Page 347 of 1120 FirstFirst ... 247 297 337 345 346 347 348 349 357 397 447 847 ... LastLast
Results 3,461 to 3,470 of 11192
  1. #3461
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    I don't think SE should take player demands at face value. There shouldn't be a single reason on earth that people want one playerbase to suffer so the others can thrive. That's how we got here in the first place. Yes, casual content is so easy nowadays that you don't need healing, but this has been true throughout most of the game like Xeno said.

    Healers are feeling this way because they feel like they're not necessary in these settings of content. Instead of deleting defensive abilities, why not make healing more interesting on an encounter to encounter basis? Make it so Esuna has a purpose in current content. Utilize debuffs like Zombie so healers have to pay attention when to control their heals. Attach color coded cleansing effects to healing options, have bosses grant more debuffs, and make esuna the catch-all damage negative cleansing ability with cast time.

    If they go this route, they don't have to change how easy the current content is, they don't have to mess with solo duty balance, and they can slowly retroactively update dungeons if they want without hurting any other role.
    (4)

  2. #3462
    Player
    TheFinalEpic's Avatar
    Join Date
    Sep 2020
    Posts
    6
    Character
    Novian Epic
    World
    Zalera
    Main Class
    Samurai Lv 90
    So let me get this straight. You don't raid in savage and ultimates, where kits are actually designed to do what they do, so it doesn't matter for that population.

    Then you're going on strike for normal que, which... doesn't matter to 99 percent of the playerbase?

    Also the reason why they made it easier (as pointed out by everybody) is because people complained, whined and cried non stop the healer was too hard. You guys did this to yourself.

    Just going to join in to say that this is really hilarious.
    (7)

  3. #3463
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheFinalEpic View Post
    So let me get this straight. You don't raid in savage and ultimates, where kits are actually designed to do what they do, so it doesn't matter for that population.

    Then you're going on strike for normal que, which... doesn't matter to 99 percent of the playerbase?

    Also the reason why they made it easier (as pointed out by everybody) is because people complained, whined and cried non stop the healer was too hard. You guys did this to yourself.

    Just going to join in to say that this is really hilarious.
    If you think 99% of the player base is running Ultimate and Savage, you are the one who is out of touch I'm afraid.
    (30)

  4. #3464
    Player
    Teraflopps's Avatar
    Join Date
    Jan 2022
    Posts
    4
    Character
    Jotan Yotolin
    World
    Odin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheFinalEpic View Post
    So let me get this straight. You don't raid in savage and ultimates, where kits are actually designed to do what they do, so it doesn't matter for that population.

    Then you're going on strike for normal que, which... doesn't matter to 99 percent of the playerbase?

    Also the reason why they made it easier (as pointed out by everybody) is because people complained, whined and cried non stop the healer was too hard. You guys did this to yourself.

    Just going to join in to say that this is really hilarious.
    they also cleared those without healers look at the top clear
    (11)

  5. #3465
    Player
    Vukimukinukiduki's Avatar
    Join Date
    Mar 2020
    Posts
    50
    Character
    Kaikelona Chuu
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Don't like that you can do group content without healers, sometimes in normal when party messing up tanks can do it without any help from other group especcially pal and war.
    (1)

  6. #3466
    Player
    Nightshade878's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    14
    Character
    X'lyhhia Wiloh
    World
    Malboro
    Main Class
    White Mage Lv 55
    Quote Originally Posted by RaevusAstra View Post
    I don't think SE should take player demands at face value. There shouldn't be a single reason on earth that people want one playerbase to suffer so the others can thrive. That's how we got here in the first place. Yes, casual content is so easy nowadays that you don't need healing, but this has been true throughout most of the game like Xeno said.

    Healers are feeling this way because they feel like they're not necessary in these settings of content. Instead of deleting defensive abilities, why not make healing more interesting on an encounter to encounter basis? Make it so Esuna has a purpose in current content. Utilize debuffs like Zombie so healers have to pay attention when to control their heals. Attach color coded cleansing effects to healing options, have bosses grant more debuffs, and make esuna the catch-all damage negative cleansing ability with cast time.

    If they go this route, they don't have to change how easy the current content is, they don't have to mess with solo duty balance, and they can slowly retroactively update dungeons if they want without hurting any other role.
    This is getting to the heart of it. Healers can sleep through most of hte game's group content and the group will still be fine/finish the content. We're not needed to heal/shield/or cleanse, and our rotation outside of OCCASIONALLY casting a heal sucks. We want content to actually give our role something to fucking do the way it does for tanks/dps.
    (2)

  7. #3467
    Player
    Illydth's Avatar
    Join Date
    Jun 2024
    Location
    Gredania
    Posts
    7
    Character
    Dapilene Roycroft
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    In all MMOs the difficulty of content comes in with the cognitive load that it requires players to carry. What is the next mechanic? What does that "tell" the boss just made mean and how long do I have before I have to react to it? Am I following my proper Rotation? When is the next Burst Window? There are a lot of things that modern MMO mechanics and encounters require of players at ALL levels of content. The less experienced the player the less cognitive load they can carry, and the reverse of this is true also.

    In FFXIV, "Standard group" makeup provides a lessened cognitive load to all group members. Playing the content with a full "standard group" reduces the cognitive load because all secenarios the developers designed for are accounted for by the classes in the group. A standard group mitigates all of the scenarios with the least load needed on the players, this gives players the most chance of success...the less the cognitive load on the group the higher chance the group will appropriately react and thus beat the content. This is why addinng additional mechanics to a boss makes the boss harder, and reducing the mechanics on a boss makes it easier...cognitive load is the appropriate measure of the difficulty of content.

    As is pointed out by people above, every role is expendable. The question is at what point is efficiency and success rate impacted by the loss of each of those classes. Green Players make the success level of content higher by reducing congnitive load. This isn't an "efficiency" conversation, what we provide is a higher Success Rate.

    Until that success rate is already "guaranteed".

    As the player base encounters the same content over and over again success rate of dungeons climbs. If what Green Players provide is a bump in success rate, and the success rate of lower end content is already highly successful, more and more lower end content will have no need of Green Players. Reds will always be more efficient to take, adding a Red will ALWAYS make the content faster to accomplish assuming a high enough success rate. Taking a Blue GENERALLY (maybe not always for extemely low end content and extremly high end groups) is a bump to efficiency also since Reds can "go harder" with a Blue than without.

    Blue enables higher Efficiency through agro control.
    Red enables higher Efficiency through the highest possible DPS.
    Green enables Efficiency through reduction in Cognitive Load, but that only applies where cognitive load is a factor in clearing content...and much of the content produced and in the game today has very little cognitive load requirements until the upper end of content.

    The answer is not higher DPS models for Green Classes. A Green Player at 2% less DPS than a Red Class is still a loss in efficiency, and the moment you make Green DPS === Red DPS you lose RED players because now Green comes with the added security bonus of heals...DPS balancing is an untenable way of trying to fix the issue.
    (0)

  8. #3468
    Player
    TheFinalEpic's Avatar
    Join Date
    Sep 2020
    Posts
    6
    Character
    Novian Epic
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ayer2015 View Post
    If you think 99% of the player base is running Ultimate and Savage, you are the one who is out of touch I'm afraid.

    So majority of players don't do Savage and Ultimate.

    I'm pointing out that where difficulty matters (which is the point of this entire "strike") is at ultimate and savage. And the people who are striking don't do those content, so it doesn't matter.

    As for where they are going to "strike" which is the normal que, I'm going to guarantee you that 99 percent of players are not going to know about said "strike" and even though they do know, they don't care and still going to que.

    Not saying you shouldn't "strike", its a free world. But just don't get angry when it looks quite funny to the world.
    (3)
    Last edited by TheFinalEpic; 06-19-2024 at 04:15 AM.

  9. #3469
    Player
    BokajaLaleon's Avatar
    Join Date
    May 2024
    Location
    Sharlayan
    Posts
    1
    Character
    Bokaja Laleon
    World
    Ultros
    Main Class
    Scholar Lv 90
    For any stance of "it's been that way" one must look to the game's own history. What did they do for 1.0 to 2.0 ? That was quite the drastic measure, and Healers are not asking for such. What about the Stormblood changes? This is the only MMO where if the Healer stops paying attention, there is no consequence.

    The developers have tried to find their groove, a perfect routine they can replicate for years to come, unfortunately the current routine leaves Healers in the dust time and time again. Healers are asking they be considered rather than be an after thought.

    WHM - Throw rocks or blind your party while regen does all the work
    SCH - Chef up some broil while a fae trickster steals your job when you wanted to be a Master Tactician TM
    SGE - "We had a tough time designing this one" The difficulty in design actually gave it some good ideas, making off like a bandit with Scholar's class fantasy though, anyways, *woooosh* and *pewpewpew* LASERS! ===
    (Sorry Doc, your Hippocratic Oath is on it's 10th war crime, go see the credentialist)
    AST - Had interesting cards and Noct/Di but was deemed too complicated, so I guess remove the complication and interest, now you have a worse whitemage with a dmg buff

    It wouldn't be so bad if Healers were needed like in every other MMO, but to gut them of all interesting components AND necessity, all that is left is a dying loyalty to a Job most people will not need.

    “To ignore the plight of those one might conceivably save is not wisdom─it is indolence.” - Louisoix Leveilleur

    #WWLD ?


    I will not partake in the protest though I am a Scholar Main for my duty is first and foremost to the innocents that do need me. I wish to heal the state of the game, but not at the cost of the casual player base.
    (4)
    Sharlayan Scholar, born and raised.

  10. #3470
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nightshade878 View Post
    This is getting to the heart of it. Healers can sleep through most of hte game's group content and the group will still be fine/finish the content. We're not needed to heal/shield/or cleanse, and our rotation outside of OCCASIONALLY casting a heal sucks. We want content to actually give our role something to fucking do the way it does for tanks/dps.
    not only that, but stop giving healer abilities to non healers. like sorry, why does monk need a aoe regen... exactly? SE is going out of its way at this point to make the healer jobs actually useless.
    (10)
    #FFXIVHEALERSTRIKE

Page 347 of 1120 FirstFirst ... 247 297 337 345 346 347 348 349 357 397 447 847 ... LastLast