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  1. #2131
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kayokane View Post
    I like to think of my DPS on WHM as insurance. The more I put out while still keeping the party alive is the less perfect everybody needs to play in order to suceed.

    I think that's a fairly common viewpoint on healer damage, but sometimes it can lead to "Oops, I forgot to heal" or "Oops, I thought I could skip that heal" moments wiping the party.
    Likewise, I tend to also be fairly safe with healing and will usually toss a heal when people are below about 50-70%, at least so that it doesn't overheal, but I also know that most of that time they probably could've just naturally regened it. I tend to stick to casual content nowadays.

    I think the "oops I forgot to heal" moments are over-exaggerated. It happens once in a blue moon, but it's memorable enough that people complain when it does happen. The problem is people run with that experience and I wouldn't be surprised if those experiences are why Square gutted healers with ShB. Funnily enough, it doesn't actually solve it because tunnel-visioning also happens with Glare spam, so we got gutted for nothing. People have a tendency to remember bad experiences over good ones, hence why Tales From DF is largely about negative experiences, despite the premise of the thread being neutral.
    (2)

  2. #2132
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    Now here is something I can agree would be a really fun system - we are going to the home of Blu after all! But sadly not to be
    (4)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  3. #2133
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    In spirit I can agree with this; people who don't want to DPS as healer can slot in the extra healing spells and only bother with the basic nukes, and people who want to get the most out of the job will put in as many DPS skills as fights will allow.

    In practice, it'll lead to googling "WHM best spec" and give us the cookie-cutter setup that has all the healing you need and the rest is DPS. At best you'll get a handful of alternatives in how that damage is delivered.

    I'd still enjoy it honestly, despite the amount of meta-gaming people would do with it, but it does have some issues and would be a nightmare to balance.
    (1)

  4. #2134
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Likewise, I tend to also be fairly safe with healing and will usually toss a heal when people are below about 50-70%, at least so that it doesn't overheal, but I also know that most of that time they probably could've just naturally regened it. I tend to stick to casual content nowadays.

    I think the "oops I forgot to heal" moments are over-exaggerated. It happens once in a blue moon, but it's memorable enough that people complain when it does happen. The problem is people run with that experience and I wouldn't be surprised if those experiences are why Square gutted healers with ShB. Funnily enough, it doesn't actually solve it because tunnel-visioning also happens with Glare spam, so we got gutted for nothing. People have a tendency to remember bad experiences over good ones, hence why Tales From DF is largely about negative experiences, despite the premise of the thread being neutral.
    Yeah I do find that trying to optimize healing/dps ("Oops, I thought I could skip that heal.") Is more common that missing the heal, though when it did happen my co-healer and I would joke, "The hardest mechanic in this fight for healers is staying awake." (This is P12S for reference)
    (0)

  5. #2135
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    357
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    I'll be honest, I'm shocked.

    You're telling me they homogenized and gutted the entire role but they can't even balance it?

    lmfao
    That has a very limited number of parses, allowing for a small number of people to heavily influence the results. Graphs with more parses will generaly show healers with much more similar dps.
    (1)

  6. #2136
    Player
    Morr_Ar's Avatar
    Join Date
    Jun 2024
    Posts
    17
    Character
    Morrigan Arseid
    World
    Omega
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kazmarek View Post
    Why would I need to? The subject isn't on the quality of who I am as a person, the subject is on why healers are so bad. And a lot of people here are misdirecting their anger, pointing it almost entirely towards tanks. Why not inward? Why does one role have to be brought down so another can have a purpose? The answer's easy, it doesn't actually have to happen like that. So the people here getting mad at the existence of tanks, well... I just don't respect them. No reason to.
    Given that Healers and Tanks have the most symbiotic relationship in the RPG trinity, the state of the tanks absolutely is relevant to the state of the healers. If the tanks have enough cure potency relative to the difficulty of the encounters to sustain themselves without assistance, then the healer becomes superfluous. Whether you nerf the Tank sustain or raise the difficulty of the encounter, the effect is the exact same. You cannot resolve this without rebalancing Tanks in some way, because upping the damage of encounters is a de facto nerf to all jobs in the game, even if the numbers on your tooltips don't change.

    It is not a question of 'bringing tanks down' from some natural state that they are supposed occupy, its about restoring the actual responsibilities of each role. If the game has reached a state where an entire role that is enforced as required by the game's matchmaking is wholly unnecessary for large swathes of content, that is a design and balancing failure, of which the sustain of tanks relative to encounter difficulty is a significant contributing factor. You personally might not care because you play the over-tuned role in question, and knowingly benefit from it, but that does not change that at a design level it is a failure on the developer's part.
    (22)

  7. #2137
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OogaShaka View Post
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    The issue is that a lot of Healers just want more interesting things to do in their gameplay.

    It's "sort of" a solution to give Healers a more interesting DPS rotation, that is at least "less boring". But, that also still doesn't address the fundamental issue that Healing itself, as a role, just isn't very interesting for even mildly-experienced players, at this point.

    But if the solution to making Healers less boring to play is solely, "Give Healers a more interesting DPS rotation", then it suggests that there's a certain grain of accuracy to the reported JP attitude of, "If you want to DPS, just play a DPS".

    ie, If the only way that Healers are allowed to be "more interesting" is by "acting more like a DPS", then it again calls into question why the Healer Role even exists at all. The lines between "Support DPS" like Red Mage, and "Healing Tank" like Paladin, and "DPS Healer", would just get even blurrier.

    I think that the way that people feel about that-sort of solution depends on each person's personal biases.

    Players who feel strongly about the traditional MMO "Party Role" / "Trinity" design (setting-aside that the "Trinity" concept is, itself, a simplification of past designs), will tend to object to the "Everyone's a DPS" solution, and prefer to make Tank and Healer Roles more challenging, more distinct, and more specifically-needed.

    Players who enjoy more flexible "modern" designs, or the 6.10 PvP formula, that just makes everyone a "different flavour of the same basic model", without explicit Roles or Role requirements, will tend to see "blurring the lines" between Healers and DPS as an acceptable solution to "keep things interesting", even if actual Healing requirements remain suppressed, lethargic, overly-predictable, or easily-mitigated by other (ostensible) Roles.

    So, I think it's partially whether a given player's most specific concern is more about, "The Role System for categorising Job responsibilities needs to remain important, and feel relevant", or instead, more about "My personal gameplay needs to be interesting and not boring, no matter how that is achieved".
    (9)

  8. #2138
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by HighlanderClone View Post
    I'll be honest, I'm shocked.

    You're telling me they homogenized and gutted the entire role but they can't even balance it?



    lmfao

    That's honestly the fucking funniest part. All this homogeneity pursued for ALL jobs, not just healers, and we still had issues this very expansion with some jobs straight not being able to reach dps checks on p8s' release or some job compositions sometimes failing miserably and sometimes succeeding hilariously vs TOP phases because of crit and limit break variance.

    In light of this, I think they should relax about balance and just focus on making the jobs fun. They've always been quick to tweak the numbers to make sure no jobs are incapable of clearing the current duties, so it's not like focusing on fun first wouldn't mean some jobs are just utterly abandoned.
    (9)

  9. #2139
    Player
    switchhitter's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    40
    Character
    Chucha Nitsah
    World
    Ultros
    Main Class
    Gunbreaker Lv 100
    just here to drop my support! I love healer roles and it’s been so saddening to see them get less and less to do. I main tank and the amount of content I can do without heals, even as a GNB (let’s not even bring the mess that WAR is) is outrageous. Give healers back their jobs!!
    (22)

  10. #2140
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    I love the replies Kazmarek me and you would get along well, personally having a tank like a warrior or pally makes it easier for me to actually dps and just watch the damage dealers that stand in boom cuz it stresses me out when i have to oh shite heal an almost dead damage dealer but peeps gonna peep right
    (4)

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