Nerf tank self-sustain, especially on warrior. There's no valid reason they should be able to solo current content.
Nerf tank self-sustain, especially on warrior. There's no valid reason they should be able to solo current content.
actually, im against that. i would rather have them lower warriors defence and also raising the hp so warriors have to use their self sustain to help the healers getting himself full
Would make sense in theBerserkerWarrior archetype to rely more on healthpool/regen defensives rather than shield and mitigation abilities
(but with their track record on this game i unfortunately don't trust SE that much when it comes to ability tied to class identity, they could either make it too strong or too weak.....hoping again to be proved wrong on the long run)
Sooo... they actually tried this back in ARR. Warrior was, originally, the HP tank while Paladin was your standard defense and mitigation. The end result was Warrior being completely shunned because it simply couldn't keep up. In order to threaten Paladin, they had to keep dramatically increasing the damage tank busters dealt but that meant Warrior simply couldn't survive. For a system like this to work, you'd have to bloat Warrior's HP to absolutely comical degrees. At which point, why bother? It wouldn't really feel any more unique at that point.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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