Quote Originally Posted by RaevusAstra View Post
I don't think SE should take player demands at face value. There shouldn't be a single reason on earth that people want one playerbase to suffer so the others can thrive. That's how we got here in the first place. Yes, casual content is so easy nowadays that you don't need healing, but this has been true throughout most of the game like Xeno said.

Healers are feeling this way because they feel like they're not necessary in these settings of content. Instead of deleting defensive abilities, why not make healing more interesting on an encounter to encounter basis? Make it so Esuna has a purpose in current content. Utilize debuffs like Zombie so healers have to pay attention when to control their heals. Attach color coded cleansing effects to healing options, have bosses grant more debuffs, and make esuna the catch-all damage negative cleansing ability with cast time.

If they go this route, they don't have to change how easy the current content is, they don't have to mess with solo duty balance, and they can slowly retroactively update dungeons if they want without hurting any other role.
This is getting to the heart of it. Healers can sleep through most of hte game's group content and the group will still be fine/finish the content. We're not needed to heal/shield/or cleanse, and our rotation outside of OCCASIONALLY casting a heal sucks. We want content to actually give our role something to fucking do the way it does for tanks/dps.