Quote Originally Posted by Supersnow845 View Post
Which plays into the fact that tanks are disgustingly overtuned

I’ve had runs of most of the EW trials (usually the first run I did) where the tank wasn’t any better than the other players they just ended up the only one left alive because they take less damage with 7 vuln stacks than I do with none

So I die in two hits and have low margin for error, the tank physically can’t be killed then gets to solo the boss and call us all bad despite getting hit enough they would have died on any other role besides tank

The tanks are just too overtuned in every facet right now
But that's what a tank fundamentally is. They're supposed to be able to take more damage. That's the entire point of a tank. I love that I have a higher margin of error because it lets me learn faster. Now, it's been awhile, and I've improved a lot since, but when Delubrum Reginae or whatever it was called- the thing that was part of Bozja- came out, I died a lot because getting hit twice meant instant death. So if that's what you're looking for, I mean... I guess you're entitled to your opinion. Personally I think that having two hits be an automatic fail for everyone is bad.

And to add to that, and I guess to contradict what I said a little bit, I always use my better judgement in deciding if I'm going to finish the fight or reset. For example, if the entire party dies and I'm the only one left alive and the boss is at like 10% health, I'm finishing that fight. If the entire party dies and I'm the only one left alive and the boss is at like 60% health, I'm just resetting (except for one time on an alt where I soloed the last boss of grand cosmos as a gunbreaker down from 60% purely because I wanted to see if I could do it, sorry party) because it'll be faster for everyone if I reset instead of digging in and going for it.