That's because the game's overall design doesn't require the phoenix down (that's what the healer was for) and it actually works exactly how Raise works in 2.0 because of the "enhanced raise" trait needed to use it in combat. (And other games that have such items, usually have "individual" and "party raise"... in their cash shop.) There's no place to buy them in the game. So clearly this item was essentially unintended to be used like it get's used in 1-9 (where it was your only way to raise the healer during/after combat.)
The point being there's no actual levers given to raise the healer once they're down, and if the tanks had raise, they would basically stop taking the healer into the dungeon rather than using it to raise only the healer. No instead that should have been part of LB functionality, but the meta is basically to never use LB except to hit the last 2% of a boss. If the entire party is down using LB3 by the tank is basically pointless. It might be worth considering having LB functionality changed so that it will revive the healer if the healer is down in that case, but really, it might just be better to have three LB buttons where it just does a Tank, Heal or DPS LB, and any party member can fire it as long as they have a healer.



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