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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Aye like I said I'd rather SE did away with the Block stat, rework the damage negated to that like Parry, then just add an inherent defense boost to the shield like any old piece of armor. Actually Nix that I got a slightly better idea!

    Needed Change: Rework Damage mitigated formula by Blocks similar to Parry.

    Reason: There is no reason parries negate NEARLY ALL damage but a block barely reduces anything. If PLD isn't going to get the benefit of parrying with a shield equipped they should at least have the ability compete in damage negation in this area.
    Needed Change: Give Shields an inherent natural defensive stat.

    Reason: There is almost NO DIFFERENCE between a PLD and WAR defensively. When PLD's focus is supposed to keep hate and reduce his overall ability to take damage, you'd naturally expect them to have much better defense.
    Needed Change: Introduce Magic Block to shields, and make it where it will ALWAYS reduce the damage received by that amount (without blocking just to be clear). Another alternative instead of magic damage taken would be to reduce the monsters magic attack potency by said amount in the damage calculation formula.

    Reason: Even with the Block adjustment, it only allows PLD to compete with WAR's parry. Even with the defense boost, it's still not separating the jobs defensively enough to make PLD shine against WAR's hefty DPS. With this adjustment there would be a shining difference between the two jobs core capabilities and give PLD at least some competitive edge over the two.
    (7)
    Last edited by SwordCoheir; 04-21-2012 at 03:17 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Hopefully we'll see something with with 1.22. I'm sure the reps noticed the number of topics on this issue and reported it.
    (0)

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I'm sure they will, Yoshi and his team are alot more responsive than Tanaka's team ever were. I'm just sad he's gotta fix the mess that was given to him.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    you're right about yoshi he atleast listens to us, we give feedback on changes,patchs etc. and he makes adjustmetns/improvements etc. but on the other hand Tanaka's had is head buried in the sand and never listened to the players and ignored everyones advice that would beneift the game. he wanted to design the game his way and that was it. like it or leave it. just think how could he release a game(MMO especially) with no choco's and airships!
    (0)

  5. #5
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I quite agree with that. with the traits as it is gla/pld get straight def. would be better like you say to switch the def bonus to % dmg reduction. holy succor would be better too with a shorter cool down time as well as a bigger mp return from using outmanouver or a general mp regen so that pld can continue to cure party members regularilly to ease the burden on the whm and keep close close combat membera in the fray rather then running for the hills. hopefullu SE picks up on your idea!

    Did some quick math and 20% really isn't that outragous, if for example Ifrit does 800 dmg Pld would only take 640 Damage - the occasional shield block..and i mean occasional block as it doesn't happen very often would give Pld the much needed boost it deserves and would open up a spot by having 1 whm be a DD of some sort whether it be another Brd for another song which you all know would be nice besides just having mp only for a song. Also at least 4000hp(roughly) so that it has the hp pool to stay sustainable for those big hits.
    (0)
    Last edited by 1clou; 04-24-2012 at 01:16 AM.

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    For what it's worth, in the Garuda video the PLD has 3600+ HP if I'm not mistaken (though I could be) in full AF. That would certainly help things lol, it's what I've been suggesting for a while.

    Edit: There's something fishy going on with these HP numbers. At one point the PLD has 3600ish and the WAR has 4200. Then after the cutscene mid-way the PLD has 4300ish and the WAR has 4600ish.

    Edit(2): Someone brought to my attention that this discrepancy could most likely be attributed to Battle Voice.
    (1)
    Last edited by Arcell; 04-25-2012 at 12:19 AM.

  7. #7
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    For what it's worth, in the Garuda video the PLD has 3600+ HP if I'm not mistaken (though I could be) in full AF. That would certainly help things lol, it's what I've been suggesting for a while.

    Edit: There's something fishy going on with these HP numbers. At one point the PLD has 3600ish and the WAR has 4200. Then after the cutscene mid-way the PLD has 4300ish and the WAR has 4600ish.
    While I don't think I see it on the status effects bar, doesn't BRD have an ability that increases your MAX HP for a duration? This would explain such a large HP jump for both jobs.

    That being said, PLD having that much in AF is very interesting, and I'm hoping for some good adjustments come update time.

    EDIT: Correction, it IS on his status bar. I mistook it for Regen at first. So that explains the HP inconsistencies.
    (1)
    Last edited by Alerith; 04-25-2012 at 12:30 AM.

  8. #8
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    [dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
    With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.

    WIN? or still need a lot to go? cant wait to see
    (1)
    Aion Zwei - Masamune

  9. #9
    Player
    TamjiN's Avatar
    Join Date
    Jan 2012
    Posts
    36
    Character
    Tamjin Shu
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Yeah I just saw that this morning. Still need to see exactly what % reduction is on block from higher level mobs but its definitely something. Also can't wait to test it out!
    (0)

  10. #10
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Hopefully this means that Outmaneuver will become worthwhile. On the GLA side of things, it doesn't matter as much since you get Featherfoot and Sanguine Rites to recover MP, on the PLD side though it will be much more of a boon since it allows you to use something other than AF for the body piece.
    (0)

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