Perhaps the devs should consider nerfing tank self sustain if they can fight a boss solo for multiple minutes? It feels like an obvious solution to make the game kill the tank instead of leaving that to the players.
Perhaps the devs should consider nerfing tank self sustain if they can fight a boss solo for multiple minutes? It feels like an obvious solution to make the game kill the tank instead of leaving that to the players.
Graphics
MSQ
Viper
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.