plate
        Copper Rivets
        2
        1
        Bronze Plate
        Bronze Rivets
        1
        1
        Vymelli TremblerCopper Square3Bronze Plate2
        Vymelli CoilBronze Wire2Iron Ingot2
        Repaired Wailer ArmorDamaged Wailer Armor
        Buffalo Leather Strap
        Buffalo Leather Spetch
        1
        1
        1
        Damaged Wailer Armor
        Aldgoat Leather
        1
        1
        Fen-Yll Signature ShoesWolf Leather
        Wolf Leather Strap
        Brass Buckle
        1
        1
        1
        Toad Leather
        Brass Ingot
        1
        1
        Vintage Fen-Yll BootsDamaged Fen-Yll Boots
        Buffalo Leather
        Marmot Fur
        1
        1
        1
        Damaged Fen-Yll Boots
        Boar Leather
        1
        1
        Brass Earplug MoldAdmiral Alloy
        Brass Nugget
        1
        2
        Sound-proofing Rubber
        Bronze Ingot
        1
        2
        Brass Earplug CasingSound-proofing Rubber
        Brass Square
        1
        2
        Admiral Alloy
        Brass Square
        1
        1
        Red Riding HoodRipped Riding Hood
        Mesa-red Cotton Cloth
        Cotton Yarn
        1
        1
        1
        Ripped Riding Hood
        Undyed Cotton Cloth
        All-purpose Red Dye
        Cotton Yarn
        1
        1
        1
        1
        Luxurious GlovesThanalan Spider Silk
        Raven-black Velveteen
        Cotton Yarn
        1
        1
        1
        Thanalan Spider Silk
        Undyed Velveteen
        Cotton Yarn
        1
        1
        1
    • [dev1218] The following changes have been made to guildleves:
      • Based on a review of guildleve difficulty, the following attributes of monsters appearing in groups have been adjusted:
        Attack Power / Delay / Defense
      • In order to maximize EXP gain, players may now elect to undertake levequests at ten levels above that recommended as opposed to the previous +9.
      • There is now a greater likelihood that gear will appear among the rewards for lower level guildleves.
      • The amount of EXP awarded by faction leves has been greatly increased.
      • Guild marks are no longer awarded for completing guildleves.
      • The recommended level for the “Hanging by a Thread” local levequest requiring you to deliver linen yarn has been lowered from 35 to 30.
    • [dev1219] The following changes have been made to behest:
      • The following attributes of monsters appearing in parties have been adjusted:
        Attack Power / Delay / Defense
      • In order to maximize EXP gain, players may now elect to undertake behests at ten levels above that recommended as opposed to the previous +9.
    • [dev1226] Players who possess a chocobo whistle can now travel instantaneously from the chocobo stables to outside the city on chocoback by speaking with one of the stablemaster NPCs below.
      * This service is available in all city-states regardless of your Grand Company allegiance.
      • Isleen: Limsa Lominsa Lower Decks (7,5)
      • Fruhdhem: Gridania (6,5)
      • Rururaji: Ul’dah Merchant Strip (6,3)
    • [dev1225] Rental chocobos are now available at the ferry docks in western Thanalan.


    • [dev1215] The following additions and changes have been made to caravan security missions.
      • The time limit is reduced from 20 to 15 minutes.
      • Start location and route have been adjusted.
      • The mission may be abandoned by speaking to the issuing NPC.
      • Players have the option to teleport back to the issuing NPC upon fulfilling mission objectives.
      • The names of enemies have been changed.
      • The number and level of enemies have been adjusted.
    • [dev1215] Missions have been added for higher level adventurers.

      CompanyAetheryteNPC
      MaelstromCamp Skull ValleyLarille
      Order of the Twin AdderTreespeakBrenaile
      FlamesCamp DryboneHanette
      ≪Details≫

      Class and Level RecommendationDisciples of War & Magic, Level 45–50
      Recommended Participants4–8
      FrequencyOnce every 15 minutes
      Participant CapUp to 8
      PrerequisitesOfficial enlistment in a Grand Company.
      * Players cannot escort the caravans of other Grand Companies.
      * Basic rules are the same as for low-level caravan escorts.

      ≪Reward≫
      Rewards are calculated by the number of cargo packs remaining when the caravan reaches its final destination. Players may be given the chance to undertake more challenging caravan security missions that award 50% to 100% more company seals.

      Cargo Packs Delivered0–23-56-89Failure
      Low Level152535508 Gysahl Greens
      High Level507510015012 Gysahl Greens
    • [dev1000] The following revisions have been made to the opening tutorials:
      • The weaponskill used in the tutorial has been changed.
      • The explanation on active and passive modes has been removed from the Disciple of Magic tutorial.
      • The tutorial pertaining to the hiring of retainers has been revised.
    (116)

  2. #2
    NOC NOC_JP's Avatar
    Join Date
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    Battle
    • [dev1206] Class reforms have commenced, ushering in the following changes:
      * To review the impetus behind the reforms and peruse the comprehensive list of changes to actions, please refer to [dev1206] Class Reforms and [dev1206] Class Reforms & Action Lists.

      ≪Revision of Class-specific Actions≫
      Actions learnable by each class have undergone comprehensive review and revision. Previously, only executable actions such as abilities, spells, and weaponskills could be learned by gaining in level. This has been revised to include traits.

      Based on the above change, the system wherein traits are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased your traits will reimburse you for the guild marks you spent.

      Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

      Upper tiers of an action (such as Fire II and Fire III) have been abolished in favor of a system wherein potency and MP cost are scaled based on the player’s level.

      ≪Abolition of the Shield Skill≫
      The shield skill has been abolished and reborn as actions and traits learnable by gladiators. As such, all gains associated with the shield skill (levels and EXP) have been rendered invalid.

      ≪Setting Actions and Traits≫
      The following reforms have been made to the conditions for setting actions and traits:
      • Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.
        * All placement data for actions will be reset the first time you log in following the release of patch 1.20. Actions for a particular class will be set automatically upon switching to that class.
      • Action cost has been abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap is determined by the level of your current class.
      • Players are no longer bound by level restrictions when setting actions from other classes. For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.
      • All traits have been made class-exclusive. Adjustments have been made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
      The levels at which actions and traits are learned, along with the cap for setting actions from other classes, are as follows:

      LevelActionsTraitsActions permitted from other classes
      11st1
      22nd
      3
      43rd
      5
      64th
      7
      81st
      9
      105th2
      11
      122nd
      13
      146th
      153
      163rd
      17
      187th
      19
      204th4
      21
      228th
      23
      245th
      255
      269th
      27
      286th
      29
      3010th6
      31
      327th
      33
      3411th
      357
      368th
      37
      3812th
      39
      409th8
      41
      4213th
      43
      4410th
      459
      4614th
      47
      4811th
      49
      5015th10
      ≪Individual Combos≫
      A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.
      1. Position: Striking the enemy from the direction specified, e.g., the flank.
      2. Status: Avoiding or incurring enmity from the enemy in question and so forth.
      3. Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.
      Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.

      Examples of weaponskills and their bonus conditions:

      WS1
      Weaponskill 1
      Deal physical damage to a single target. Damage increases by 20% when executed from the front.
      WS2
      Weaponskill 2
      Deal physical damage to a single target, increasing enmity.
      Combo Action: Weaponskill 1
      Combo Bonus: Enmity+50%
      WS3
      Weaponskill 3
      Deal physical damage to a single target.
      Combo Action: Weaponskill 1
      Combo Bonus: Damage+20%
      WS4
      Weaponskill 4
      Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind.
      Combo Action: Weaponskill 3
      Combo Bonus: HP reduction +25%
      Individually executed, the above weaponskills will deal out only what is indicated in the first line of their descriptions. The bonuses granted by weaponskills 1 and 4 (Damage+20% and Gradually reduces HP, respectively) are dependent on positioning.

      Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant you Enmity+50%. Furthermore, the TP cost for performing 2 will be waived. In the case of the above weaponskills, the following two combinations can be identified:
      1) 1 → 2
      2) 1 → 3 → 4
      Please note that all bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.


      ≪List of Actions and Traits≫
      Peruse the details.

      * While there exist certain actions whose names are unchanged due to changes to internal data, macros created prior to patch 1.19 that utilized the Auto-translation Dictionary to input action names will no longer function. Players will need to delete and reregister these macros. We apologize for any inconvenience caused.

      * No changes have been made to actions used by enemies. As such, discrepancies in effect may exist between the actions used by players and enemies, even if they share the same name.


    • [dev1228] Attribute points have been reintroduced with overhauled mechanics.

      Disciples of War & Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class.
      * Disciples of the Hand & Land are not awarded attribute points.


      Please note that a level-determined cap is imposed upon the number of points you can allot to each parameter.

      LevelAllotment Cap
      103
      11
      124
      13
      145
      15
      166
      17
      187
      19
      208
      21
      229
      23
      2410
      25
      2611
      27
      2812
      29
      3013
      31
      3214
      33
      3415
      35
      3616
      37
      3817
      39
      4018
      41
      4219
      43
      4420
      45
      4621
      47
      4822
      49
      5023
      Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.

      ≪Parameters and Their Effects≫

      Strength
      • Attack Power
      • Damage dealt by puglist, gladiator, marauder, and lancer arms
      Vitality
      • Damage taken
      • Enhancement Magic Potency
      • Maximum HP
      • Damage dealt by marauder arms
      Dexterity
      • Accuracy
      • Block Rate
      • Parry
      • Damage dealt by archer arms
      Intelligence
      • Attack Magic Potency
      • Damage dealt by pugilist arms
      Mind
      • Healing Magic Potency
      • Magic Accuracy
      • Damage dealt by gladiator, thaumaturge, and conjurer arms
      Piety
      • Magic Evasion
      • Enfeebling Magic Potency
      • Maximum MP
      • Damage dealt by archer, lancer, thaumaturge, and conjurer arms
      ≪Auto-attack Damage Bonus≫

      ClassBonus 1Bonus 2
      PugilistIntelligenceStrength
      GladiatorMindStrength
      MarauderVitalityStrength
      ArcherDexterityPiety
      LancerPietyStrength
      ConjurerMindPiety
      ThaumaturgeMindPiety
      * The above damage bonus also applies to “Shot” attacks by archers.

      Planning is underway to give players the option to undo point allotment in a future patch.

    • [dev1206] In accordance with class action reforms, the arsenal of actions that inflict incapacitation has been changed:

      HeadRight ArmLeft ArmLegsSpecial (Right)Special (Left)Special (Rear)
      PGLConcussive BlowDemolish
      GLASavage BladeFlat Blade
      MRDSkull SunderStorm's PathGodsbaneMaim
      ARCBloodletterLeaden ArrowGloom Arrow
      LNCHeavy ThrustImpulse Drive
    • [dev1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened.
      * Discrepancies between thaumaturges and conjurers no longer exist in the above areas.

    • [dev1206] Throwing weapon range has been increased.

    • [dev1206] The accuracy bonus granted to bow attacks based on distance has been abolished.

    • [dev1206] Due to the revisions made to the elemental alignment of attacks, players are now able to block, parry, or evade the attacks and weaponskills of certain enemies.

    • [dev1206] Abilities that affect your next offensive ability will now benefit only the first stage of multistage weaponskills.

    • [dev1206] The rate of TP accumulation from auto-attacks has been reduced to coincide with the implementation of individual combos.

    • [dev1206] The base value used to calculate the maximum HP of gladiators and marauders has been adjusted. Based on this change, marauders will now have higher maximum HP than gladiators.

    • [dev1206] The growth curve for maximum MP has been adjusted. At lower levels, players will find themselves with far less MP than previously; however, gains in MP will be more noticeable from level 35 and beyond.
      * The Materia System, introduced in patch 1.19, was implemented with the above adjustment taken into account. As such, no revisions have been made to the bonuses granted by materia.

    • [dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.

    • [dev1256] Character movement speed during active mode is now the same as passive mode.

    • [dev1206] Graphical effects during spellcasting have been revised for thaumaturge and conjurer.

    • [dev1227] A text command has been added for toggling the queuing of actions.
      /actionqueue, /aq
      USAGE: /actionqueue [subcommand]
      →Toggle the priority input feature for actions.
       >>Subcommands:
       on Enable priority input.
       off Disable priority input.
       Display whether priority input is enabled or disabled when no subcommand is specified.
       * The default setting is off
    • [dev1257] New enemies have been added.


    • [dev1258] Certain instances of the following enemy have been renamed:

      BeforeAfter
      War WolfBattle Wolf
    • [dev1259] The following enemies now drop boar hides:
      Wild Hog / Buata / Hog / Tusked Hog / Swinging Swine / Truffle Hog
    • [dev1030] Enemy distribution has been adjusted in certain areas.
      Those found in Crimson Bark in the North Shroud in particular have undergone major redistribution to accommodate the addition of treants.

      In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:
      • Humblehearth, Central Shroud
      • Tranquil Paths, South Shroud
      • Cedarwood, Lower La Noscea
      • Bloodshore, Eastern La Noscea
      • Nophica’s Wells, Western Thanalan
      • Dragonhead, Coerthas Central Highlands
      • Riversmeet, Coerthas Western Highlands
      Certain enemies that rendered guildleve completion problematic will no longer appear in the following areas:
      • Cassiopeia Hollow, Eastern La Noscea
      • Nanawa Mines, Central Thanalan
      • Mun-Tuy Cellars, North Shroud
    • [dev1260] Most enemies will no longer perform ranged attacks.
      The exceptions to the above are as follows:
      Pyrausta / Sirocco / Hippocerf / Cloud Hippocerf / Hippogryph Pup / Hippogryph / Recluse Hippogryph / Young Galago / Canopy Galago / Opo-opo / Popo-Opoto / Jackanapes / Sotted Simian / Lemur / Ringtail / Queen Gougou / Territorial Galago / Lunging Lemur / Giant Gnat / Pus Gnat / Gall Gnat / Gnawing Gnat / Prince of Pestilence / Guano Gnat / Ked / Redwing Ked / Dung Gnat / Alpha Gnat / Territorial Gnat / Uraeus / Great Bufflalo / Tarbh Uisge / Cactuar Jack / Capricious Cassie / Old Six-arms / Shearing Sheridan / Antares / Sargas / Widow's Suitor / Shaula / Bastard Mite / Horde Mite / Nestling Buzzard / Buzzard / Vulture / Scout Vulture / Lammergeyer / Condor / Chasm Condor / Highland Condor / Cinderwing / Voracious Vulture / Bardi / Phaia / Buata / Bomb Baron / Floating Eye / Floating Eye / Evil Eye / Cursed Eye / Bloodshot Eye / Ahriman / Smolenkos / Dodore's Minion / Dodore / Rotting Corpse / Rotting Corpse / Fallen Mage / Fallen Wizard / Fallen Archmage / Dapper Cadaver / Zombie Mage / Gluttonous Gertrude / Sundrake / Draught Drake / Flamedrake / Inferno Drake / Ashdrake / Firedrake / Biast / Storm Biast / Tempest Biast / Guivre / Banescale Guivre / Doomvoid Guivre / Zanig'oh / Branded Drake / Lava Drake / Drake Familiar / Battle Drake / Ranig'oh / Mosshorn Billygoat / Mosshorn Nannygoat / Elder Mosshorn / Deepvoid Slave / Imp / Herald Imp / Dusty Devilet / Devilet / Dastardly Devilet / Alux / Alpha Imp / Roseling / Thorned Roseling / Roselet / Prickly Roselet / Mirror Roselet / Pruned Roselet / Musk Roseling / Barometz / Mun-Tuy Sapling / Sourleaf Roselet / Flytrap / Battrap / Gnattrap / Kedtrap / Vulturetrap / Pteroctrap / Imptrap / Eyetrap / Toad Trap / Morning Creeper / Mitetrap / Alpha Roseling / Midnight Creeper / Deadly Nightshade / Territorial Roselet / Guardian of the Grove / Great Oak / Nest Commander / Toxic Toad / Gigantoad / Lumber Toad / Trancetoad / Alpha Toad / Nix / Vodyanoi / Bone Nix / Lone Coeurl / Plain Pudding / Prison Pudding / Figgy Pudding / Number 128 / Number 126 / Clay Golem / Batraal / Slippery Sykes / Errant Soul / Bogy / Bloated Bogy / Errant Spirit / Phantasma / Woodsin Thrall / Vengeful Soul / Revenant / Bloody Revenant / Thordan's Bannerman / Thordan's Outrider / Weeping Witch / Unchosen Soul / Unknown Soldier / Wicked Soul / Forsaken Soul / Chain Bearer / Purgatory Mage / Territorial Revenant / Phurble / Snurble / Burble / Bloated Burble / Remora / Giant Remora / Fire Elemental / Fire Homunculus / Ice Elemental / Wind Elemental / Earth Elemental / Earth Homunculus / Lightning Elemental / Water Elemental / Spirit of the Wood / Woodsent Elemental / Daddy Longlegs / Will-o'-the-Wisp / Marshlight / Will-o'-the-Wykes / Friar's Lantern / Mummer's Lantern / Gaoler's Lantern / Alchemist's Tinder / Plasmoid / Pure Energy / Queen Bolete / Downy Dunstan / Spriggan Collector / Spriggan Collector / Sabletooth Spriggan / Coerthas Spriggan / Golem Tender / Spriggan Bezzler / Spitfire / Spiteful / Spindiggle / Kokoroon Quickfingers / Lozol Totoloq the Decapitator / Ixali Fearcaller / Iaxli Fogcaller / Ixali Fatecaller / Natalan Boneknitter / Natalan Gatekeeper / Natalan Sentry / Headsman's Hex / Ixali Soilseer / Flamefist Alygg Roh / Amalj'aa Bowyer / Amalj'aa Archer / Amalj'aa Marksman / Amalj'aa Hunter / Amalj'aa Ranger / Zahar'ak Sniper / Burned Sister / Amalj'aa Shaman / Amalj'aa Mesmerizer / Amalj'aa Augur / Goldfang Adebb Chah / Amalj'aa Stargazer / Amalj'aa Seer / Amalj'aa Divinator / Zahar'ak Feretrar / Zahar'ak Chandler / Zahar'ak Scriniary / Zahar'ak Illuminator / Zahar'ak Ostiary / Burned Scrivner / Voidtongue Azabb Chah / Amalj'aa High Divinator / Kobold Acolyte / Kobold Mendicant / Kobold Priest / Kobold Prelate / Kobold Supplicant / Kobold Discalceate / Third Order Patriarch Zu Ga / Kobold Almsman / Kobold Kirkman / Kobold Vestryman / U'Ghamaro Gurneyman / U'Ghamaro Underman / U'Ghamaro Potman / Zu Ga's Cup Bearer / Kobold Bedesman / Sylph Whisper / Sylph Echo / Sylph Susurrus / Sylvan Guardian / Imperial Centurion / Imperial Primus Ordinarius / Imperial Pilus Prior / Haughtpox Bloatbelly / Goblin Braggadocio / Imperial Speculator / Imperial Funditor / Imperial Sagittarius / Imperial Signifer / Imperial Imaginifer / Elite Funditor / Elite Speculator / Imperial Medicus / Plains Footpad / Westroad Footpad / Amateur Raider / Palemoon Parazuzu / Mathistien of the Cloven Hoof / Venomtongue Assassin / Vulture Poacher / Boar Poacher / Alvara Sourkiss / Hooknosed Wylla / Bandit Archer / Bandit Marksman / Bandit Mage / Bandit Sorceror / Bandit Bowman / Bandit Caster / Toadsquatter Femomo / Hexing Harrier / Apostate Harrier / Witching Harrier / Furline Mosstrooper / Bandit Scout / Bandit Pathfinder / / Roadside Archer / Roadside Bewitcher / Roadside Tracker / Wayside Archer / Wayside Bewitcher / Lunatic Priest / Rhotano Buccaneer / Mistbeard Buccaneer / Stormcry Powder Monkey / Tar-stained Buccaneer / Bilge-soaked Buccaneer / Wayside Sniper / Serpent Reaver Eye / Tempered Captive / Overweening Thaumaturge / Siward / Hellbringer C'kepaga / Maelstrom Archer / Immortal Lightspinner / Immortal Shadowspinner

    * Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.
    (108)

  3. #3
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168
     
    Items
    • [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand & Land are now learned as you gain in level.

      Based on the above change, guild marks can no longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.

      Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

      The levels at which actions and abilities are learned are as follows:

      Peruse the details.

      In accordance with the above changes, the following actions have been abolished:
      Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder
    • [dev1236] All HQ items have been consolidated into +1.
      All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]
      * Dyes have been consolidated into NQ items.

      Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:
      • Arms: Damage made equivalent to +2.
      • Armor: Defense made equivalent to +2.
      • Shields: Block Rate made equivalent to +1. Item quality now affects Block.
      • Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.
      • Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.
      • When used as synthesis material, will be treated as equivalent to +3.
      • HQ+3 items dropped by enemies have been changed to +1.
      • HQ+3 items obtained through gathering have been changed to +1.
      Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.

    • [dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
      * Review the concept behind these changes.
      * View the complete list of dyeing recipes.
      * View the revisions to item names accompanying this change.
      • Items with a single variant: item attributes and equipping requirements have been unified.
      • Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist.
      • With the exception of variants, level conditions will be changed from Required to Optimal.
      • New color variations will be added for certain gear.
      Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.
      * As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1.

      ≪Items with a Single Variant≫
      Item attributes and equipping requirements have been unified.
      Example:
      <Before>
      Cotton Acton
      Requires: Disciplines of War or Magic
      HP: +32
      Dyeing
      Cotton Acton (Brown)
      Requires: Discipline of War
      HP: +32 MP: +32
      * Color, equipping requirements, and attributes have changed as a result of dyeing.

      <After>
      Cotton Acton
      Requires: Disciplines of War or Magic
      HP: +32
      Dyeing
      Cotton Acton (Brown)
      Requires: Disciplines of War or Magic
      HP: +32
      * Only color has changed as a result of dyeing.
      ≪Items with Multiple Variants≫
      Items with different attributes have been renamed, and new color variations added.

      Example:
      <Before>
      Felt Robe
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Dyeing
      Felt Robe (Red)
      Suits: All Classes
      MP: +54 Magic Evasion: +8 Mind: +6
      Felt Robe (Green)
      Suits: All Classes
      MP: +54 Magic Evasion: +8 Attack Magic Potency:+8
      * Attributes differ according to color.
      <After>
      • Dyeing Only
        Felt Robe
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Dyeing
        Felt Robe (Red)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Felt Robe (Green)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        * Only color has changed as a result of dyeing.

      • Adding Color/Attributes with New Recipes
        Felt Robe
        Suits: All Classes
        MP: +54
        Magic Evasion: +8
        Synthesis
        Felt Robe of Casting
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8
        Dyeing
        Felt Robe of Casting (Red)
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8
        Felt Robe of Casting (Green)
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8
        Felt Robe of the Mind
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8
        Dyeing
        Felt Robe of the Mind (Red)
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8
        Felt Robe of the Mind (Green)
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8
      * Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.

      * View the complete list of dyeing recipes.

    • [dev1261] New items have been added.
      Peruse the details.

    • [dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
      Peruse the details.

    • [dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.

    • [dev1263] The bonuses granted by the following items have been revised:
      • Ifrit’s Claws / Ifrit’s Blade / Ifrit's Battleaxe / Ifrit's Bow / Ifrit's Harpoon
        Attack Power: 20 → 30
      • Ifrit's Cudgel / Ifrit’s Cane
        Attack Magic Potency: 20 → 30
    • [dev1264] The following item is no longer unique and untradeable:
      • Sentinel’s Trousers
    • [dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.

    • [dev1267] The repair requirements for the following items have been changed:

      ItemBeforeAfter
      Dated Iron BaghnakhsArmorcraftSmithing
      Dated Brass GladiusGoldsmithingSmithing
      Dated Brass Head KnifeGoldsmithingSmithing
      Dated Bladed Lantern ShieldArmorcraftSmithing
      Dated Iron CudgelArmorcraftSmithing
      Dated Heavy-duty Brass Head KnifeGoldsmithingSmithing
      Vintage CudgelArmorcraftSmithing
      Dated Storm AxeSmithingGoldsmithing
      Dated Storm AxeArmorcraftGoldsmithing
      Dated Brass CudgelArmorcraftGoldsmithing
      Dated Decorated Iron ScutumArmorcraftGoldsmithing
      Dated Decorated Iron ScutumArmorcraftGoldsmithing
      Brass GladiusSmithingGoldsmithing
      Dated Wrapped Crowsbeak HammerSmithingLeatherworking
      Dated Plumed Bronze PickaxeWoodworkingClothcraft
      Dated Padded Leather WorkbootsLeatherworkingClothcraft
      Dated Padded Leather Workboots (Black)LeatherworkingClothcraft
      Dated Padded Leather Workboots (Ochre)LeatherworkingClothcraft
      Dated Padded Leather Workboots (Green)LeatherworkingClothcraft
      Dated Padded Leather Workboots (Red)LeatherworkingClothcraft
      Dated Dodotail PickaxeSmithingClothcraft
      Dated Fish SawSmithingAlchemy
      Dated Oiled Bronze PickaxeWoodworkingAlchemy
      Dated Oiled Bronze HatchetLeatherworkingAlchemy
    • [dev1268] The recipes for the following items have been revised:

      ItemBeforeAfter
      Dodoskin Pot HelmBronze Rivets
      Sheep Leather
      Sheep Leather
      Bronze Rivets
      Sheep Leather
      Dodo Leather
    • [dev1269] Recipes, both old and new, no longer require treatises.
      Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.

      Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

    • [dev1270] The difficulty of the linen yarn recipe has been eased.

    • [dev1270] The difficulty of the undyed felt recipe has been increased slightly.

    • [dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.

    • [dev1208] The following changes have been made to repairs:
      • The repair motion has been simplified and the time required for the procedure shortened.
      • The repair screen will no longer be displayed after selecting the Repair command.
      • The amount of EXP yielded through repairs has been adjusted.
    • [dev1208] It is now possible to have NPCs perform repairs on accessories.

    • [dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:
      Enemy Level / Gathering Point Grade / Recipe Level
      The rate at which spiritbond develops through combat and gathering has also been increased.

    • [dev1271] The following additions and changes have been made to materia:
      • It is now possible to view information on materia when examining the gear of other players via the check command.
      • Selecting Back in the materia melding interface now returns you to the materia selection window.
      • When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.
      • Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.
      • A message will now appear when attempting to convert materia-enhanced gear into materia.
    • [dev1208] Item help has been updated to include level requirements for repairs and materia melding.

    • [dev1273] The rate of success when gathering with secondary tools has been increased.

    • [dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.
      Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter
    • [dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.

    • [dev1288] The following items have been renamed:
      • Plumed Cobalt Dolabra → Cobalt Dolabra
      • Sheepskin Targe → Leather Targe
      • Leather Targe → Sheepskin Targe
      • Brass Earplug Mold → Bronze Earplug Mold
      • Brass Earplug Casing → Bronze Earplug Casing
    (72)

  4. #4
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168
     
    System
    * The feature originally intended for patch 1.20 that enables purchases to be made directly from the item search interface was released on December 20, 2011. It is now possible to make purchases from market entrances and Grand Company headquarters. With the release of patch 1.20a, we plan to make direct purchases possible from anywhere within market dens, rows, and wards.
    • [dev1081] An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.

      An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.

      ≪How Achievements Work≫
      1. View the achievement list. Initially, only category names will be visible, and individual achievements will not be shown.


      2. Unlock the contents of achievement categories by speaking to various NPCs found across Eorzea.
        * Achievements can be earned only after they have been unlocked.


      3. Fulfill the conditions for earning an achievement.
        * Gear-related achievements require that you speak to the NPC with the item(s) equipped.

      4. Check whether or not the achievement comes with an item or title reward.


      5. Receive any rewards by speaking once more to the NPC who unlocked that achievement’s category.

      Below is a list of achievement NPCs who unlock categories and distribute rewards.

      CategoryNPCLocation
      BattleAtellouneEastern La Noscea, Red Rooster Stead (36,25)
      CharacterRammbroesEastern Thanalan, Golden Bazaar (38,19)
      ItemsTerremiauxNorth Shroud, Hyrstmill (24,14)
      SynthesisDedeyadiEastern Thanalan, Golden Bazaar (38,19)
      GatheringRebeccahEastern Thanalan, Golden Bazaar (37,19)
      MateriaAlamenainCentral Thanalan (29,20)
      QuestDerwinWestern Thanalan, Coffer & Coffin (9,27)
      Seasonal EventsJonathasWestern La Noscea, Aleport (12,24)
      DungeonsMillith IronheartSouth Shroud, Buscarron's Fold (35,43)
      ExplorationNedrick IronheartCoerthas Eastern Lowlands, Owl’s Nest (63,34)
      • Battle: Achievements related to exploits in combat, such as defeating notorious monsters and beastmen.
      • Character: Achievements related to such things as class and level progression.
      • Items: Achievements related to gear and other items.
        * Gear-related achievements require that you speak to the NPC with the item(s) equipped.
      • Synthesis: Achievements related to crafting.
      • Gathering: Achievements related to gathering.
      • Materia: Achievements related to materia.
      • Quests: Achievements related to quests.
      • Seasonal Events: Achievements related to annual seasonal and holiday events.
      • Dungeon: Achievements related to dungeons.
      • Exploration: Achievements related to such things as the in-game map and aetheryte attunement.
      In addition, the following achievement categories will be introduced sometime after patch 1.20a.
      • Currency: Achievements related to gil and other in-game currencies.
      • Grand Company: Achievements related to Grand Company exploits.
      ≪New Achievement Progress in 1.20≫
      Progress towards the following achievements will begin with the release of 1.20. No prior data will count towards earning them.
      Going with the Grain / Working the Bellows / Pounding Out the Dents / Cutting the Carats / Hiding in Plain Sight / Threading the Needle / Mixing It Up / Savoring the Realm / Mining Your Own Business / Mining Your Own Business: La Noscea / Mining Your Own Business: Black Shroud / Mining Your Own Business: Thanalan / Rocking Around the Clock: La Noscea / Rocking Around the Clock: Black Shroud / Rocking Around the Clock: Thanalan / Logging the Hours: La Noscea / Logging the Hours: Black Shroud / Logging the Hours: Thanalan / Reaping What You Sow: La Noscea / Reaping What You Sow: Black Shroud / Reaping What You Sow: Thanalan / Good Things Come to Those Who Bait: La Noscea / Good Things Come to Those Who Bait: Black Shroud / Good Things Come to Those Who Bait: Thanalan / Getting Giggy with It: La Noscea / Getting Giggy with It: Black Shroud / Getting Giggy with It: Thanalan / Beginner's Luck / I Make My Own Luck / Luck's Got Nothing to Do with It / I Got This!
      ≪Achievement Rewards≫
      The following are the types of rewards currently available as achievement rewards.
      • Titles
        Titles will be rewarded for earning certain achievements. You can select the title you wish to be displayed on your character sheet, or opt to show no title. The titles of other players can be seen by viewing their profiles.
        * Titles will be displayed on player display names in Version 2.0.

        Ex.)
        • Achieve level 50 as a miner, botanist, and a fisher: Provider of the Realm
        • Successfully convert 1,000 spiritbound items into materia: the Assimilator
        To access titles and title display settings, select Attributes from the main menu and then press the Titles that appears under the first tab.


      • Items
        Some achievements reward items to commemorate your efforts and perseverance.

        Ex.)
        • Obtain the "A Miner's Life for Me" achievements for La Noscea, the Black Shroud, and Thanalan: Pick of the Luminary
        • Defeat 100,000 enemies: Butcher’s Crown

      ≪Achievement Points≫
      Each achievement also awards a certain number of achievement points. Running point totals can be used to gauge how many achievements a player has earned, and to engage in friendly competition with others. These points are in no way a form of in-game currency.

      ≪Future Expansion of the Achievement System≫
      1. Status of achievements in progress
        The display of current progress for achievements (such as percentages and kill counts) will not be available in patch 1.20. We will be adding this feature sometime after 1.20a
      2. As of version 1.20, it is not possible to verify locations you have traveled to as part of various exploration achievements. This issue will also be addressed after patch 1.20a.
      3. Additional Achievements
        New achievements will continue to be added following release of 1.20a.
    • [dev1213] A PC search feature has been added.
      ≪Searching for PCs≫
      Online status, class (*1), level (*2), current location (region, area), Grand company affiliation, and language settings (*3) can now all be used as search conditions when looking for other PCs.

      *1 Players whose status is set to Seeking Party can be searched for by their preferred class.
      *2 The level of players whose status is set to Seeking Party will be that of the preferred class they have selected.
      *3 Though any supported language may be selected, the default setting will be for the language specified in the FINAL FANTASY XIV Config.


      The default search settings restrict results to those players within ±5 levels of your current class who are located in the same area as you at the time the search is made.

      ≪Search Results≫
      • Search Results
        The list of search results displays each PC’s online status, name, current class, preferred class, current location, Grand Company affiliation, and language.

        * Although the AFK icon appears on the interface (third from the left), at present players can neither verify this status nor prescribe it as a search condition. These features will be implemented in a future patch.

      • Player Information
        A window containing more detailed information can be viewed by selecting a PC from the search result list. Party invites and /tells can be sent directly from this screen.
        • Name
        • Language
        • Current location
        • Online status
        • Preferred class and level
        • Search comment
        • All class levels
          * Current class will be designated by an icon.
        • Grand Company affiliation
      ≪Your Settings and Search Comment≫
      Your own search status, preferred class, and search comment can all be accessed by selecting the Your Settings option.
      • Status Settings
        The following status settings can be selected from the pulldown menu.
        • Online
        • In a Party
          * Status will change to this automatically upon joining a party.
        • Seeking Party
        * As of patch 1.20, online status is only visible on the PC search screen. Online status will be added to player unit frames in version 2.0. Additional statuses are also planned.

      • Search Comment
        This option allows you to input or edit your search comment.
      • Preferred Class
        This option is available when your status is set to Seeking Party, and indicates as which class you would like to participate.

    • [dev1250][dev1251] The following additions have been made to the item search feature.
      • Purchases can now be made directly from the item search screen. * Edited on Dec. 19, 2011
        * It is now possible to make purchases via the item search interface from market entrances and Grand Company headquarters. With the release of patch 1.20a, we plan to make direct purchases possible from anywhere within market dens, rows, and wards.

        ≪Procedure≫
        1. Search for an item and then select one of the retainers selling it.


        2. Input the quantity you wish to buy. A surcharge will be displayed. Select Accept to carry out the transaction.
          A 5% surcharge is applied to purchases made directly from the item search screen.
          * Surcharges will not exceed 4,000 gil.

      • The last twenty transactions made for an item will be displayed.
        * Histories will be reset during maintenance.

      The following features are planned for future patches.
      • The following features are planned for future patches.
        As of patch 1.20, it is not possible to view the quality (HQ/NQ) or materia-related information on the item search results screen. This information will be added sometime after patch 1.20b.
      • Direct Name Input
        As of patch 1.20, item names cannot be input directly when conducting a search. The ability to do this will be added in patch 1.21.
    • [dev1247] Interaction menu commands have been added to the micro menu.
      Interaction menu icons now appear on the micro menu when available. This makes it possible to execute these commands without opening the interaction menu.


    • [dev1256] Pop-up messages now appear to notify players of the following:
      • Party invites
      • Linkshell invites
      • Trade requests
      • Incoming teleport offers
      • Incoming raise offers

    • [dev1063] Popup Help has been added.
      Placing the cursor over a UI element brings up an explanation for it.
      Popup help can be toggled on/off via the micro menu.

      Popup help exists for the following UI elements:
      • Action Bar
      • Main Menu
      • Player Unit Frame
      • Enemy Unit Frames
      • Party Member Unit Frames
      • Micro Menu
      • Micro Menu Interaction Icons
      • Status Effects
      • Chat Log
      • Targeting Filter Interface
      • EXP Bar
      • Attributes
      • Gear
      • Actions & Traits
      • Point Allotment
      • Configuration
      • Inventory
      * Additional popup help will be implemented in future patches.

    • [dev1248] To coincide with its removal from the game, the shield skill has been deleted from main menu » Attributes » Skills.

    • [dev1248] Information under main menu » Actions & Traits has been updated to reflect class changes.

    • [dev1228] A Point Allotment option has been added to the main menu.

    • [dev1275] The default settings for display names have been changed as follows:
      • Enemy Icons: On
      • Levels: On
      • Enmity: On
      • HP Bars: All
      * This change does not affect the settings for characters created prior to patch 1.20.

    • [dev1276] Enemies targeted by the following have been changed:
      • main menu » Configuration » Target Settings » Target Engaged Enemies Only
      • main menu » Keyboard » Target » Target » Target Next Engaged Enemy
      • main menu » Keyboard » Target » Target » Target Previous Engaged Enemy
        • Passive mode
          Targets as normal
        • Active mode
          • If no enemies have enmity towards you, targets only enemies that can be engaged.
          • If there are enemies with enmity towards you, targets only enemies that can be engaged and are currently in combat.
    • [dev1277] The following configuration options have been added.
      • Keyboard

        <Main Menu>
        • Point Allotment
        • Achievements
        • Search
        <Other>
        • Cycle Action Bars (Reverse)
        • Cycle Action Bars (Forward)
        • Open Micro Menu
        • UI Lock
        • Popup Help
      • Audio
        • Audio Distance
          Allows you to set the distance of sound effects in 3-D environments. Ordinarily, sound effects such as footsteps and spellcasting are heard from the screen’s perspective. By adjusting this setting, it is possible to deepen the impression of hearing from the character’s perspective.
      • Camera
        • Lock-on Camera Range
          Rebound range when manual pans of the camera are released has been expanded and can now be set freely.
    • [dev1278] The delay for executing commands unrelated to chat (such as /action and /equip) has been reduced from 2 seconds to 1.
      * Further adjustments may be required when adding a pause with the /wait command.

    • [dev1249] The /assist text command has been added. This command allows you to target the target of another character. Characters can be specified using subcommands such as <t> and <st>
      Ex.)
      /assist <t>
      /assist <st>
      * As of patch 1.20, the /assist command does not support the direct input of character names. This feature is being considered for future release.

    • [dev1249] The /random dice text command has been added which generates a random number between 0 and the designated value (up to 1000). Results will be displayed in a /say radius. Rolls will be between 0 and 100 when no value is designated.

    • [dev1254] The /shutdown text command has been added, which allows players to close the game in a single step. Upon selecting Exit Game in the main menu, players can now choose to close the game or return to the character screen.

    • [dev1279] The following emotes have been added:
      • /grovel
      • /happy
      • /disappointed

    • [dev1280] A character that is seated via the /sit command can now be made to stand simply by initiating movement.

    • [dev1255] Adjustments have been made to preserve camera position during target lock, preventing undesired movement along both axes.

    • [dev1289] It is now possible to cycle through action bars with Shift + and Shift + , even when they are inactive.

    • [dev1281] The size of the level gauge can now be reduced further.

    • [dev1282] The following changes have been made to map markers.
      • A marker has been added to indicate places where players can move between floors.
      • The marker indicating the vendor NPC catering to new arrivals in the Adventurers’ Guild has been adjusted.
    • [dev1282] Harvesting, quarrying, and spearfishing points are now marked on the minimap.
      * There are no markers for mining, logging, and fishing points.


    • [dev1283] The option to cancel has been added to quest selection.

    • [dev1284] It is now possible to open the chat prompt during gathering by pressing a key.

    • [dev1285] New background music has been added.
    (107)

  5. #5
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168
     
    Bug Fixes
    • The following known issues have been addressed:
      • An issue wherein the placement of high level enemies rendered it difficult to complete the quest “Forever Taken.”
      • An issue wherein the quest “To Deskunk a Beer” could not be completed.
      • An issue wherein the reward items were incorrect for the local levequests “A Spot in the Shade” and “Running Rings.”
      • An issue wherein leve history was not being evaluated as intended.
      • An issue wherein Guardian’s favor would not be distributed for players who undertake company leves exclusively.
      • An issue wherein the bazaar modeling feature would allow male retainers to wear female-only gear, and vice versa.
      • An issue wherein materia-enhanced gear could be delivered for guild tasks.
      • An issue wherein deliveries could be made for supply and provisioning missions even if the items were no longer accepted.
      • An issue wherein the amount of company seals required for promotion to Private Second Class was being erroneously displayed as 100.
      • An issue wherein bazaars for seeking items and repairs would not indicate the quantity of the item offered as a reward.
      • An issue wherein the blacksmithing recipe for synthesizing bronze ingots, iron ingots, or steel ingots would yield white quartz instead of a high-quality item when a secondary tool is used.
      • An issue wherein the goldsmithing synthesis level for electrum ingots and mythril ingots was incorrect.
      • An issue wherein targeting would be canceled when attempting to select a party member on the party interface who is not nearby.
      • An issue wherein the configuration data of the last character with which you logged in would be transferred to that of a newly created character.
    (69)

  6. #6
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168

    List of Actions and Traits

    Pugilist

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionPummelDelivers a melee attack. Damage increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec.
    Requires: Discipline of War
    2ActionFeatherfootGreatly increases evasion and restores MP when an attack is evaded. Effect fades upon evasion or after a certain period of time elapses.
    Recast Time: 60sec. / Duration: 30sec.
    4ActionPounceDelivers a melee attack. Chance to inflict Stun when executed from behind the target.
    TP: 1500 / Recast Time: 20sec. / Duration: 10sec.
    Exclusive
    6ActionSecond WindRestores HP.
    TP: 250 / Recast Time: 45sec.
    8TraitEnhanced Physical AttackIncreases attack power by +8.Exclusive
    10ActionConcussive BlowDelivers a melee attack. Chance to inflict Blind when executed from the right or left of the target.
    Combo Action: Pummel
    Combo Bonus: Increased damage.
    TP: 1500 / Recast Time: 30sec. / Duration: 30sec.
    Requires: Discipline of War
    12TraitEnhanced EvasionIncreases physical evasion by +8.Exclusive
    14ActionBlindsideMakes your next attack a critical hit when executed from behind the target. Does not affect auto-attacks or spells.
    Recast Time: 60sec. / Duration: 60sec.
    16TraitEnhanced Physical AccuracyIncreases physical accuracy by +8.Exclusive
    18ActionHaymakerDelivers a melee attack. Can only be used immediately after evading an attack. Chance to inflict Stun.
    TP: 250 / Recast Time: 5sec.
    Exclusive
    20TraitEnhanced Second WindIncreases HP restoration of Second Wind by 25%.Exclusive
    22ActionFists of EarthConverts your attacks into earth attacks and grants a bonus to physical defense. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Fire.
    Recast Time: 10sec.
    Exclusive
    24TraitEnhanced BlindsideAdds a physical attack bonus to Blindside based on INT.Exclusive
    26ActionSucker PunchDelivers a melee attack. Absorbs MP when executed from the right or left of the target.
    Combo Action: Pounce
    Combo Bonus: Chance to increase Absorb MP effect.
    TP: 1000 / Recast Time: 15sec.
    Requires: Discipline of War
    28TraitEnhanced FeatherfootIncreases MP restored by Featherfoot by 25%.Exclusive
    30ActionDemolishDelivers a melee attack.
    Combo Action: Pounce
    Combo Bonus: Dispels an effect.
    TP: 1500 / Recast Time: 30sec.
    Requires: Discipline of War
    32TraitEnhanced Physical Crit DamageIncreases physical critical attack power by +10.Exclusive
    34ActionFists of FireConverts your attacks into fire attacks and grants a bonus to attack power. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth.
    Recast Time: 10sec.
    Exclusive
    36TraitEnhanced Fists of EarthIncreases physical defense bonus of Fists of Earth by +5%.Exclusive
    38ActionAura PulseDelivers a melee attack to nearby enemies.
    Combo Action: Pummel
    Combo Bonus: Chance to inflict Slow.
    TP: 1500 / Recast Time: 40sec. / Duration: 30sec.
    Exclusive
    40TraitEnhanced Physical Attack IIIncreases attack power by +10.Exclusive
    42ActionTauntTemporarily focuses the target's attacks on you.
    Recast Time: 60sec. / Duration: 5sec.
    Exclusive
    44TraitEnhanced Fists of FireIncreases attack power bonus of Fists of Fire by 5%.Exclusive
    46ActionHowling FistDelivers a melee attack. Accuracy increased when executed from the right or left of the target.
    Combo Action: Demolish
    Combo Bonus: Increased damage.
    TP: 3000 / Recast Time: 80sec.
    Exclusive
    48TraitSwift TauntReduces Taunt recast time by 15 seconds.Exclusive
    50ActionSimian ThrustDelivers a ninefold melee attack with low damage.
    Combo Action: Concussive Blow
    Combo Bonus: Increased damage.
    TP: 2000 / Recast Time: 80sec.
    Exclusive

    Gladiator

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionFast BladeDelivers a melee attack. Damage increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec.
    Requires: Discipline of War
    2ActionRampartIncreases physical defense and generates massive enmity.
    Recast Time: 120sec. / Duration: 60sec.
    4ActionPhalanxDelivers a melee attack. Can only be used immediately after blocking an attack.
    TP: 250 / Recast Time: 5sec.
    Exclusive
    6ActionAegis BoonBlocks the next incoming attack and grants HP in proportion to damage taken.
    Recast Time: 60sec. / Duration: 30sec.
    Exclusive
    8TraitEnhanced Physical DefenseIncreases physical defense by +8.Exclusive
    10ActionSavage BladeDelivers a melee attack.
    Combo Action: Fast Blade
    Combo Bonus: Increased damage.
    TP: 1000 / Recast Time: 30sec.
    Requires: Discipline of War
    12TraitEnhanced RampartExpands Rampart to affect you and nearby party members.Exclusive
    14ActionFlashIncreases target's enmity.
    Recast Time: 30sec.
    16TraitEnhanced Block RateIncreases block rate by +10.Exclusive
    18ActionShield BashDelivers a melee attack with your shield. Chance to inflict Stun.
    TP: 250 / Recast Time: 30sec. / Duration: 5sec.
    20TraitSwift Aegis BoonReduces recast time of Aegis Boon by 15 seconds.Exclusive
    22ActionSentinelTemporarily reduces damage taken. Increases enmity generated by actions while effect is active.
    Recast Time: 90sec. / Duration: 15sec.
    24TraitEnhanced Physical Defense IIIncreases physical defense by +10.Exclusive
    26ActionFlat BladeDelivers a melee attack.
    Combo Action: Fast Blade
    Combo Bonus: Increased enmity.
    TP: 1500 / Recast Time: 10sec.
    Requires: Discipline of War
    28TraitEnhanced FlashAdds Blind effect to Flash.Exclusive
    30ActionRiot BladeDelivers a ranged attack. Chance to decrease defense when executed from behind the target.
    TP: 2000 / Recast Time: 80sec. / Duration: 30sec.
    Exclusive
    32TraitEnhanced Physical Crit ResilienceIncreases physical critical resilience by +10.Exclusive
    34ActionOutmaneuverIncreases block rate and grants TP for each block made while effect is active.
    Recast Time: 90sec. / Duration: 30sec.
    36TraitEnhanced SentinelIncreases damage reduction of Sentinel by +20%.Exclusive
    38ActionWar DrumDelivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.
    TP: 500 / Recast Time: 60sec.
    Exclusive
    40TraitEnhanced Physical Defense IIIIncreases physical defense by +12.Exclusive
    42ActionTempered WillRemoves Bind and Heavy effects.
    Recast Time: 180sec.
    Exclusive
    44TraitEnhanced OutmaneuverBlocks made while Outmaneuver is active restore MP.Exclusive
    46ActionRage of HaloneDelivers a fivefold melee attack at low accuracy.
    Combo Action: Riot Blade
    Combo Bonus: Increased accuracy.
    TP: 1500 / Recast Time: 20sec.
    Exclusive
    48TraitEnhanced Flash IIExpands Flash to affect target and enemies near it.Exclusive
    50ActionGoring BladeDelivers a melee attack. Chance to inflict a bleed effect when executed from behind the target.
    Combo Action: Savage Blade
    Combo Bonus: Increased bleed damage.
    TP: 3000 / Recast Time: 80sec. / Duration: 30sec.
    Exclusive

    Marauder

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionHeavy SwingDelivers a melee attack. Accuracy increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec.
    Requires: Discipline of War
    2ActionForesightIncreases parry rate. Effect fades upon parrying an attack.
    Recast Time: 60sec. / Duration: 30sec.
    4ActionBrutal SwingDelivers a melee attack. Damage increased when executed from the right or left of the target.
    TP: 1500 / Recast Time: 20sec.
    Requires: Discipline of War
    6ActionBloodbathGrants an Absorb HP effect to your next attack. Does not affect auto-attacks or spells.
    Recast Time: 60sec. / Duration: 30sec.
    8TraitEnhanced Physical Attack PowerIncreases attack power by 8.Exclusive
    10ActionSkull SunderDelivers a melee attack.
    Combo Action: Heavy Swing
    Combo Bonus: Increased enmity.
    TP: 1500 / Recast Time: 30sec.
    Requires: Discipline of War
    12TraitEnhanced Physical DefenseIncreases physical defense by +8.Exclusive
    14ActionProvokeIncreases target's enmity.
    Recast Time: 30sec.
    16TraitSwift BloodbathReduces recast time of Bloodbath by 15 seconds.Exclusive
    18ActionFractureDelivers a melee attack. Chance to render target unable to use weaponskills. Can only be used immediately after parrying an attack.
    TP: 500 / Recast Time: 40sec. / Duration: 8sec.
    Exclusive
    20TraitSwift ForesightReduces recast time of Foresight by 15 seconds.
    Recast Time: 45sec.
    Exclusive
    22ActionBerserkIncreases your attack power and reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage.
    Recast Time: 10sec.
    Exclusive
    24TraitEnhanced ParryIncreases parry rate by +8.Exclusive
    26ActionMaimDelivers a melee attack.
    Combo Action: Brutal Swing
    Combo Bonus: Increased accuracy.
    TP: 1500 / Recast Time: 30sec.
    Requires: Discipline of War
    28TraitEnhanced ProvokeAdds Attack Down effect to Provoke.
    Recast Time: 5sec. / Duration: 30sec.
    Exclusive
    30ActionOverpowerAttacks targets in a cone before you. Can only be used immediately after parrying an attack.
    TP: 250 / Recast Time: 5sec.
    Requires: Discipline of War
    32TraitEnhanced Physical Crit EvasionIncreases physical critical evasion by +10.Exclusive
    34ActionRampageIncreases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.
    Recast Time: 10sec.
    Exclusive
    36TraitEnhanced BerserkIncreases the effect of Berserk by +20%.Exclusive
    38ActionPath of the StormDelivers a melee attack. Chance to inflict Heavy when executed from behind the target.
    TP: 1500 / Recast Time: 30sec.
    Exclusive
    40TraitEnhanced Physical Defense IIIncreases physical defense by 10.Exclusive
    42ActionEnduring MarchReduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.
    Recast Time: 180sec. / Duration: 20sec.
    Exclusive
    44TraitEnhanced RampageDoubles HP restored by critical hits while Rampage is active.Exclusive
    46ActionWhirlwindDelivers a melee attack to enemies in range.
    Combo Action: Path of the Storm
    Combo Bonus: Consumes TP to increase damage when you are below 50% HP.
    TP: 3000 / Recast Time: 80sec.
    Exclusive
    48TraitEnhanced Enduring MarchIncreases movement speed while Enduring March is active by +20%.Exclusive
    50ActionGodsbaneDelivers a threefold attack. Consumes Berserk effect when active to increase accuracy.
    Combo Action: Maim
    Combo Bonus: Increased critical rate.
    TP: 3000 / Recast Time: 60sec.
    Exclusive

    Archer

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionHeavy ShotDelivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.
    TP: 1000 / Recast Time: 10sec.
    Requires: Discipline of War
    1ActionRefillRefills quiver with arrows from your inventory.Exclusive
    1ActionLight ShotDelivers a ranged attack.
    Recast Time: 4.5sec.
    Exclusive
    2ActionDecoyConsumes MP to evade a single ranged or magic attack.
    Recast Time: 90sec. / Duration: 60sec.
    4ActionPiercing ArrowDelivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.
    TP: 1000 / Recast Time: 20sec.
    Requires: Discipline of War
    6ActionHawk's EyeIncreases physical accuracy.
    Recast Time: 90sec. / Duration: 15sec.
    8TraitEnhanced Physical AccuracyIncreases physical accuracy by 8.Exclusive
    10ActionLeaden ArrowDelivers a ranged attack. Chance to inflict Heavy.
    Combo Action: Heavy Shot
    Combo Bonus: Increased Heavy duration.
    TP: 1500 / Recast Time: 30sec. / Duration: 30sec.
    Requires: Discipline of War
    12TraitEnhanced Physical EvasionIncreases physical evasion by 8.Exclusive
    14ActionRaging StrikeIncreases attack power each time Light Shot hits while effect is active, up to a maximum of three stacks. Effect fades upon missing an attack.
    Recast Time: 60sec.
    Exclusive
    16TraitEnhanced DecoyRenders Decoy capable of evading melee attacks.Exclusive
    18ActionShadowbindDelivers a ranged attack. Chance to inflict Bind.
    Combo Action: Piercing Arrow
    Combo Bonus: Increased Bind duration.
    TP: 250 / Recast Time: 40sec. / Duration: 30sec.
    Exclusive
    20TraitEnhanced Physical Crit EvasionIncreases physical critical evasion by 10.Exclusive
    22ActionQuelling StrikeReduces enmity and increases TP generated by next attack. Does not affect auto-attacks.
    Recast Time: 60sec. / Duration: 30sec.
    24TraitEnhanced Physical Accuracy IIIncreases physical accuracy by 10.Exclusive
    26ActionSwiftsongIncreases movement speed of all party members within range. Effect fades when enmity is generated by or against you.
    Cast Time: 3sec. / Recast Time: 10sec. / Duration: 180sec.
    Exclusive
    28TraitEnhanced Hawk's EyeIncreases accuracy gained from Hawk's Eye by 50%.Exclusive
    30ActionGloom ArrowDelivers a ranged attack.
    Combo Action: Piercing Arrow
    Combo Bonus: Chance to inflict Blind.
    TP: 1000 / Recast Time: 10sec. / Duration: 30sec.
    Requires: Discipline of War
    32TraitEnhanced Quelling StrikeIncreases TP gained from Quelling Strike by 50%.Exclusive
    34ActionBarrageReduces accuracy to make your next Light Shot a multifold attack.
    Recast Time: 90sec. / Duration: 60sec.
    Exclusive
    36TraitEnhanced Raging StrikeIncreases effect of Raging Strike by 50%.Exclusive
    38ActionQuick NockDelivers a short-range attack to enemies in a cone before you.
    Combo Action: Heavy Shot
    Combo Bonus: Fivefold attack and conversion to single target.
    TP: 1000 / Recast Time: 180sec.
    Exclusive
    40TraitEnhanced Physical Crit AccuracyIncreases physical critical accuracy by 10.Exclusive
    42ActionChameleonReduces enmity.
    Recast Time: 180sec.
    44TraitEnhanced BarrageAdds an additional attack to Barrage.Exclusive
    46ActionBloodletterDelivers a ranged attack. Chance to inflict a bleed effect.
    Combo Action: Gloom Arrow
    Combo Bonus: Inflicts additional damage when bleed fades.
    TP: 1500 / Recast Time: 80sec. / Duration: 30sec.
    Exclusive
    48TraitSwift ChameleonReduces recast time of Chameleon by 60 seconds.
    Recast Time: 120sec.
    Exclusive
    50ActionWide VolleyDelivers a ranged attack to the target and enemies near it at low accuracy.
    Combo Action: Leaden Arrow
    Combo Bonus: Increased accuracy.
    TP: 2000 / Recast Time: 80sec.
    Exclusive

    Lancer

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionTrue ThrustDelivers a melee attack. Accuracy increased when executed from in front of the target.
    TP: 1000 / Recast Time: 10sec.
    Requires: Discipline of War
    2ActionVorpal ThrustDelivers a melee attack at low accuracy. Critical rate increased when executed from behind the target.
    TP: 1500 / Recast Time: 20sec.
    Requires: Discipline of War
    4ActionFeintDelivers a melee attack. Can only be used immediately after you miss an attack.
    TP: 500 / Recast Time: 10sec.
    Requires: Discipline of War
    6ActionBlood for BloodConsumes HP to increase damage of next attack. Does not affect auto-attacks and spells.
    Recast Time: 60sec.
    8TraitEnhanced Physical Attack PowerIncreases attack power by 8.Exclusive
    10ActionHeavy ThrustDelivers a melee attack. Chance to inflict Stun when target is attacking you.
    Combo Action: True Thrust
    Combo Bonus: Increased Stun duration.
    TP: 1500 / Recast Time: 20sec. / Duration: 4sec.
    Requires: Discipline of War
    12TraitStore TPIncreases TP gained from attacks by 5%.Exclusive
    14ActionInvigorateGrants TP. TP does not diminish out of combat while effect is active.
    Recast Time: 90sec. / Duration: 30sec.
    16TraitSwift Blood for BloodReduces recast time of Blood for Blood by 15 seconds.Exclusive
    18ActionImpulse DriveDelivers a melee attack at low accuracy. Damage increased when executed from the right or left of the target.
    Combo Action: Vorpal Thrust
    Combo Bonus: Increased critical rate.
    TP: 1500 / Recast Time: 30sec.
    Requires: Discipline of War
    20TraitEnhanced Physical Attack Power IIIncreases attack power by 10.Exclusive
    22ActionLife SurgeConsumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with Power Surge.
    TP: 500 / Recast Time: 30sec.
    Exclusive
    24TraitEnhanced Physical Crit AccuracyIncreases physical critical accuracy by 10.Exclusive
    26ActionKeen FlurryConsumes HP to reduce recast time of next weaponskill.
    Recast Time: 90sec.
    28TraitEnhanced InvigorateIncreases duration of Invigorate by 15 seconds.Exclusive
    30ActionLeg SweepDelivers a melee attack to enemies in range.
    Combo Action: True Thrust
    Combo Bonus: Chance to inflict Stun.
    TP: 1000 / Recast Time: 30sec. / Duration: 8sec.
    Requires: Discipline of War
    32TraitEnhanced Life SurgeIncreases Absorb HP effect of Life Surge by 20%.Exclusive
    34ActionPower SurgeConsumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge.
    TP: 500 / Recast Time: 30sec.
    Exclusive
    36TraitEnhanced Keen FlurryReduces recast time of weaponskills used during Keen Flurry by 50%.Exclusive
    38ActionFull ThrustDelivers a melee attack. Grants a TP bonus. Can only be used immediately after you miss an attack.
    TP: 250 / Recast Time: 30sec.
    Exclusive
    40TraitEnhanced Physical Attack Power IIIIncreases attack power by 12.Exclusive
    42ActionDread SpikeAbsorbs HP the next time damage is taken. Consumes Power Surge or Life Surge effects when active to increase HP absorbed.
    Recast Time: 120sec.
    Exclusive
    44TraitEnhanced Power SurgeIncreases effect of Power Surge by 50%.Exclusive
    46ActionDoom SpikeDelivers a piercing attack in the target's direction.
    Combo Action: Leg Sweep
    Combo Bonus: Increased accuracy.
    TP: 3000 / Recast Time: 60sec.
    Exclusive
    48TraitEnhanced Blood for BloodIncreases damage dealt to enemies by Blood for Blood by 25%.Exclusive
    50ActionChaos ThrustDelivers a sixfold attack at low accuracy.
    Combo Action: Impulse Drive
    Combo Bonus: Increased critical rate.
    TP: 3000 / Recast Time: 80sec.
    Exclusive

    Conjurer

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionStoneDeals earth damage. Chance to inflict Evasion Down.
    Cast Time: 2sec. / Recast Time: 6sec.
    2ActionCureRestores a portion of target's HP.
    Cast Time: 2sec. / Recast Time: 5sec.
    4ActionAeroDeals wind damage. Chance to inflict bleed effect.
    Cast Time: 3sec. / Recast Time: 6sec.
    6ActionProtectIncreases the defense of all party members within range of the target.
    Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.
    8TraitGreater HealingIncreases healing magic potency by 8.Exclusive
    10ActionCleric StanceIncreases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.
    Recast Time: 30sec.
    Exclusive
    12TraitGreater Enhancing MagicIncreases enhancing magic potency by 8.Exclusive
    14ActionBlissful MindGradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse.
    Recast Time: 30sec.
    Exclusive
    16TraitEnhanced Magic AccuracyIncreases magic accuracy by 8.Exclusive
    18ActionRaiseResurrects the target.
    Cast Time: 10sec. / Recast Time: 300sec.
    20TraitAuto-refreshGradually regenerates MP.Exclusive
    22ActionStoneraDeals earth damage to target and enemies near it. Chance to inflict Heavy.
    Combo Action: Stone
    Combo Bonus: Increased damage and conversion to single target.
    Cast Time: 3sec. / Recast Time: 30sec.
    Exclusive
    24TraitEnhanced ProtectIncreases magic defense gained from Protect.Exclusive
    26ActionStoneskinCreates a barrier around the target that prevents a fixed amount of damage.
    Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.
    28TraitGreater Healing IIIncreases healing magic potency by 10.Exclusive
    30ActionCuraRestores a large portion of target's HP.
    Cast Time: 2sec. / Recast Time: 5sec.
    Exclusive
    32TraitEnhanced Blissful MindIncreases speed of Blissful Mind accumulation.Exclusive
    34ActionSacred PrismIncreases cast time to convert next single-target healing or enhancing spell to affect multiple targets.
    Recast Time: 90sec. / Duration: 60sec.
    36TraitEnhanced StoneskinIncreases efficacy of Stoneskin.Exclusive
    38ActionShroud of SaintsTemporarily reduces enmity by half, and gradually restores MP while effect is active.
    Recast Time: 180sec. / Duration: 20sec.
    Exclusive
    40TraitSwift Sacred PrismReduces recast time of Sacred Prism by 30 seconds.Exclusive
    42ActionAeroraDeals wind damage to the target and enemies near it. Dispels an effect on each target.
    Combo Action: Aero
    Combo Bonus: Increased accuracy and conversion to single target.
    Cast Time: 4sec. / Recast Time: 20sec.
    Exclusive
    44TraitSwift Shroud of SaintsReduces recast time of Shroud of Saints by 60 seconds.Exclusive
    46ActionCuragaRestores HP of all party members within range of target. Healing priority is given to those with lowest HP.
    Cast Time: 3sec. / Recast Time: 10sec.
    Exclusive
    48TraitEnhanced RaiseCauses Raise to no longer inflict enfeebling effects.Exclusive
    50ActionReposeInflicts target with Sleep.
    Cast Time: 3sec. / Recast Time: 30sec.
    Exclusive

    Thaumaturge

    LevelIssueNameDescriptionRequirements for Equipping
    1ActionThunderDeals lightning damage.
    Cast Time: 2sec. / Recast Time: 6sec.
    2ActionParsimonyReduces MP cost of next attack spell by half, and restores MP when spell is cast.
    Recast Time: 90sec. / Duration: 30sec.
    Exclusive
    4ActionBlizzardDeals ice damage. Chance to inflict Heavy.
    Cast Time: 3sec. / Recast Time: 10sec. / Duration: 30sec.
    Exclusive
    6ActionNecrogenesisRestores HP when next attack spell is cast.
    Recast Time: 90sec. / Duration: 30sec.
    8TraitEnhanced Magic PotencyIncreases attack magic potency by 8.Exclusive
    10ActionFireDeals fire damage to target and enemies near it.
    Cast Time: 3sec. / Recast Time: 8sec.
    12TraitEnhanced Enfeebling MagicIncreases enfeebling magic potency by 8.Exclusive
    14ActionDark SealIncreases magic accuracy of next cast.
    Recast Time: 90sec. / Duration: 30sec.
    16TraitEnhanced ParsimonyIncreases MP gained from Parsimony by 25%.Exclusive
    18ActionThundaraDeals lightning damage. Chance to inflict Stun.
    Combo Action: Thunder
    Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted.
    Recast Time: 30sec. / Duration: 4sec.
    Exclusive
    20TraitAuto-refreshGradually regenerates MP.Exclusive
    22ActionResonanceIncreases range of next cast.
    Recast Time: 90sec. / Duration: 30sec.
    24TraitSwift NecrogenesisReduces recast time of Necrogenesis by 30 seconds.Exclusive
    26ActionBlizzaraDeals ice damage to enemies in range. Chance to inflict Bind.
    Recast Time: 40sec. / Duration: 30sec.
    Exclusive
    28TraitEnhanced Magic Potency IIIncreases attack magic potency by 10.Exclusive
    30ActionSanguine RiteRestores MP in proportion to damage taken. Casts cannot be interrupted while effect is active.
    Recast Time: 60sec. / Duration: 20sec.
    32TraitEnhanced Enfeebling Magic IIIncreases enfeebling magic potency by 10.Exclusive
    34ActionFiraDeals fire damage to target and enemies near it.
    Combo Action: Fire
    Combo Bonus: Reduced cast time.
    Cast Time: 5sec. / Recast Time: 16sec.
    36TraitSwift Dark SealReduces recast time of Dark Seal by 30 seconds.Exclusive
    38ActionExcruciateGradually increases magic critical rate. Effect fades upon landing a critical hit.
    Recast Time: 90sec. / Duration: 30sec.
    Exclusive
    40TraitEnhanced Magic Crit PotencyIncreases magic critical rate by 10.Exclusive
    42ActionSleepInflicts target with Sleep.
    Cast Time: 3sec. / Recast Time: 30sec. / Duration: 60sec.
    Exclusive
    44TraitEnhanced Sanguine RiteAdds a damage reduction effect to Sanguine Rite.Exclusive
    46ActionThundagaDeals lightning damage.
    Combo Action: Thundara
    Combo Bonus: Increased critical damage.
    Cast Time: 5sec. / Recast Time: 45sec.
    Exclusive
    48TraitEnhanced ExcruciateIncreases critical rate bonus from Excruciate.Exclusive
    50ActionFiragaDeals fire damage to target and enemies near it.
    Combo Action: Fira
    Combo Bonus: Reduced cast time.
    Cast Time: 8sec. / Recast Time: 7sec.
    Exclusive
    (97)

  7. #7
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168

    Actions and Abilities by Level

    • Miner

      LevelTypeAction
      1ActionLay of the Land
      3ActionProspect
      8ActionLay of the Land II
      8ActionStealth
      10ActionWrist Flick
      10ActionProspect II
      10AbilitiesSharp Vision
      15AbilitiesEarthen Favor
      18ActionLay of the Land III
      18ActionStealth II
      20ActionProspect III
      20ActionProspect IV
      20AbilitiesNald'thal's Ward
      20AbilitiesMenphina's Ward
      20AbilitiesDeep Vigor
      20AbilitiesSolid Reason
      25AbilitiesKing's Yield
      28ActionLay of the Land IV
      28ActionStealth III
      30ActionProspect V
      30AbilitiesStone Resolve
      30AbilitiesTruth of Mountains
      36AbilitiesMaster of Rock
      38ActionLay of the Land V
      38ActionStealth IV
    • Botanist

      LevelTypeAction
      1ActionArbor Call
      3ActionTriangulate
      8ActionArbor Call II
      8ActionStealth
      10ActionWrist Flick
      10ActionTriangulate II
      10AbilitiesField Mastery
      15AbilitiesStroke of Luck
      18ActionArbor Call III
      18ActionStealth II
      20ActionTriangulate III
      20ActionTriangulate IV
      20AbilitiesNophica's Ward
      20AbilitiesByregot's Ward
      20AbilitiesBrunt Force
      20AbilitiesAgeless Words
      25AbilitiesSweat of Brow
      28ActionArbor Call IV
      28ActionStealth III
      30ActionTriangulate V
      30AbilitiesGreen Mind
      30AbilitiesTruth of Forests
      36AbilitiesMaster of Timber
      38ActionArbor Call V
      38ActionStealth IV
    • Fisher

      LevelTypeAction
      1ActionGulleye
      3ActionDowse
      8ActionGulleye II
      8ActionStealth
      10ActionWrist Flick
      10ActionDowse II
      10AbilitiesVeteran Trade
      15AbilitiesNature's Bounty
      18ActionGulleye III
      18ActionStealth II
      20ActionDowse III
      20ActionDowse IV
      20AbilitiesLlymlaen's Ward
      20AbilitiesThaliak's Ward
      20AbilitiesDeft Grasp
      20AbilitiesTidal Faith
      25AbilitiesWay of Plenty
      28ActionGulleye IV
      28ActionStealth III
      30ActionDowse V
      30AbilitiesClever Arc
      30AbilitiesTruth of Seas
      36AbilitiesMaster of Fish
      38ActionGulleye V
      38ActionStealth IV
    • Carpenter

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesTender Touch
      15AbilitiesHasty Hand
      20AbilitiesImprovise
      30AbilitiesAssemble
      30AbilitiesGrandmastery
      36AbilitiesPerfection
      45AbilitiesComfort Zone
    • Blacksmith

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesMaker's Muse
      15AbilitiesHasty Hand
      20AbilitiesBrand of Fire
      30AbilitiesIngenuity
      30AbilitiesSublimation
      36AbilitiesHigh Return
      45AbilitiesGreater Calling
    • Armorer

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesBlinding Speed
      15AbilitiesHasty Hand
      20AbilitiesBrand of Earth
      30AbilitiesPreemptive Measures
      30AbilitiesResolution
      36AbilitiesEase the Burden
      45AbilitiesPiece by Piece
    • Goldsmith

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesEpiphany
      15AbilitiesHasty Hand
      20AbilitiesBrand of Ice
      30AbilitiesClose Inspection
      30AbilitiesManipulation
      36AbilitiesInspiration
      45AbilitiesPride of Labor
    • Leatherworker

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesFulfillment
      15AbilitiesHasty Hand
      20AbilitiesBrand of Lightning
      30AbilitiesBold Endeavor
      30AbilitiesInner Quiet
      36AbilitiesClean Slate
      45AbilitiesSupplement
    • Weaver

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesMasterpiece
      15AbilitiesHasty Hand
      20AbilitiesBrand of Wind
      30AbilitiesGrand Design
      30AbilitiesImmersion
      36AbilitiesFlawlessness
      36AbilitiesDetermination
      45AbilitiesCulmination
    • Alchemist

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesPreserve
      15AbilitiesHasty Hand
      20AbilitiesCreative Urge
      30AbilitiesMass Production
      30AbilitiesInnovation
      36AbilitiesHand of the Gods
      36AbilitiesExtrapolation
      45AbilitiesAspect Balance
    • Culinarian

      LevelTypeAction
      10ActionWrist Flick
      10AbilitiesHarmonize
      15AbilitiesHasty Hand
      20AbilitiesBrand of Water
      30AbilitiesLife's Purpose
      30AbilitiesLess is More
      36AbilitiesElemental Appeal
      36AbilitiesDevotion
      45AbilitiesRecollection
    (68)

  8. #8
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168

    New Dyeing System: Item Name Changes

    BeforeAfter
    Linen Doublet (Blue)Linen Doublet of Vitality (Blue)
    Linen Doublet (Brown)Linen Doublet of Strength (Brown)
    Linen Doublet (Yellow)Linen Doublet of Dexterity (Yellow)
    Woolen Doublet (Black)Woolen Doublet of Vitality (Black)
    Woolen Doublet (Purple)Woolen Doublet of Strength (Purple)
    Woolen Doublet (Red)Woolen Doublet of Dexterity (Red)
    Linen Slops (Yellow)Linen Slops of Vitality (Yellow)
    Linen Slops (Brown)Linen Slops of the Mind (Brown)
    Linen Slops (Blue)Linen Slops of Strength (Blue)
    Woolen Slops (Red)Woolen Slops of Vitality (Red)
    Woolen Slops (Black)Woolen Slops of the Mind (Black)
    Woolen Slops (Purple)Woolen Slops of Strength (Purple)
    Hempen Coif (Brown)Hempen Coif of Casting (Brown)
    Hempen Coif (Grey)Hempen Coif of Toiling (Grey)
    Cotton Coif (Yellow)Cotton Coif of Casting (Yellow)
    Cotton Coif (Green)Cotton Coif of Toiling (Green)
    Woolen Coif (Blue)Woolen Coif of Casting (Blue)
    Woolen Coif (Yellow)Woolen Coif of Toiling (Yellow)
    Felt Coif (Black)Felt Coif of Toiling (Black)
    Felt Coif (Grey)Felt Coif of Casting (Grey)
    Hempen Dalmatica (Brown)Hempen Dalmatica of Casting (Brown)
    Hempen Dalmatica (Red)Hempen Dalmatica of Toiling (Red)
    Cotton Dalmatica (Yellow)Cotton Dalmatica of Casting (Yellow)
    Cotton Dalmatica (Blue)Cotton Dalmatica of Toiling (Blue)
    Hempen Breeches (Brown)Hempen Breeches of Casting (Brown)
    Hempen Breeches (Grey)Hempen Breeches of Toiling (Grey)
    Cotton Breeches (Yellow)Cotton Breeches of Casting (Yellow)
    Cotton Breeches (Brown)Cotton Breeches of Toiling (Brown)
    Sheepskin Duckbills (Brown)Sheepskin Duckbills of Casting (Brown)
    Sheepskin Duckbills (Red)Sheepskin Duckbills of Toiling (Red)
    Sheepskin Duckbills (Grey)Sheepskin Duckbills of Toiling (Grey)
    Padded Sheepskin Duckbills (Yellow)Padded Sheepskin Duckbills of Casting (Yellow)
    Padded Sheepskin Duckbills (Blue)Padded Sheepskin Duckbills of Toiling (Blue)
    Padded Sheepskin Duckbills (Green)Padded Sheepskin Duckbills of Toiling (Green)
    Woolen Beret (Grey)Woolen Beret of Dexterity (Grey)
    Woolen Beret (Purple)Woolen Beret of Intelligence (Purple)
    Woolen Beret (Black)Woolen Beret of Vitality (Black)
    Felt Beret (Blue)Felt Beret of Dexterity (Blue)
    Felt Beret (Red)Felt Beret of Intelligence (Red)
    Felt Beret (Brown)Felt Beret of Vitality (Brown)
    Woolen Gown (Grey)Woolen Gown of the Mind (Grey)
    Woolen Gown (Purple)Woolen Gown of Vitality (Purple)
    Woolen Gown (Black)Woolen Gown of Intelligence (Black)
    Felt Gown (Blue)Felt Gown of the Mind (Blue)
    Felt Gown (Red)Felt Gown of Vitality (Red)
    Felt Gown (Brown)Felt Gown of Intelligence (Brown)
    Woolen Chausses (Grey)Woolen Chausses of Dexterity (Grey)
    Woolen Chausses (Purple)Woolen Chausses of Intelligence (Purple)
    Woolen Chausses (Black)Woolen Chausses of Vitality (Black)
    Felt Chausses (Blue)Felt Chausses of Dexterity (Blue)
    Felt Chausses (Red)Felt Chausses of Intelligence (Red)
    Felt Chausses (Brown)Felt Chausses of Vitality (Brown)
    Woolen Halfgloves (Grey)Woolen Halfgloves of Dexterity (Grey)
    Woolen Halfgloves (Purple)Woolen Halfgloves of Intelligence (Purple)
    Woolen Halfgloves (Black)Woolen Halfgloves of Vitality (Black)
    Felt Halfgloves (Blue)Felt Halfgloves of Dexterity (Blue)
    Felt Halfgloves (Red)Felt Halfgloves of Intelligence (Red)
    Felt Halfgloves (Brown)Felt Halfgloves of Vitality (Brown)
    Oak Pattens (Grey)Oak Pattens of the Mind (Grey)
    Oak Pattens (Purple)Oak Pattens of Vitality (Purple)
    Oak Pattens (Black)Oak Pattens of Intelligence (Black)
    Mahogany Pattens (Blue)Mahogany Pattens of the Mind (Blue)
    Mahogany Pattens (Red)Mahogany Pattens of Vitality (Red)
    Mahogany Pattens (Brown)Mahogany Pattens of Intelligence (Brown)
    Angler's Hat (Yellow)Angler's Hat of Strength (Yellow)
    Angler's Hat (Blue)Angler's Hat of Dexterity (Blue)
    Boarskin Jerkin (Red)Boarskin Jerkin of Vitality (Red)
    Boarskin Jerkin (Grey)Boarskin Jerkin of Strength (Grey)
    Boarskin Jerkin (Black)Boarskin Jerkin of Dexterity (Black)
    Raptorskin Jerkin (Red)Raptorskin Jerkin of Vitality (Red)
    Raptorskin Jerkin (Green)Raptorskin Jerkin of Strength (Green)
    Raptorskin Jerkin (Blue)Raptorskin Jerkin of Dexterity (Blue)
    Boarskin Culottes (Red)Boarskin Culottes of the Mind (Red)
    Boarskin Culottes (Grey)Boarskin Culottes of Intelligence (Grey)
    Boarskin Culottes (Black)Boarskin Culottes of Piety (Black)
    Raptorskin Culottes (Red)Raptorskin Culottes of the Mind (Red)
    Raptorskin Culottes (Grey)Raptorskin Culottes of Intelligence (Grey)
    Raptorskin Culottes (Purple)Raptorskin Culottes of Piety (Purple)
    Woolen Work Gloves (Red)Woolen Work Gloves of Vitality (Red)
    Woolen Work Gloves (Grey)Woolen Work Gloves of Strength (Grey)
    Woolen Work Gloves (Black)Woolen Work Gloves of Dexterity (Black)
    Felt Work Gloves (Red)Felt Work Gloves of Vitality (Red)
    Felt Work Gloves (Green)Felt Work Gloves of Strength (Green)
    Felt Work Gloves (Blue)Felt Work Gloves of Dexterity (Blue)
    Boarskin Workboots (Brown)Boarskin Workboots of the Mind (Brown)
    Boarskin Workboots (White)Boarskin Workboots of Intelligence (White)
    Boarskin Workboots (Blue)Boarskin Workboots of Piety (Blue)
    Raptorskin Workboots (Brown)Raptorskin Workboots of the Mind (Brown)
    Raptorskin Workboots (Yellow)Raptorskin Workboots of Intelligence (Yellow)
    Raptorskin Workboots (Blue)Raptorskin Workboots of Piety (Blue)
    Linen Hat (Blue)Linen Hat of Intelligence (Blue)
    Linen Hat (Red)Linen Hat of the Mind (Red)
    Woolen Hat (Purple)Woolen Hat of Intelligence (Purple)
    Woolen Hat (Grey)Woolen Hat of the Mind (Grey)
    Felt Hat (Red)Felt Hat of Intelligence (Red)
    Felt Hat (Green)Felt Hat of the Mind (Green)
    Linen Robe (Blue)Linen Robe of Casting (Blue)
    Linen Robe (Red)Linen Robe of the Mind (Red)
    Woolen Robe (Purple)Woolen Robe of Casting (Purple)
    Woolen Robe (Grey)Woolen Robe of the Mind (Grey)
    Felt Robe (Green)Felt Robe of Casting (Green)
    Felt Robe (Red)Felt Robe of the Mind (Red)
    Copper BarbutBronze Barbut
    Decorated Copper BarbutDecorated Bronze Barbut
    Cobalt-plated Caligae (Green)Cobalt-plated Caligae (Grey)
    Velveteen Turban (Yellow)Velveteen Turban of Slaying (Yellow)
    Velveteen Turban (Green)Velveteen Turban of Invoking (Green)
    Linen Turban (Yellow)Linen Turban of Slaying (Yellow)
    Linen Turban (Blue)Linen Turban of Invoking (Blue)
    Woolen Turban (Purple)Woolen Turban of Invoking (Purple)
    Velveteen Shirt (Yellow)Velveteen Shirt of Slaying (Yellow)
    Velveteen Shirt (Green)Velveteen Shirt of Invoking (Green)
    Linen Shirt (Yellow)Linen Shirt of Slaying (Yellow)
    Linen Shirt (Blue)Linen Shirt of Invoking (Blue)
    Woolen Shirt (Purple)Woolen Shirt of Invoking (Purple)
    Velveteen Sarouel (Yellow)Velveteen Sarouel of Slaying (Yellow)
    Velveteen Sarouel (Green)Velveteen Sarouel of Invoking (Green)
    Velveteen Sarouel (Red)Velveteen Sarouel of Toiling (Red)
    Linen Sarouel (Yellow)Linen Sarouel of Slaying (Yellow)
    Linen Sarouel (Blue)Linen Sarouel of Invoking (Blue)
    Linen Sarouel (Brown)Linen Sarouel of Toiling (Brown)
    Woolen Sarouel (Grey)Woolen Sarouel of Slaying (Grey)
    Woolen Sarouel (Purple)Woolen Sarouel of Invoking (Purple)
    Woolen Sarouel (Black)Woolen Sarouel of Toiling (Black)
    Fingerless Leather Gloves (Red)Fingerless Leather Gloves of Slaying (Red)
    Fingerless Leather Gloves (Green)Fingerless Leather Gloves of Toiling (Green)
    Fingerless Boarskin Gloves (Red)Fingerless Boarskin Gloves of Slaying (Red)
    Fingerless Boarskin Gloves (Green)Fingerless Boarskin Gloves of Toiling (Green)
    Fingerless Peisteskin Gloves (White)Fingerless Peisteskin Gloves of Slaying (White)
    Fingerless Peisteskin Gloves (Blue)Fingerless Peisteskin Gloves of Toiling (Blue)
    Fingerless Raptorskin Gloves (White)Fingerless Raptorskin Gloves of Slaying (White)
    Fingerless Raptorskin Gloves (Blue)Fingerless Raptorskin Gloves of Toiling (Blue)
    Leather Crakows (Red)Leather Crakows of Slaying (Red)
    Leather Crakows (Brown)Leather Crakows of Invoking (Brown)
    Leather Crakows (Green)Leather Crakows of Toiling (Green)
    Boarskin Crakows (Red)Boarskin Crakows of Slaying (Red)
    Boarskin Crakows (Brown)Boarskin Crakows of Invoking (Brown)
    Boarskin Crakows (Green)Boarskin Crakows of Toiling (Green)
    Peisteskin Crakows (White)Peisteskin Crakows of Slaying (White)
    Peisteskin Crakows (Red)Peisteskin Crakows of Invoking (Red)
    Peisteskin Crakows (Blue)Peisteskin Crakows of Toiling (Blue)
    Bone Scale MailHorn Scale Mail
    Bone Scale Mail (White)Horn Scale Mail (White)
    Cotton Sugarloaf Hat (Green)Cotton Sugarloaf Hat of the Mind (Green)
    Cotton Sugarloaf Hat (Blue)Cotton Sugarloaf Hat of Intelligence (Blue)
    Velveteen Sugarloaf Hat (Red)Velveteen Sugarloaf Hat of the Mind (Red)
    Velveteen Sugarloaf Hat (Green)Velveteen Sugarloaf Hat of Intelligence (Green)
    Sheepskin WristguardSheepskin Wristguards
    Sheepskin Wristguard (Brown)Sheepskin Wristguards (Brown)
    Dodoskin WristguardDodoskin Wristguards
    Dodoskin Wristguard (Black)Dodoskin Wristguards (Black)
    Linen Artisan's HatLinen Deerstalker
    Linen Artisan's Hat (Brown)Linen Deerstalker of Piety (Brown)
    Linen Artisan's Hat (Yellow)Linen Deerstalker of Intelligence (Yellow)
    Linen Artisan's Hat (Blue)Linen Deerstalker of Dexterity (Blue)
    Woolen Artisan's HatWoolen Deerstalker
    Woolen Artisan's Hat (Grey)Woolen Deerstalker of Piety (Grey)
    Woolen Artisan's Hat (Red)Woolen Deerstalker of Intelligence (Red)
    Woolen Artisan's Hat (Black)Woolen Deerstalker of Dexterity (Black)
    Linen Artisan's ApronLinen Smock
    Linen Artisan's Apron (Brown)Linen Smock of the Mind (Brown)
    Linen Artisan's Apron (Yellow)Linen Smock of Piety (Yellow)
    Linen Artisan's Apron (Blue)Linen Smock of Piety (Blue)
    Woolen Artisan's ApronWoolen Smock
    Woolen Artisan's Apron (Grey)Woolen Smock of the Mind (Grey)
    Woolen Artisan's Apron (Red)Woolen Smock of Piety (Red)
    Woolen Artisan's Apron (Black)Woolen Smock of Piety (Black)
    Hempen Doublet Vest (Grey)Hempen Doublet Vest of Gathering (Grey)
    Hempen Doublet Vest (Brown)Hempen Doublet Vest of Crafting (Brown)
    Cotton Doublet Vest (Brown)Cotton Doublet Vest of Gathering (Brown)
    Cotton Doublet Vest (Yellow)Cotton Doublet Vest of Crafting (Yellow)
    Velveteen Doublet Vest (Green)Velveteen Doublet Vest of Gathering (Green)
    Velveteen Doublet Vest (Black)Velveteen Doublet Vest of Crafting (Black)
    Velveteen Wedge Cap (Red)Velveteen Wedge Cap of Crafting (Red)
    Velveteen Wedge Cap (Yellow)Velveteen Wedge Cap of Gathering (Yellow)
    Linen Wedge Cap (Blue)Linen Wedge Cap of Crafting (Blue)
    Linen Wedge Cap (Brown)Linen Wedge Cap of Gathering (Brown)
    Velveteen Coatee (Red)Velveteen Coatee of Crafting (Red)
    Velveteen Coatee (Yellow)Velveteen Coatee of Gathering (Yellow)
    Linen Coatee (Blue)Linen Coatee of Crafting (Blue)
    Linen Coatee (Brown)Linen Coatee of Gathering (Brown)
    (154)

  9. #9
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168

    New Items

    ItemCategory
    Lapis CrossKey ItemThis medal featuring two crossed oars is awarded to those who have shown exceptional performance in service to the Maelstrom.
    Emerald LeafKey ItemThis medal featuring a single green leaf is awarded to those who have shown exceptional performance in service to the Order of the Twin Adder.
    Gold ScalesKey ItemThis medal featuring a solid gold set of scales is awarded to those who have shown exceptional performance in service to the Immortal Flames.
    Company-issue Engineering Manual IIOtherThe second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual IIOtherThe second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.
    Inferno TotemMiscellanyThis darksteel idol resembling the primal Ifrit is used by Amalj'aa shamans during summoning ceremonies.
    Kupo Nut CharmMiscellanyThis simple talisman carved from a single kupo nut is often presented by moogles as an offering in sacred rituals.
    Murderous MogfistsPugilist's ArmRequired Level: 50/Requires: PGL
    Morbid MogbladeGladiator's ArmRequired Level: 50/Requires: GLA
    Malignant MogaxeMarauder's ArmRequired Level: 50/Requires: MRD
    Melancholy MogforkLancer's ArmRequired Level: 50/Requires: LNC
    Mischievous MogbowArcher's ArmRequired Level: 50/Requires: ARC
    Maleficent MogstaffTwo-Handed Thaumaturge's ArmRequired Level: 50/Requires: THM
    Malevolent MogwandConjurer's ArmRequired Level: 50/Requires: CNJ
    Lominsan ShortswordGladiator's ArmRequired Level: 40/Requires: GLA
    Lominsan BaghnakhsPugilist's ArmRequired Level: 40/Requires: PGL
    Lominsan War AxeMarauder's ArmRequired Level: 40/Requires: MRD
    Lominsan GuisarmeLancer's ArmRequired Level: 40/Requires: LNC
    Lominsan Composite BowArcher's ArmRequired Level: 40/Requires: ARC
    Lominsan RadicalTwo-Handed Conjurer's ArmRequired Level: 40/Requires: CNJ
    Lominsan StaffTwo-Handed Thaumaturge's ArmRequired Level: 40/Requires: THM
    Lominsan Kite ShieldShieldRequired Level: 40/Requires: GLA
    Lominsan BaselardGladiator's ArmRequired Level: 50/Requires: GLA
    Lominsan KnucklesPugilist's ArmRequired Level: 50/Requires: PGL
    Lominsan BillMarauder's ArmRequired Level: 50/Requires: MRD
    Lominsan LanceLancer's ArmRequired Level: 50/Requires: LNC
    Lominsan BowArcher's ArmRequired Level: 50/Requires: ARC
    Lominsan CaneTwo-Handed Conjurer's ArmRequired Level: 50/Requires: CNJ
    Lominsan ScepterThaumaturge's ArmRequired Level: 50/Requires: THM
    Lominsan Lantern ShieldShieldRequired Level: 50/Requires: GLA
    Ul'dahn FalchionGladiator's ArmRequired Level: 40/Requires: GLA
    Ul'dahn HoraPugilist's ArmRequired Level: 40/Requires: PGL
    Ul'dahn BhujMarauder's ArmRequired Level: 40/Requires: MRD
    Ul'dahn HalberdLancer's ArmRequired Level: 40/Requires: LNC
    Ul'dahn ShortbowArcher's ArmRequired Level: 40/Requires: ARC
    Ul'dahn WandConjurer's ArmRequired Level: 40/Requires: CNJ
    Ul'dahn BrandThaumaturge's ArmRequired Level: 40/Requires: THM
    Ul'dahn Round ShieldShieldRequired Level: 40/Requires: CNJ
    Ul'dahn WingletGladiator's ArmRequired Level: 50/Requires: GLA
    Ul'dahn HimantesPugilist's ArmRequired Level: 50/Requires: PGL
    Ul'dahn BardicheMarauder's ArmRequired Level: 50/Requires: MRD
    Ul'dahn GuisarmeLancer's ArmRequired Level: 50/Requires: LNC
    Ul'dahn Composite BowArcher's ArmRequired Level: 50/Requires: ARC
    Ul'dahn CrookTwo-Handed Conjurer's ArmRequired Level: 50/Requires: CNJ
    Ul'dahn CudgelThaumaturge's ArmRequired Level: 50/Requires: THM
    Ul'dahn HoplonShieldRequired Level: 50/Requires: GLA
    Gridanian MacuahuitlGladiator's ArmRequired Level: 40/Requires: GLA
    Gridanian KnucklesPugilist's ArmRequired Level: 40/Requires: PGL
    Gridanian BillMarauder's ArmRequired Level: 40/Requires: MRD
    Gridanian ForkLancer's ArmRequired Level: 40/Requires: LNC
    Gridanian LongbowArcher's ArmRequired Level: 40/Requires: ARC
    Gridanian CaneTwo-Handed Conjurer's ArmRequired Level: 40/Requires: CNJ
    Gridanian ScepterThaumaturge's ArmRequired Level: 40/Requires: THM
    Gridanian Square ShieldShieldRequired Level: 40/Requires: GLA CNJ THM
    Gridanian SpathaGladiator's ArmRequired Level: 50/Requires: GLA
    Gridanian HoraPugilist's ArmRequired Level: 50/Requires: PGL
    Gridanian LabrysMarauder's ArmRequired Level: 50/Requires: MRD
    Gridanian HarpoonLancer's ArmRequired Level: 50/Requires: LNC
    Gridanian ShortbowArcher's ArmRequired Level: 50/Requires: ARC
    Gridanian RadicalTwo-Handed Conjurer's ArmRequired Level: 50/Requires: CNJ
    Gridanian StaffTwo-Handed Thaumaturge's ArmRequired Level: 50/Requires: THM
    Gridanian BucklerShieldRequired Level: 50/Requires: GLA THM
    Saw of the LuminaryCarpenter's Primary ToolRequired Level: 50/Requires: CRP
    Hammer of the LuminaryBlacksmith's Primary ToolRequired Level: 50/Requires: BSM
    Mallet of the LuminaryArmorer's Primary ToolRequired Level: 50/Requires: ARM
    Gavel of the LuminaryGoldsmith's Primary ToolRequired Level: 50/Requires: GSM
    Knife of the LuminaryLeatherworker's Primary ToolRequired Level: 50/Requires: LTW
    Needle of the LuminaryWeaver's Primary ToolRequired Level: 50/Requires: WVR
    Alembic of the LuminaryAlchemist's Primary ToolRequired Level: 50/Requires: ALC
    Pan of the LuminaryCulinarian's Primary ToolRequired Level: 50/Requires: CUL
    Pick of the LuminaryMiner's Primary ToolRequired Level: 50/Requires: MIN
    Axe of the LuminaryBotanist's Primary ToolRequired Level: 50/Requires: BTN
    Rod of the LuminaryFisher's Primary ToolRequired Level: 50/Requires: FSH
    Butcher's CrownCrownRequired Level: 50/Requires: Disciplines of War or Magic
    Chronicler's CrownCrownRequired Level: 50/Suits: All Classes
    Paragon's CrownCrownRequired Level: 50/Requires: Disciplines of War or Magic
    Gambler's CrownCrownRequired Level: 50/Requires: Discipline of the Hand
    Storm Private's SalletHelmRequired Level: 40/Suits: All Classes
    Storm Private's BiliaudAttireRequired Level: 40/Suits: All Classes
    Storm Private's WristguardsArmbandRequired Level: 40/Suits: All Classes
    Storm Private's TrousersPantsRequired Level: 40/Suits: All Classes
    Storm Private's LeggingsShoesRequired Level: 40/Suits: All Classes
    Storm Sergeant's SalletHelmRequired Level: 50/Suits: All Classes
    Storm Sergeant's BiliaudAttireRequired Level: 50/Suits: All Classes
    Storm Sergeant's WristguardsArmbandRequired Level: 50/Suits: All Classes
    Storm Sergeant's TrousersPantsRequired Level: 50/Suits: All Classes
    Storm Sergeant's LeggingsShoesRequired Level: 50/Suits: All Classes
    Storm Sergeant's BeltBeltRequired Level: 50/Suits: All Classes
    Flame Private's Pot HelmHelmRequired Level: 40/Suits: All Classes
    Flame Private's ShirtAttireRequired Level: 40/Suits: All Classes
    Flame Private's HalfglovesGlovesRequired Level: 40/Suits: All Classes
    Flame Private's SarouelPantsRequired Level: 40/Suits: All Classes
    Flame Private's CrakowsShoesRequired Level: 40/Suits: All Classes
    Flame Sergeant's Pot HelmHelmRequired Level: 50/Suits: All Classes
    Flame Sergeant's ShirtAttireRequired Level: 50/Suits: All Classes
    Flame Sergeant's HalfglovesGlovesRequired Level: 50/Suits: All Classes
    Flame Sergeant's SarouelPantsRequired Level: 50/Suits: All Classes
    Flame Sergeant's CrakowsShoesRequired Level: 50/Suits: All Classes
    Flame Sergeant's SashSashRequired Level: 50/Suits: All Classes
    Serpent Private's CoifHeadwearRequired Level: 40/Suits: All Classes
    Serpent Private's TunicAttireRequired Level: 40/Suits: All Classes
    Serpent Private's BracersGlovesRequired Level: 40/Suits: All Classes
    Serpent Private's KecksPantsRequired Level: 40/Suits: All Classes
    Serpent Private's MoccasinsShoesRequired Level: 40/Suits: All Classes
    Serpent Sergeant's CoifHeadwearRequired Level: 50/Suits: All Classes
    Serpent Sergeant's TunicAttireRequired Level: 50/Suits: All Classes
    Serpent Sergeant's BracersGlovesRequired Level: 50/Suits: All Classes
    Serpent Sergeant's KecksPantsRequired Level: 50/Suits: All Classes
    Serpent Sergeant's MoccasinsShoesRequired Level: 50/Suits: All Classes
    Serpent Sergeant's BeltBeltRequired Level: 50/Suits: All Classes
    Patriot's BraceletBraceletRequired Level: 30/Suits: All Classes
    Stormbringer's RingRingRequired Level: 45/Requires: Discipline of the Hand
    Stormcarrier's RingRingRequired Level: 45/Requires: Discipline of the Land
    Flamebringer's RingRingRequired Level: 45/Requires: Discipline of the Hand
    Flamecarrier's RingRingRequired Level: 45/Requires: Discipline of the Land
    Serpentbringer's RingRingRequired Level: 45/Requires: Discipline of the Hand
    Serpentcarrier's RingRingRequired Level: 45/Requires: Discipline of the Land
    (12)

  10. #10
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,168

    New Grand Company Items

    ≪The Maelstrom≫
    Storm Private Second Class

    ItemDetails
    Lominsan ShortswordUnique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 40
    Damage: 59 Delay: 2.5
    Accuracy: +8
    Parry: +5
    Lominsan BaghnakhsUnique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 40
    Damage: 80 Delay: 3.2
    Attack Power: +10
    Lominsan War AxeUnique Untradable Marauder’s Arm
    Requires MRD
    Required Level 40
    Damage: 102 Delay: 4.0
    Accuracy: +7 Attack Power: +10
    Lightning Magic Potency: +10
    Lominsan GuisarmeUnique Untradable Requires LNC
    Required Level 40
    Damage: 95 Delay: 3.7
    Accuracy: +9 Attack Power: +18
    Lominsan Composite BowUnique Untradable Archer’s Arm
    Requires ARC
    Required Level 40
    Damage: 60 Delay: 4.0
    Accuracy: +12 Attack Power: +18
    Lominsan RadicalUnique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 40
    Damage: 42 Delay: 4.2
    Attack Magic Potency: +12
    Magic Accuracy: +6
    Magic Crit Rate: +16
    Lominsan StaffUnique Untradable Two-Handed Thaumaturge’s Arm
    Requires THM
    Required Level 40
    Damage: 41 Delay: 4.0
    Magic Accuracy: +15
    Magic Crit Rate: +15
    Lominsan Kite ShieldUnique Untradable Shield
    Requires GLA
    Required Level 40
    Block Rate: 72 Block: 89
    Strength: +1

    Storm Private First Class
    ItemDetails
    Storm Private's SalletUnique Untradable Helm
    Suits All Classes
    Required Level 40
    Defense: 52
    HP+30 Vitality: +5
    Storm Private's BliaudUnique Untradable Attire
    Suits All Classes
    Required Level 40
    Defense: 73
    Intelligence: +6 Mind: +6 Magic Accuracy: +7
    Storm Private's WristguardsUnique Untradable Armband
    Suits All Classes
    Required Level 40
    Defense: 34
    Gathering: +15 Evasion: +5
    Parry: +5
    Storm Private's TrousersUnique Untradable Pants
    Suits All Classes
    Required Level 40
    Defense: 86
    HP+25 Strength: +5 Vitality: +7
    Storm Private's LeggingsUnique Untradable Shoes
    Suits All Classes
    Required Level 40
    Defense: 36
    HP+30 MP+30 Evasion: +10
    Company-issue Engineering Manual IIUnique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual IIUnique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

    Storm Corporal
    ItemDetails
    Lominsan BaselardUnique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 50
    Damage: 86 Delay: 2.4
    Crit Rate: +10
    Parry: +10
    Lominsan KnucklesUnique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 50
    Damage: 114 Delay: 3.0
    Accuracy: +15
    Crit Rate: +20
    Lominsan BillUnique Untradable Marauder’s Arm
    Requires MRD
    Required Level 50
    Damage: 162 Delay: 4.2
    Vitality: +3 Dexterity: +5
    Crit Rate: +15
    Parry: +10
    Lominsan LanceUnique Untradable Lancer's Arm
    Requires LNC
    Required Level 50
    Damage: 143 Delay: 3.7
    Attack Power: +25
    Crit Rate: +15
    Lominsan BowUnique Untradable Archer’s Arm
    Requires ARC
    Required Level 50
    Damage: 75 Delay: 3.3
    Accuracy: +30 Attack Power: +15
    Lominsan CaneUnique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 50
    Damage: 60 Delay: 4.0
    Attack Magic Potency: +10
    Magic Accuracy: +15
    Magic Crit Rate: +15
    Lominsan ScepterUnique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 50
    Damage: 40 Delay: 3.0
    Attack Magic Potency: +15
    Magic Accuracy: +25
    Lominsan Lantern ShieldUnique Untradable Shield
    Requires GLA
    Required Level 50
    Block Rate: 126
    Block: 86 Attack Power: +15

    Storm Sergeant Third Class
    ItemDetails
    Storm Sergeant's SalletUnique Untradable Helm
    Suits All Classes
    Required Level 50
    Defense: 84
    HP+40 Vitality: +7
    Storm Sergeant's BliaudUnique Untradable Attire
    Suits All Classes
    Required Level 50
    Defense: 117
    Intelligence: +8 Mind: +6 Magic Accuracy: +10
    Storm Sergeant's WristguardsUnique Untradable Armband
    Suits All Classes
    Required Level 50
    Defense: 54
    Gathering: +20 Evasion: +8
    Parry: +8
    Storm Sergeant's TrousersUnique Untradable Pants
    Suits All Classes
    Required Level 50
    Defense: 138
    HP+30 Strength: +6 Vitality: +9
    Storm Sergeant's LeggingsUnique Untradable Shoes
    Suits All Classes
    Required Level 50
    Defense: 57
    HP+36 MP+36 Evasion: +12
    Storm Sergeant's BeltUnique Untradable Belt
    Suits All Classes
    Required Level 50
    Defense: 22
    Vitality: +4 Mind: +2
    Stormbringer’s RingUnique Untradable Ring
    Requires Discipline of the Hand
    Required Level 45
    Defense: 5
    Craftsmanship: +5 Mag. Craftsmanship: +5
    Stormcarrier’s RingUnique Untradable Ring
    Requires Discipline of the Land
    Required Level 45
    Defense: 5
    Gathering: +5 Output: +5
    Patriot's BraceletUnique Untradable Bracelet
    Suits All Classes
    Required Level 30
    Defense: 4
    Increased Spiritbond Gain: +1

    ≪The Order of the Twin Adder≫
    Serpent Private Second Class

    ItemDetails
    Gridanian MacuahuitlUnique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 40
    Damage: 59 Delay: 2.5
    Accuracy: +10 Magic Evasion: +15
    Gridanian KnucklesUnique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 40
    Damage: 77 Delay: 3.0
    Accuracy: +10
    Crit Rate: +13
    Gridanian BillUnique Untradable Marauder’s Arm
    Requires MRD
    Required Level 40
    Damage: 105 Delay: 4.2
    Dexterity: +3
    Crit Rate: +10
    Parry: +5
    Gridanian ForkUnique Untradable Lancer's Arm
    Requires LNC
    Required Level 40
    Damage: 88 Delay: 3.5
    Accuracy: +15 Attack Power: +15
    Gridanian LongbowUnique Untradable Archer’s Arm
    Requires ARC
    Required Level 40
    Damage: 63 Delay: 4.2
    Accuracy: +20 Attack Power: +20 Crit Rate: +15
    Gridanian CaneUnique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 40
    Damage: 41 Delay: 4.0
    Mind: +3
    Attack Magic Potency: +8
    Magic Accuracy: +12
    Magic Crit Rate: +12
    Gridanian ScepterUnique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 40
    Damage: 27 Delay: 3.0
    Attack Magic Potency: +10
    Magic Accuracy: +20
    Gridanain Square ShieldUnique Untradable Shield
    Requires GLA CNJ THM
    Required Level 40
    Block Rate: 68 Block: 46
    Magic Accuracy: +10

    Serpent Private First Class
    ItemDetails
    Serpent Private's CoifUnique Untradable Headwear
    Suits All Classes
    Required Level 40
    Defense: 40
    Perception: +20 HP+30 MP+30
    Serpent Private's TunicUnique Untradable Attire
    Suits All Classes
    Required Level 40
    Defense: 88
    Strength: +8 Mind: +8 Attack Power: +5
    Serpent Private's BracersUnique Untradable Gloves
    Suits All Classes
    Required Level 40
    Defense: 37
    Piety: +4 Accuracy: +7
    Magic Evasion: +14
    Serpent Private's KecksUnique Untradable Pants
    Suits All Classes
    Required Level 40
    Defense: 65
    Vitality: +6 Piety: +5 Evasion: +16
    Serpent Private's MoccasinsUnique Untradable Shoes
    Suits All Classes
    Required Level 40
    Defense: 34
    Vitality: +4 Evasion: +15
    Company-issue Engineering Manual IIUnique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual IIUnique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

    Serpent Corporal
    ItemDetails
    Gridanian SpathaUnique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 50
    Damage: 90 Delay: 2.5
    Accuracy: +15
    Parry: +10
    Gridanian HoraUnique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 50
    Damage: 112 Delay: 2.9
    Crit Rate: +25
    Parry: +15
    Gridanian LabrysUnique Untradable Marauder’s Arm
    Requires MRD
    Required Level 50
    Damage: 159 Delay: 4.2
    Accuracy: +15
    Parry: +10
    Gridanian HarpoonUnique Untradable Lancer's Armr
    Requires LNC
    Required Level 50
    Damage: 125 Delay: 3.3
    Accuracy: +25
    Parry: +15
    Gridanian ShortbowUnique Untradable Archer’s Arm
    Requires ARC
    Required Level 50
    Damage: 79 Delay: 3.5
    Accuracy: +30
    Gridanian RadicalUnique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 50
    Damage: 65 Delay: 4.2
    Piety: +3
    Attack Magic Potency: +15
    Magic Accuracy: +10
    Magic Crit Rate: +25
    Gridanian StaffUnique Untradable Two-Handed Thaumaturge’s Arm
    Requires THM
    Required Level 50
    Damage: 62 Delay: 4.0
    Magic Accuracy: +20
    Magic Crit Rate: +20
    Gridanian BucklerUnique Untradable Shield
    Requires GLA
    Required Level 50
    Block Rate: 168
    Block: 71 Evasion: +15

    Serpent Sergeant Third Class
    ItemDetails
    Serpent Sergeant's CoifUnique Untradable Headwear
    Suits All Classes
    Required Level 50
    Defense: 64
    Perception: +24 HP+36 MP+36
    Serpent Sergeant's TunicUnique Untradable Attire
    Suits All Classes
    Required Level 50
    Defense: 141
    Strength: +10 Mind: +10
    Attack Power: +7
    Serpent Sergeant's BracersUnique Untradable Gloves
    Suits All Classes
    Required Level 50
    Defense: 59
    Piety: +6 Accuracy: +9
    Magic Evasion: +18
    Serpent Sergeant's KecksUnique Untradable Pants
    Suits All Classes
    Required Level 50
    Defense: 105
    Vitality: +8 Piety: +7 Evasion: +20
    Serpent Sergeant's MoccasinsUnique Untradable Shoes
    Suits All Classes
    Required Level 50
    Defense: 54
    Vitality: +6 Evasion: +18
    Serpent Sergeant's BeltUnique Untradable Belt
    Suits All Classes
    Required Level 50
    Defense: 24
    HP+12 Vitality: +6 Intelligence: +3
    Serpentbringer’s RingUnique Untradable Ring
    Requires Discipline of the Hand
    Required Level 45
    Defense: 5
    Mag. Craftsmanship: +5 Control: +5
    Serpentcarrier’s RingUnique Untradable Ring
    Requires Discipline of the Land
    Required Level 45
    Defense: 5
    Output: +5 Perception: +5
    Patriot's BraceletUnique Untradable Bracelet
    Suits All Classes
    Required Level 30
    Defense: 4
    Increased Spiritbond Gain: +1

    ≪The Immortal Flames≫
    Flame Private Second Class

    ItemDetails
    Ul'dahn FalchionUnique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 40
    Damage: 63 Delay: 2.6
    Strength: +2 Attack Power: +10
    Ul'dahn HoraUnique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 40
    Damage: 73 Delay: 2.9
    Crit Rate: +20
    Parry: +12
    Ul'dahn BhujUnique Untradable Marauder’s Arm
    Requires MRD
    Required Level 40
    Damage: 100 Delay: 4.0
    Attack Power: +7
    Crit Rate: +15
    Ul'dahn HalberdUnique Untradable Lancer's Arm
    Requires LNC
    Required Level 40
    Damage: 88 Delay: 3.5
    Attack Power: +20
    Parry: +15
    Ul'dahn ShortbowUnique Untradable Archer’s Arm
    Requires ARC
    Required Level 40
    Damage: 54 Delay: 3.5
    Accuracy: +25
    Ul'dahn WandUnique Untradable Conjurer's Arm
    Requires CNJ
    Required Level 40
    Damage: 27 Delay: 3.0
    Attack Magic Potency: +10
    Ul'dahn BrandUnique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 40
    Damage: 25 Delay: 2.9
    Lightning Resistance: +15
    Attack Magic Potency: +25
    Lightning Magic Potency: +15
    Ul'dahn Round ShieldUnique Untradable Shield
    Requires CNJ
    Required Level 40
    Block Rate: 82 Block: 64
    Mind: +1

    Flame Private First Class
    ItemDetails
    Flame Private's Pot HelmUnique Untradable Helm
    Suits All Classes
    Required Level 40
    Defense: 48
    Intelligence: +4 Accuracy: +8
    Flame Private's ShirtUnique Untradable Attire
    Suits All Classes
    Required Level 40
    Defense: 81
    Mind: +5 Accuracy: +7
    Evasion: +14
    Flame Private's HalfglovesUnique Untradable Gloves
    Suits All Classes
    Required Level 40
    Defense: 32
    Dexterity: +4 Intelligence: +4
    Flame Private's SarouelUnique Untradable Pants
    Suits All Classes
    Required Level 40
    Defense: 60 Craftsmanship: +15
    Evasion: +15 Attack Power: +7
    Flame Private's LeggingsUnique Untradable Shoes
    Suits All Classes
    Required Level 40
    Defense: 31
    HP: +30 MP: +30 Evasion: +10
    Company-issue Engineering Manual IIUnique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual IIUnique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

    Flame Corporal
    ItemDetails
    Ul'dahn WingletUnique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 50
    Damage: 95 Delay: 2.6
    Mind: +3 Accuracy: +10
    Attack Power: +10
    Ul'dahn HimantesUnique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 50
    Damage: 114 Delay: 3.0
    Accuracy: +15 Attack Power: +7
    Ul'dahn BardicheUnique Untradable Marauder’s Arm
    Requires MRD
    Required Level 50
    Damage: 159 Delay: 4.2
    Attack Power: +15
    Ul'dahn GuisarmeUnique Untradable Lancer's Arm
    Requires LNC
    Required Level 50
    Damage: 140 Delay: 3.7
    Accuracy: +15 Attack Power: +25
    Ul'dahn Composite BowUnique Untradable Archer’s Arm
    Requires ARC
    Required Level 50
    Damage: 93 Delay: 4.0
    Accuracy: +15 Attack Power: +25
    Ul'dahn CrookUnique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 50
    Damage: 62 Delay: 4.0
    Magic Accuracy: +20
    Magic Crit Rate: +30
    Ul'dahn CudgelUnique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 50
    Damage: 42 Delay: 3.2
    Magic Accuracy: +15
    Magic Crit Rate: +30
    Ul'dahn HoplonUnique Untradable Shield
    Requires GLA
    Required Level 50
    Block Rate: 131
    Block: 107 Dexterity: +2

    Flame Sergeant Third Class
    ItemDetails
    Flame Sergeant's Pot HelmUnique Untradable Helm
    Suits All Classes
    Required Level 50
    Defense: 77
    Intelligence: +6 Accuracy: +12
    Flame Sergeant's ShirtUnique Untradable Attire
    Suits All Classes
    Required Level 50
    Defense: 129
    Mind: +7 Accuracy: +10
    Evasion: +20
    Flame Sergeant's HalfglovesUnique Untradable Gloves
    Suits All Classes
    Required Level 50
    Defense: 51
    Dexterity: +6 Intelligence: +6
    Flame Sergeant's SarouelUnique Untradable Pants
    Suits All Classes
    Required Level 50
    Defense: 96 Craftsmanship: +18 Evasion: +18
    Attack Power: +9
    Flame Sergeant's CrakowsUnique Untradable Shoes
    Suits All Classes
    Required Level 50
    Defense: 50
    Mag. Craftsmanship: +15 Evasion: +12
    Magic Evasion: +8
    Flame Segreant's SashUnique Untradable Sash
    Suits All Classes
    Required Level 50
    Defense: 20
    Dexterity: +5 Accuracy: +10
    Flamebringer’s RingUnique Untradable Ring
    Requires Discipline of the Hand
    Required Level 45
    Defense: 5 Craftsmanship: +5 Control: +5
    Flamecarrier’s RingUnique Untradable Ring
    Requires Discipline of the Land
    Required Level 45
    Defense: 5
    Gathering: +5 Perception: +5
    Patriot's BraceletUnique Untradable Bracelet
    Suits All Classes
    Required Level 30
    Defense: 4
    Increased Spiritbond Gain: +1
    (25)

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