Healers used to do things that made them feel more healing-focused and support-focused but all those actions were taken away slowly:
- Spot healing because players (tanks) could take critical damage. Gone.
- Spot healing because a tank cooldown use to cause tanks to take critical damage. Gone.
- Poor aggro management causing other players to take aggro, take damage, cause spot healing. Gone.
- Commonality of debuffs required for Esuna. Gone.
- Tanks needing Esuna for Pacification. Gone.
- Raidwide debuffs where Selene's AOE Esuna was useful. Gone, just like Selene.
- Healer mitigation debuffs like Eye for an Eye or Disable. Reworked, and accessible by all roles now.
- Healer crowd control like sleep, stun, knockback, bind, slow, heavy. Gone, only Holy and Repose remain.
- Healer utility to restore MP or TP, increase action speed, increase critical hit rate, extend buffs. Greatly altered, reduced, changed or gone.
All of these functions were nerfed or removed--taken away, repackaged and given back--limited in their use then reinforced in that limitation--one after another--in HW, then SB, then ShB, then EW.
So now after being stripped for 4 expansions, for 8 years--now that healers are reduced to, as GrimGale put so eloquently...
...the community is somehow asking itself why healers ask for more attacks and not more heals. Well, we have nothing to do especially when so much of the party can heal themselves with proper planning, and when those other options of support and CC are likely never coming back. Asking for more attacks is a practical option toward realizing the solution concerning the current healer gameplay design. It is, as Connor said...