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  1. #1
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,611
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Three types of players die routinely or often.
    1. New players
    2. Bad players
    3. Lazy players.
    4. Dragoons
    (4)
    Before we had stands, we had hands.- DissidiaGamer
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    484
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Three types of players die routinely or often.
    1. New players
    2. Bad players
    3. Lazy players.
    You forgot one.

    4. Players who've fallen asleep due to how easy and boring the content is.

    I've done this multiple times myself.
    (11)

  3. 06-18-2024 05:33 AM
    Reason
    Not contributing to the discussion

  4. #4
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Three types of players die routinely or often.
    1. New players
    2. Bad players
    3. Lazy players.
    Also "players who last got this content in their roulettes about a year ago and have completely forgotten the mechanics". They usually remember pretty quickly but they can die sometimes, too.
    (5)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Local_Custard View Post
    In many games you are given the option to restart when messing up or if you are stuck and know you are about to die and have to restart anyways.
    There is a very easy way they could do this. Stick a hard-enrage mechanic that fires up when all the healers are KO'd and half the party is down. 15 seconds after the last healer goes down, the monster gets an "enrage" buff that multiplies their damage output every cast. Maybe it will only fire up if the boss has more than 5% health left, maybe it will only fire up if the boss has more than 10%.

    Like, I remember the first "enrage" mechanic that I saw that failed. Ifrit, I could out-heal the enrage mechanic and it just looped without being able to do any further damage, I had to actually exit the instance because it couldn't do enough damage to end the fight.
    (1)

  6. #6
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    406
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    I don't mind as long as only surviving players can activate it, otherwise dead people can easily troll if they don't get their way.
    (6)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,495
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Nerf tank self-sustain, especially on warrior. There's no valid reason they should be able to solo current content.
    (32)

  8. #8
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,529
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Nerf tank self-sustain, especially on warrior. There's no valid reason they should be able to solo current content.
    actually, im against that. i would rather have them lower warriors defence and also raising the hp so warriors have to use their self sustain to help the healers getting himself full
    (0)

  9. #9
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    108
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Asari5 View Post
    actually, im against that. i would rather have them lower warriors defence and also raising the hp so warriors have to use their self sustain to help the healers getting himself full
    Would make sense in the Berserker Warrior archetype to rely more on healthpool/regen defensives rather than shield and mitigation abilities
    (but with their track record on this game i unfortunately don't trust SE that much when it comes to ability tied to class identity, they could either make it too strong or too weak.....hoping again to be proved wrong on the long run)
    (5)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Asari5 View Post
    actually, im against that. i would rather have them lower warriors defence and also raising the hp so warriors have to use their self sustain to help the healers getting himself full
    Sooo... they actually tried this back in ARR. Warrior was, originally, the HP tank while Paladin was your standard defense and mitigation. The end result was Warrior being completely shunned because it simply couldn't keep up. In order to threaten Paladin, they had to keep dramatically increasing the damage tank busters dealt but that meant Warrior simply couldn't survive. For a system like this to work, you'd have to bloat Warrior's HP to absolutely comical degrees. At which point, why bother? It wouldn't really feel any more unique at that point.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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