I'd disagree, sit there an enjoy the show. Always good to see those clutch saves when you've got the floor tanking covered already. I only really condone this when it's faster to just continue than to restart by a sizable margin.
I'd disagree, sit there an enjoy the show. Always good to see those clutch saves when you've got the floor tanking covered already. I only really condone this when it's faster to just continue than to restart by a sizable margin.
Dark Knights aren't exactly what anyone would consider the kings of self-sustain, but played well they can solo a boss from 25% or so, and keep the other DPS alive long enough to finish a fight if a healer checks out early. If Dark Knights didn't have the self-sustain they have now I'm not sure anyone would be willing to heal them given how many people complain about it.
That said, even Dark Knights shouldn't do that unless the other players are on board.
Every topic seems related to healer strike because the root cause of this thread is also tank self sustain.
What you're describing is against ToS and if players choose to report you, you could get penalized since it falls under the "lack of consideration for others" rule.If I can solo the fight, it's my right to do so. Why should people who failed the mechanics, potentially multiple times, get to forcefully reset the fight and waste my time?
For example, if a party wipes 3 times in a row, and I just decide to solo the fight on the third time, maybe it's for the better since they might never get through the fight otherwise. It also allows them to sit and watch someone do the mechanics flawlessly for ages which has the effect of teaching them the mechanics.
Not only it is basic known common etiquette to wipe the group if people die early on the fight, but you make it worse if you're asked to wipe by the group and you choose to ignore said requests and then decide to hold the group hostage for 15-20 minutes because you decided to solo the fight out of spite which is exactly what you're doing and you know it.
By no means it is considered normal or acceptable behaviour to hold groups or activities hostage.
I like this idea. Did an Asura today where it was 2 tanks plus me and another dps and we killed the boss from like 40% but the whole time I was wondering if maybe we shoulda just walled it or not.
I feel that nerfing tank self sustain would be a better solution.
Or adding enrages to normal mode bosses that would be trivial for a full party but prevent tank solos from going on for 20 minutes. Say a 10 minute enrage.
That's a ridiculous thing to claim. I'm simply doing the fight. I can't help that I didn't die. That's on SE.
It's genuinely difficult for me to just die when I don't need to. That isn't my playstyle. So SE should make it difficult to live without others if that is what they want.
Maybe you don't understand if you haven't been in this situation, but hopefully the above explanation will help you understand.Not only it is basic known common etiquette to wipe the group if people die early on the fight, but you make it worse if you're asked to wipe by the group and you choose to ignore said requests and then decide to hold the group hostage for 15-20 minutes because you decided to solo the fight
Neither is it normal to not try and clear the fight.By no means it is considered normal or acceptable behaviour to hold groups or activities hostage.
The thing is, he isn't wrong that is against ToS. It falls under "lack of consideration" and "griefing". It's why you aren't penalized the first time if you leave the instance if people are struggling and you are not. Now if it becomes a habit of leaving raids/dungeons you then get penalized. While them wiping they may be new to the instance. Its faster explaining the mechanics dumbed down for 5 minutes than spending 15-20 minutes soloing a boss.That's a ridiculous thing to claim. I'm simply doing the fight. I can't help that I didn't die. That's on SE.
It's genuinely difficult for me to just die when I don't need to. That isn't my playstyle. So SE should make it difficult to live without others if that is what they want.
Maybe you don't understand if you haven't been in this situation, but hopefully the above explanation will help you understand.
Neither is it normal to not try and clear the fight.
Want to say yes but sometimes I just want to browse twitter/youtube while the clown shoes try to down a boss for 5 to 10 minutes only to fail at it.
Ideally, encounters should be designed to prevent these situations in the first place. Enrages, one shots, healing dampeners, dooms, more unavoidable damage, etc.
This happens so infrequently, its not even an issue worth addressing. This is almost as sad as the Sastasha (or other ARR dungeon) drama that invades my Novice network feed every other week.
Fact is, if the boss is at 20% HP or lower, and I know that I can solo the boss, and my party has been collecting vuln stacks or otherwise playing extremely poorly, I'm going to solo it whether the party likes it or not. Call it a learning experience, blame whatever you like for it.
This issue can often be easily resolved through the power of communicating with your light party in an adult way.
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