Quote Originally Posted by OliviaLugria View Post
Off the top of my head paladin gcd rotation is 1,2,3,4,5,5,5. Then during burst it adds 6,6,6. Then they have oGCDs 7,8,9, 10, 11 to weave through those.

The designers have the philosophy that "healers need to heal" why is it not "tanks need to tank" and fill 90% of their kit with defensives.

Like, the tanks should have at most 4 dps buttons and "the fun" should be from using their extensive mitigation tools to minimize the damage they take and hold aggro. "But what about the casual content where those tools are extremely redundant?" Some may ask. Don't worry, just go play ultimate!
So what about the other tanks? You keep putting them all in one box, when we all know WAR is the issue here. It's like saying all DPS are like RDM for their sustain when in reality RDM has the lowest damage compared to their other DPS brothers BECAUSE of them having more utility akin to a healer. And even then they have HUGE sacrifices in order to heal/raise. Same thing for something like Dancer, low damage, but makes up for it through the semi-okay heal that is on a long cooldown and their buffs for their dance partner. BRD as well.

Stop making general statements for the other two roles, so we can make proper suggestions for the good of the WHOLE game, so the healer role can be improved.