I don't mean any disrespect to anyone's opinion. If any of you think that PLD is fine and WAR should be nerfed, it's relevant and you can say that. However discussing fixes/adjustments to WAR in a thread titled "Simple Fix to PLD" is going off-topic and I don't want the thread to be derailed.
Personally I feel WAR is fine. It fits the offensive tank role well by design, and it was never a secret that it would be attracting lots of hate as a job. The problem is PLD isn't fitting the defensive tank role well, and instead WAR is becoming the universal tank for pretty much every scenario. The problem is SE said Paladin would lose HP but gain greater defense and damage mitigation in return and instead it takes pretty much the same damage as WAR when it matters.
Last edited by NoctisUmbra; 04-17-2012 at 01:03 AM.
Find, then please discuss block damage mitigation needing to be higher/existent![]()
I'm thinking, maybe when we get our assassin like class into play, having a warrior going apeshit would be a blessing if we could convert their enmity toward the PLD.
But again, I don't think hate is the problem. I just find it weird how PLD seems like the only class to take a negative stat change in order for a increase in another stat that has already exhibited it's own diminishing return.
They didn't even get the defense boost is what's sad.I'm thinking, maybe when we get our assassin like class into play, having a warrior going apeshit would be a blessing if we could convert their enmity toward the PLD.
But again, I don't think hate is the problem. I just find it weird how PLD seems like the only class to take a negative stat change in order for a increase in another stat that has already exhibited it's own diminishing return.
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Hopefully we can get a dev/rep response on this.
Although they recently put out a buff for PLD in terms of skills, and it was so very welcome, it simply made it so PLD went from not worth ever playing to sufficient but never requested. Essentially an upgrade from being a detriment to the party to being never preferred.
I just wish for them to notice that PLD is noticeably lacking in the damage mitigation area primarily. Many of you have also voiced concerns with enmity, so I'm sure they'll look into that too.
Now, let's all hold hands and channel our energy to summon the Morbol.
Hi Noctis,
Great thread.![]()
After reading the entire thread (and thinking about all the suggestions in the Paladin Forum), one of the key things brought up by a few people that seems to be distinctly missing when viewing the job is:
- What is the Paladin's Unique Characteristic, and is it appealing and obvious to most players?
At the highest level, most players (average, mainstream, casual, hardcore) should be able to pick up a Paladin (or see one in action), and see a Standout Characteristic that's inherent to Paladins. And this should be appealing, desirable and effective in many situations.
We know what White Mages are (Bastion of Healing), Black Mages (Glass Cannon, Huge Burst, Ranged Damage with Low Defense), etc.
The general thought is that the Paladin should be a Defensive Job. It's a "Tank" and a Defensive Cornerstone / Foundation. But as we've seen from the majority of posts and general sentiments in the game (on both the JP and NA/EU side), it's simply not as desirable most of the time.
So while some are advocating that nothing's "wrong" with Paladin, just on a fundamental level, we should look at just how apparent and accessible a Paladin's Characteristics are, in addition to its Effectiveness.
If the majority of the players who pick Paladin (or see them in action), can survive / tank our Max Level Content, but then see another Job (Warrior) that can go through the same content, doing it just as well, if not better, and also happen to be able to be able to produce higher DPS in the process (making completing the battles, faster and easier), then Yoshida-san and company have fallen short.
Ultimately, if the Paladin is supposed to be "The Tank" / "Defense Incarnate", etc., then SE should take the time to really make it shine and standout.
A "slight" adjustment here or there probably wouldn't be enough, as again, it'd still behoove parties to go with a Warrior Tank who can tank all the content and deal much greater DPS in the process.
Ultimately, I agree with Noctis that having a noticeable Global Damage Reduction (including Magic Damage Reduction) would be one great step.
I'd like to see adjustments to Shield Block formula / Blocking in general as another improvement, and possibly adjustments to the formula for Defense vs. dLevel (or a way to make Defense builds desirable and effective instead of just stacking HP).
Hopefully adjustments come soon, or it might get to a point where Paladins develop such a bad reputation that the player base / mindset will just instinctively always want to ignore Paladins for current and future content.
Thanks.
Can't wait to see what happens with PLD. Thanks OP for this post.
P.S. Has anyone tried a fight with PLD Covering for a WAR and no other WHM's?
I bet a WAR + PLD Team would be epic (i.e. Collusion on Holy Succor for extra Enmity Control)
PLD could Cover WAR to keep MP + Heals/Reduce Damage.
Lots of benefits when the heals are needed a little closer than a WHM should be.
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IF you were going to collusion anything, it would be the PLD's Spirit's Within combo.Can't wait to see what happens with PLD. Thanks OP for this post.
P.S. Has anyone tried a fight with PLD Covering for a WAR and no other WHM's?
I bet a WAR + PLD Team would be epic (i.e. Collusion on Holy Succor for extra Enmity Control)
PLD could Cover WAR to keep MP + Heals/Reduce Damage.
Lots of benefits when the heals are needed a little closer than a WHM should be.
Cover > Aegis Boon > Phalanx > Collusion the PLD > Spirit's Within
Even if the WAR already had hate, the Cover ability allows the PLD to intercept the melee attack required to block and begin the combo.
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