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  1. #1421
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OdinelStarrei View Post




    I know he isn't here anymore to advocate for this, but I think he would if he was. He was the only one to even get a Healer question answered in a Q&A years ago...

    Thank you for doing this, everyone. Even from a jaded pessimist on his way out, I'm more happy about this than I am about DT being released in a few weeks.
    this is probably the best response to everyone saying how if we posted reasonably and responsibly and did things "the right way" and put things in a better format... we wouldnt have to be so "silly"

    that post was the most reasoned one I have seen, and it laid out examples, and options. 4 years ago.

    four years.

    this post started a thread, it wasnt buried 50 pages in to a thread. four years ago.

    I think things have been tried the right way, the non silly way, many many times.
    (21)
    #FFXIVHEALERSTRIKE

  2. #1422
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    It feels like a lot of posts just went missing, guess the mods are following up on reports for the more... aggressive folk who were posting in here
    (1)
    ~Mew

    ~~Thank You Niqo'te

  3. #1423
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    109
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Whole heartedly support this cause, count me in

    Edit: it's pretty mental how people are against wanting a role to stop being so damn boring,
    (16)
    Last edited by JuicyHeals; 06-13-2024 at 01:22 PM.

  4. #1424
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JuicyHeals View Post
    Edit: it's pretty mental how people are against wanting a role to stop being so damn boring,

    Some people don't think the role is boring.
    (3)
    ~Mew

    ~~Thank You Niqo'te

  5. #1425
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    They could definitely design instanced fights to be role-specific, they did it for the carriage ghosts in O5S.

    For DPS, Zenos could mostly do avoidable damage but have a ton of HP and an enrage burn phase.

    For tanks, Zenos could have tankbusters and if you mitigate them properly, he gets a vuln up.

    For healers, Zenos could consume his own HP to boost his attacks and rarely use avoidable attacks, so you'd have to heal a lot.

    But then again, that's probably extra effort that they don't want to spend.
    Which is unfortunate because it was such a good opportunity to utilize the trinity system and add some creativity to their solo instances. Plus, if players knew that the fight with Zenos was different depending on your role, that would incentivize and fuel NG+, which would buy them time between patches to keep players busy.

    These dev team really needs to learn to capitalize on such opportunities. I get that there are deadlines, they have a limited staff and resources, among other constraints so I don't want to sound unforgiving. But I also have to continue to hold them to their promise of providing a fulfilling and enjoyable experience for the playerbase.
    (5)

  6. #1426
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,909
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kayokane View Post
    Some people don't think the role is boring.
    I enjoy my WHM I have enough characters who main it. I'll be focusing on story when xpac hits leveling WHM and RDM and personally I like to use Trusts when doing story dungeons. The real work for me will start when i have to do raids and begin the gearing process.
    (3)

  7. #1427
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think more then anything I just want healing to be less of a flowchart with more randomly distributed damage/dispellable debuffs you have to actually react to instead of just seeing the mechanic/cast bar, popping your cooldowns, then calling it a day.

    Making boss auto-attacks non-trivial and consistently active during mechanics would also further put stress on both the healer and tank alike. There's just way too many breaks where you're at the leisure to top everyone off and/or pre-shield before the next instance of damage occurs.
    (6)

  8. 06-13-2024 01:47 PM

  9. #1428
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I feel that, as far as the DPS role is concerned, what makes any given job within it interesting is the HOW they arrive at the damage number. I feel like with healers, there's an added layer, where what is interesting has to come from both the HOW damage is healed, and WHAT TYPE of damage you're dealing with. Only way for the devs to make healing truly interesting, from my perspective at least, would require and upending/overhaul of how damage is dealt/received in this game... And I think that's most likely why they'll never do it. It is a fundamental change which would require a ridiculous amount of content retuning and outright restructuring in a good number of cases.

    I think it's pretty sad that a lot of the arguments made towards "fixing" healers have to do with adding damage options. It really drives the point that roles in this game are, at their root "DPS + [something else]." At the same time, I can't outright dismiss said arguments because with the way things currently work, they're entirely logical considerations to make. It's in the line of thought that goes "healing is boring, so GIVE THEM MORE STUFF TO DO" and that [STUFF] could just well be more buttons with which to deal damage.
    (4)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  10. #1429
    Player
    Chajii's Avatar
    Join Date
    Jun 2024
    Location
    リムサ・ロミンサ
    Posts
    132
    Character
    Asklepiooze Gazel
    World
    Belias
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rehayem View Post
    […]

    Do JP feel satisfied with the upcoming BLM changes? Here on EN forums, plenty are disagreeing with it.

    In a way if you look at benchmark feedback, had it not been for JP community complaining, SE most likely would have moved on with the bad, botched benchmark.
    In regards on the BLM changes, there are A LOT of discussion going on over on JP forum, no need to worry about that at least

    As for the subject of wanting more dps buttons or a more engaging dps rotation in general on healers, I feel that it is a shame that many of the EN players whom have been posting on JP forum seems to be looking for a way complex rotation for healers and not considering a middle ground, while also without bringing up any actual specific suggestions, which makes it hard to have a good discussion on those subjects.

    One important thing to note for whom going over is that, translator only does direct translation, please be aware that players on JP forum usually communicate in a more polite manner.
    (2)

  11. #1430
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hazama999 View Post
    I feel that, as far as the DPS role is concerned, what makes any given job within it interesting is the HOW they arrive at the damage number. I feel like with healers, there's an added layer, where what is interesting has to come from both the HOW damage is healed, and WHAT TYPE of damage you're dealing with. Only way for the devs to make healing truly interesting, from my perspective at least, would require and upending/overhaul of how damage is dealt/received in this game... And I think that's most likely why they'll never do it. It is a fundamental change which would require a ridiculous amount of content retuning and outright restructuring in a good number of cases.

    I think it's pretty sad that a lot of the arguments made towards "fixing" healers have to do with adding damage options. It really drives the point that roles in this game are, at their root "DPS + [something else]." At the same time, I can't outright dismiss said arguments because with the way things currently work, they're entirely logical considerations to make. It's in the line of thought that goes "healing is boring, so GIVE THEM MORE STUFF TO DO" and that [STUFF] could just well be more buttons with which to deal damage.
    It stems from how much more difficult and unrealistic it is to transform the environment for healing into one that allows healer gameplay to thrive in all types of environments while still having basically no real attack options. Because you need healing to take the spotlight for most of the entire fight, which is so drastically unlike how FFXIV is that we'd basically be changing the game entirely. And given how much they want to keep the game very easy for anyone to get through at least the MSQ and other story related forms of content, it just doesn't seem possible to make healers shine on their healing and nothing else. Because even if we can accomplish such a monumental shift to make the healing the star of the show almost always, what do we do about the 10 years of content we already have that doesn't accomplish that?

    A part of the reason why DPS tools are discussed is because having a more dynamic set of attacks to cycle through ensures that no matter how easy the content gets, there's always something for you to interact with rather than be stuck glaring things to death for such long periods of time.
    (8)
    Dawntrail has failed to address the problems with Sage's design, and Addersting is still the worst gauge mechanic in all of FFXIV, but it's not too late to improve the state of Sage before 8.0. #FFXIVHEALERSTRIKE
    • Reduce the duration of Eukrasian Dosis's damage over time to 15 seconds. Make the DoTs stackable.
    • Reduce Phlegma's cooldown to 20 seconds and Psyche's cooldown to 30 seconds.
    • Rework how Addersting to be a more fulfilling resource and a part of DPS gameplay.

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