It stems from how much more difficult and unrealistic it is to transform the environment for healing into one that allows healer gameplay to thrive in all types of environments while still having basically no real attack options. Because you need healing to take the spotlight for most of the entire fight, which is so drastically unlike how FFXIV is that we'd basically be changing the game entirely. And given how much they want to keep the game very easy for anyone to get through at least the MSQ and other story related forms of content, it just doesn't seem possible to make healers shine on their healing and nothing else. Because even if we can accomplish such a monumental shift to make the healing the star of the show almost always, what do we do about the 10 years of content we already have that doesn't accomplish that?
A part of the reason why DPS tools are discussed is because having a more dynamic set of attacks to cycle through ensures that no matter how easy the content gets, there's always something for you to interact with rather than be stuck glaring things to death for such long periods of time.



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