
Mmm, yeah I neglected to think of that, but seeing as all Traits are class exclusive it essentially makes them job exclusive anyway, so when people say give gla/pld a dmg reduction trait it's covering both.
I do see what you mean tho.
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And I would have thought it was... you know... obvious ?
Guess it wasn't to Enfarious. LOL
People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.
I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.



Honestly, in my OP I suggested a trait change for GLA, and in turn PLD. I mean, sure a change for PLD would make sense. Hey, if they added a single trait per job as an addendum to their source class's traits I feel like there could be some really smart choices for every job. For my suggestion though, I went with something that didn't require them making what could be a fundamental change to what jobs bring as a whole. Keep it simple you know?And I would have thought it was... you know... obvious ?
Guess it wasn't to Enfarious. LOL
People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.
I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.
That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?




Hi Noctis,That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?
Yah I'm curious what possibilities VIT on Magical Defense could yield after adjustments are made.
But I'd prefer the suggestion about an overall large Damage Reduction (for Physical and especially Magical Damage) for Paladins as the cleanest solution.
They wouldn't even need to make a new Trait IMHO (i.e., no need to have their UI Artist making a new icon or anything) if they wanted to save money / time:
Simply, when you switch to Paladin Job, the engine inherently applies a Damage Reduction bonus that's inherent with the Job. (Whether they handle that with a massive Defense Boost (along with whatever changes behind the scenes for "Magic Defense") or however, I'd be fine with it.)
Also if they simply changed PLD's bonus Stats to be VIT / MND (and got no other changes), the only downside there is that it doesn't really differentiate it enough from Warrior (STR / VIT) to make Paladins more desirable.

Well, when we look at the thread title, and big bolded letter of your suggestion, nowhere does it mention GLA... until we actually click on your "spoilerbox" , go read it, see the mention of both GLA and PLD at the very end of your post.
You could at least have worded that part better. LOL
As for the VIT thing, there is something that bothers me to notice that so many stats seem to matter to PLD, but at the same time, we can only assign a maximum of 23 points of bonus to one stat, and a lot know, stats are not "meaningless", but they really aren't as useful as they ought to be.



I suppose i could have. I just wanted to keep it simple at a glance and not very overwhelming. I wanted to get the point across that the mitigation would be a very effective asset to PLD in whatever way they could implement it. The box was just my reasoning and suggestions in detail.Well, when we look at the thread title, and big bolded letter of your suggestion, nowhere does it mention GLA... until we actually click on your "spoilerbox" , go read it, see the mention of both GLA and PLD at the very end of your post.
You could at least have worded that part better. LOL
As for the VIT thing, there is something that bothers me to notice that so many stats seem to matter to PLD, but at the same time, we can only assign a maximum of 23 points of bonus to one stat, and a lot know, stats are not "meaningless", but they really aren't as useful as they ought to be.
As for VIT, yea. I'm holding out for some detailed testing from Kaeko and Seiken regarding the effect of VIT on magical/elemental damage mitigation. I feel like it's very important information to have.
That being said, MRD/WAR is also encouraged to stack VIT, and thus gains this same mitigation. This is why i think they should be able to adjust how VIT effects PLD's mitigation- essentially increasing it's effect. They're able to play with the HP values of classes/jobs so I feel like they may be able to play with how much a stat effects different classes/jobs. Like I can see VIT giving WAR more HP but not much in the way of mitigation, and the opposite for PLD.
Last edited by NoctisUmbra; 04-19-2012 at 05:50 AM.
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