Quote Originally Posted by Aravell View Post
So if the issue is the player skill gap, how does removing fail states fix this in any way?

If a healer is bad and they get carried through content while they're on the floor, they will remain bad. You can't force improvement by taking away friction.
You are absolutely right. It does not fix the issue. I think it has been implemented to avoid the issues I described in my original comment i.e. people blaming a healer for wipes in a dungeon.

As someone above pointed out it's much more noticeable when a healer is bad/doesn't cleanse/people die etc. That creates a bad situation for the people in that party because it can often turn toxic. This goes back to much of the player base not knowing how to play their role properly and what is expected of them. Healers are often the target of criticisms in groups even when it was the tank or dps's fault. Adding more self-sustain to others roles alleviates much of the blame that could be directed towards a single player (the healer) because they can contribute to healing and mitigation as well.

Is this better for the game? I am not sure but I know that it is better for new players.