Someone has said this before, but of every DPS job in the game, only 3 of 12 have consistent self-healing (6 of 12 if you include Bloodbath, which I don't--Bloodbath sucks), which means that they have no control over whether or not they die in some encounters.
Let's say you're fighting Batsquach in the Qitana Ravel, and your first timer Scholar gets a stalactite to the forehead and dies instantly. Every other ability this dude has is an unavoidable AoE, so without the healer, your Machinist and Black Mage are only going to last so long.
Is it the fault of the Machinist and the Black Mage that they die? No, of course not, all they're able to do is crank out big red numbers at an impressive rate, maybe reduce incoming damage by 20-25% once every two minutes in the best case.
Yet, whether or not it's their fault, they are punished for the healer's mistake by being made to wait while the Warrior grinds down the other 70% of Batsquach's health.
Not fun.




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