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  1. #1
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100

    no idea so pissy healer I do guess

    I must apologize first English isn't my first language so be kind to me thanks you.

    so my complain is simple and I think no one speak about it really due to the community kinda being butthole about it so I will still say it.


    why do we get more DPS? why I aren't getting more heal? why cant I heal I don't say to just heal no but like I play the ROLE heal because I wanna heal if I want to be a DPS I will go play the DPS role.


    I play healer in multiple game since we'll always I love to see those big green number or those big shield it's amazing to see those but when I just have to slap a Regen and DPS I don't feel engaged toy role it feel... wrong you know?


    sage does DPS to heal fine I take it I also enjoy it but like all healer should be like that but can't heal while doing DPS? it feel wrong once more white mage use holy magic or non elemental but is all about heal and decent DPS as you cast those heal speaking about the Rose.


    scholar is a smartass and have a fairy girlfriend(take this as a joke) but the fairy is the main mech in here so why is it so bad and barely do anything? I should be able to have to fairy does buff and all while I cast my aetherflow or shield the fairy should be doing decent healing as you order her. make seraph better like a permanent summon instead I always forgot she's a thing x).
    but what I mean her is the fairy should do more you know.


    astro is all about fate and space so as it is right now I don't have much to say other then maybe having both stance back since we still have neutral sect




    back to the point is that I play healer for the fat green number not to simply DPS I feel like the more we go the more useless the healer role become when we are told go do extreme and savage. I just find it a shitty response like I want harder job to learn and master and feel unique not a copy and paste tanks having to much healing is also super crap because well glare broil or whatever healer you are. just make me feel I am playimg the role I am not a bad DPS.


    thanks you all for reading may you all have a nice day
    (2)

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    275
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Why Dps?

    Because that is, what healer wished.

    Many of them complains, that whe have more as enough healing options (ST heal, aoe heal, very strong heal that take ressources in ST and Aoe version, instant cast heal, healing over time or at a certain point).
    The healer even have skills to increase the healing power of the spells.
    There isnt really much left, that the devs could gives them.
    And, in most content are they not even needed (at last, after the item lvl is high enough). Most dmg can be healed with the Standards spells.

    But, the one thing healer wish for are more damage skills.
    Lets them have stuff to do, when no heal is needed. Esspecialy, because its becomes boring, to press the whole time 1 button (something, i dislike by the Blm to).

    More dmg spells would increase the experience of solo content and, let the healers have something to do, when the HP of everyone is high enough (reason why i like barrier healer, esspecialy Scholar more, the barriers give me space, to do attacks to).
    (8)

  3. #3
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    We already don't need to use most of our bloated healing kits, why do we need more healing buttons?

    And the number of DPS skills has nothing to do with the amount of DPSing you end up doing. Whether it's 1111111 or 121212 or 123123 rotation, that's what you are doing 90% of the time already.
    (11)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Unfortunately, it seems to be inevitable that at some point, every healer in ffxiv eventually reaches a point where they realize they’re not really a ‘healer’ at all in the the traditional sense of the role. They’re ’dps with one attack button and many many many healing OGCDs’. Which, apparently, everybody now loves? I don’t even know anymore lol.

    Also, I think I understand the point. It seems silly for people in the ‘healer’ role to be advocating for more involved dps abilities when the whole point of the role is traditionally understood as ‘healing/support/buff/debuff/whatever’ as opposed to direct damage.

    The issue here is that many people feel FFXIV simply cannot ever have healing amounts that will ever require a healer to use their full kit. This is why so many people advocate for the reduction of healing abilities and increase of dps options for healers. It’s not that they don’t want to heal, it’s that they feel the game design is never going to change enough to ever let them.
    (13)
    Last edited by Connor; 06-13-2024 at 11:13 PM.

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Conversely, adding more healing skills is not going to make healers more healing focused - Anything but. Every new off-global heal is just yet another safety net for the dust covering your GCD heal buttons, so you never have to stop DPSing.
    (6)

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    We have a lot of healing skills but nothing to heal
    We have very little dps skills but a lot to dps

    It's okay we can do both, finding balance is fun. But the damage part of healers is very repetitive and boring.
    (18)

  7. #7
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    what I do mean is this if I mostly want to DPS I will go DPS I don't mind the more DPS we have but they could have mix it with the healing capabilities of each healer or added more buff they can apply and main complain is this why if we get a warrior we only have to DPS mostly like why can't enemy hit harder make the healing matter more then the DPS I do say like GrimGale said we need a balance but that balance isn't there when you don't have much to heal in the first place feeling like I am playing mostly a DPS instead of a healer
    (1)

  8. #8
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Lack of [Healing requirements] is the core issue here, and is also
    the main reason why healers spam 1,1,1 and not get to use their full heal toolkit.

    A lot of misconception among players is that they think
    Higher [Healing requirements] = more difficult/harder, which is far from the truth.
    Healing requirements serves as a gap closer between pressing dpsing and heals buttons.

    We will always have heal downtime in this game and that's fine
    (that's where our dps kit comes in).
    But I agree, our downtime shouldn't be the biggest part of our gameplay!
    [Casual(Normal) content] is affected by this the most.

    I also think our dps "kit" could've been improved upon.
    it is possible to have fun and engaging dps kit with few buttons too.

    Then we could make one of the healer jobs more dps complex,( for those who wants that)
    SGE already have great foundation to be more dps-oritated healer.

    The healer community is greatly splitted
    in what they feel/see healer gameplay should be.
    We could reach them all
    by making the jobs different from one another
    in terms of dps complexity.
    (While raising the healing requirements in the background).
    (6)

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zeastria View Post
    The healer community is greatly splitted
    in what they feel/see healer gameplay should be.
    We could reach them all
    by making the jobs different from one another
    in terms of dps complexity.
    (While raising the healing requirements in the background).
    It’s sad that it’s taken them so long to realise (or pretend they have) that the best way to deal with healers is promoting their uniqueness (i.e SGE dps focused, AST support focused, w/e). Suddenly players who want to dps as healers can, those who want to support can, those who prefer more straightforward healing options can do that.
    Like, how in the world do they end up at the conclusion ‘if we make all four healing jobs as similar as possible surely nobody will complain anymore?’ lol.
    (5)

  10. #10
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Healers used to do things that made them feel more healing-focused and support-focused but all those actions were taken away slowly:
    • Spot healing because players (tanks) could take critical damage. Gone.
    • Spot healing because a tank cooldown use to cause tanks to take critical damage. Gone.
    • Poor aggro management causing other players to take aggro, take damage, cause spot healing. Gone.
    • Commonality of debuffs required for Esuna. Gone.
    • Tanks needing Esuna for Pacification. Gone.
    • Raidwide debuffs where Selene's AOE Esuna was useful. Gone, just like Selene.
    • Healer mitigation debuffs like Eye for an Eye or Disable. Reworked, and accessible by all roles now.
    • Healer crowd control like sleep, stun, knockback, bind, slow, heavy. Gone, only Holy and Repose remain.
    • Healer utility to restore MP or TP, increase action speed, increase critical hit rate, extend buffs. Greatly altered, reduced, changed or gone.

    All of these functions were nerfed or removed--taken away, repackaged and given back--limited in their use then reinforced in that limitation--one after another--in HW, then SB, then ShB, then EW.

    So now after being stripped for 4 expansions, for 8 years--now that healers are reduced to, as GrimGale put so eloquently...

    Quote Originally Posted by GrimGale View Post
    ...a lot of healing skills but nothing to heal
    ...very little dps skills but a lot to dps
    ...the community is somehow asking itself why healers ask for more attacks and not more heals. Well, we have nothing to do especially when so much of the party can heal themselves with proper planning, and when those other options of support and CC are likely never coming back. Asking for more attacks is a practical option toward realizing the solution concerning the current healer gameplay design. It is, as Connor said...

    Quote Originally Posted by Connor View Post
    ...not that they don’t want to heal, it’s that they feel the game design is never going to change enough to ever let them.
    (15)
    Last edited by BlueMageQuina; 06-14-2024 at 02:13 AM.
    I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
    If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
    When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily

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