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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Just want to post a realization of mine before I forget:

    I was reading through Kaeko's tests again and went through the section on Defense and VIT. I noticed then something that I had overlooked before: that VIT apparently also mitigates magical/elemental damage.

    Now I know Kaeko hasn't done/released the testing on this aspect of VIT yet, but provided it is noticeable, the answer to PLD's mitigation woes may be in stacking more and more VIT.

    This also begs a few questions though:

    1. Why on Earth did PLD, what is clearly an altruistic, defensive job, get STR/MND as bonus attributes and not VIT/MND?
    2. Why is the attribute point difference in switching from GLA to PLD something as low as 10 more VIT?
    Hi Noctis,

    Definitely. It's something that a few people have wondered about:

    * The Quantity of "Valid Stats" that Paladin has to worry about (compared to Warrior or other classes).

    As you brought up, there's STR and MND, and VIT. And if SE ever fixes DEX (for Block Rate, updating Block Formula), then that's one other Stat to worry about. Whereas other Jobs usually just need to worry about 2 Primary Stats, and in Warrior's case it's just STR and VIT (and VIT inherently adds HP and Defense).

    There are some fundamental flaws with the way SE has designed the job overall IMO.
    (5)

  2. #2
    Player
    Klive's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kiara View Post
    As you brought up, there's STR and MND, and VIT. And if SE ever fixes DEX (for Block Rate, updating Block Formula), then that's one other Stat to worry about. Whereas other Jobs usually just need to worry about 2 Primary Stats, and in Warrior's case it's just STR and VIT (and VIT inherently adds HP and Defense).
    VIT also increases MRD/WAR auto attack damage, making VIT a great investment for warrior for defense and offense. Paladin has MND, which makes his heals stronger and his melee auto attacks. MRD/WAR are is blessed with less need to decide on stats, VIT does it all. If paladins invests in their auto attack stat, they increase healing.... not their tanking.
    (0)
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  3. #3
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kiara View Post
    Hi Noctis,

    Definitely. It's something that a few people have wondered about:

    * The Quantity of "Valid Stats" that Paladin has to worry about (compared to Warrior or other classes).

    As you brought up, there's STR and MND, and VIT. And if SE ever fixes DEX (for Block Rate, updating Block Formula), then that's one other Stat to worry about. Whereas other Jobs usually just need to worry about 2 Primary Stats, and in Warrior's case it's just STR and VIT (and VIT inherently adds HP and Defense).

    There are some fundamental flaws with the way SE has designed the job overall IMO.
    Actually Warrior technically has to worry about DEX if we're bringing block rate into the equation. Dex governs parry, Warrior's damage mitigation equivalent of block. The only odd one out if Mind. However for stat allocation with PLD I'd simply go STR/MND. I think Paladin's primary stat should be VIT and not STR but it is what it is.
    (0)

  4. #4
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arcell View Post
    Actually Warrior technically has to worry about DEX if we're bringing block rate into the equation. Dex governs parry, Warrior's damage mitigation equivalent of block. The only odd one out if Mind. However for stat allocation with PLD I'd simply go STR/MND. I think Paladin's primary stat should be VIT and not STR but it is what it is.
    Hi Arcell,

    True (re: DEX), but I think for Warrior right now, they can beast through so much content without worrying about stacking DEX, whereas for Paladins, they're looking for *every* possible angle / facet to help them become as desirable / useful as possible (including some hoping that DEX actually would help with the sad Block Rate / Block formulas).
    (0)

  5. #5
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Actually Warrior technically has to worry about DEX if we're bringing block rate into the equation. Dex governs parry, Warrior's damage mitigation equivalent of block. The only odd one out if Mind. However for stat allocation with PLD I'd simply go STR/MND. I think Paladin's primary stat should be VIT and not STR but it is what it is.
    Actually DEX provides incredibly diminished returns to Block Rate and Parry at higher levels especially. It was in a rep post I'm too lazy to find now, but players are much better off stacking actual Block Rate and Parry stats over DEX.
    (1)

  6. #6
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Actually DEX provides incredibly diminished returns to Block Rate and Parry at higher levels especially. It was in a rep post I'm too lazy to find now, but players are much better off stacking actual Block Rate and Parry stats over DEX.
    If you could only parry with a shield equipped though.
    (0)

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