TLDR: More DPS buttons are good for existing healers but bad for _getting_ new healers.
Before I start, I do agree that more interesting buttons could be added however there are points that are always overlooked. Experienced healers want more fun, but when they complain its always from the angle of "This is what will be fun for me" not "This is what will help the role.
I generally do not speak up on this but I will just point out three things:
1. The low healer population we currently have is because of anxiety over being able to handle healing. Needing to juggle a dps rotation and healing will be even scarier to new healers to even try. I know we experienced healers can handle it but that is NOT my point. We need more people to try it and making what they have to do scary is not going to help.
2. If we start adding rotations then healers will start feeling they should only do oGCD heals and CD heals will end up getting under used. People min/max dps enough as it is, if that spreads to healers trying to min/max DPS instead of doing the job of healing things will suffer.
3. New healers ARE vote kicked from dungeons for making _DPS_ mistakes today. I have tested this, deny it if you want but it is fact.
I made a new alt and after hitting 50 tried doing leveling dungeons, I got kicked on the FIRST trash pull several times (Leveling from 50-60) for single target dps while making sure healing was done right, I had a sprout icon and acted like a new player and got treated like trash. This happens with just two spam buttons, single target and AOE. One of the times was during a mid wall to wall pull, right in the middle of the first fight in the middle of the fight I was yelled at for sloppy DPS and kicked.
Again the current environment would rather wait 10-15 minutes in a dungeon for a replacement healer at times then even try with any healer. Making a Healer do more DPS WILL scare people from the role. AND add more toxicity for healers that cannot do more damage.