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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,511
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JanineBeckinsale View Post
    I can't speak for all Tank players (and I hope you'll forgive my choice of words) but that's an utterly paranoiac and insane way of thinking.
    I disagree. You, as the tank, have a heal. Why not use it? It's logical to use your kit. But doing so removes the need for the healer. And also makes it so you don't need to rely on healers that might not be as good. Finally, it reaches a point where, when they do heal, it's annoying.

    For example, if you are a Warrior and a Scholar puts Excogitation on you, it's like why waste DPS on me? And it doesn't activate at all. Or a WHM that uses Benediction when I just use Equilibrium or Bloodwhetting. It gets to the point of feeling annoying because you're doing that job yourself.

    But objectively speaking, a tank shouldn't be feeling like they can heal that much over the healer to begin with.
    (11)

  2. #2
    Player
    JanineBeckinsale's Avatar
    Join Date
    May 2023
    Posts
    10
    Character
    Janine Beckinsale
    World
    Moogle
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I disagree. You, as the tank, have a heal. Why not use it? It's logical to use your kit. But doing so removes the need for the healer. And also makes it so you don't need to rely on healers that might not be as good. Finally, it reaches a point where, when they do heal, it's annoying.
    Then that's a completely different thing. The blame, if you want to put one on someone, is to be put on the balance/design team, not on the players who are just using their tools.

    Quote Originally Posted by Jeeqbit View Post
    For example, if you are a Warrior and a Scholar puts Excogitation on you, it's like why waste DPS on me? And it doesn't activate at all. Or a WHM that uses Benediction when I just use Equilibrium or Bloodwhetting. It gets to the point of feeling annoying because you're doing that job yourself.
    If I'm tanking and see an Excog on me, all I'm thinking is that I'm paired with a smart healer and that I can save my cooldowns for a later time as I want to take advantage of that Excog proc.

    And if I'm WHM I just need to be smart about my Bene and be prepared to use it when I know my WAR doesn't have their BW available.
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,511
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JanineBeckinsale View Post
    Then that's a completely different thing. The blame, if you want to put one on someone, is to be put on the balance/design team, not on the players who are just using their tools.
    Well that's what I am saying and that's why I'm posting here. But it doesn't change that it's annoying in the moment. Something being annoying is not the same as blame.
    If I'm tanking and see an Excog on me, all I'm thinking is that I'm paired with a smart healer and that I can save my cooldowns for a later time as I want to take advantage of that Excog proc.
    You'll never end up using them then, because there literally isn't enough damage in modern dungeons for it to be needed. It's either a tank's or a healer's cooldowns.

    And if I'm WHM I just need to be smart about my Bene and be prepared to use it when I know my WAR doesn't have their BW available.
    The reality is that by the time the WAR has taken enough damage to need BW again, BW is up again... if it's not, they have Thrill+Equilibrium or Arm's Length. And in DT they got a heal on Vengeance... And if that's not enough, they have a party regen on Shake It Off. Benedication ain't needed at any point. And if somehow they ran out of all these things, which they definitely wouldn't, they have Holm Gang.

    Quote Originally Posted by Sesera View Post
    My issue comes when the failure isn't tied to the encounter but the person who failed.

    Like I remember a run of The Aetherochemical Research Facility where we wiped several times on PA because the healer failed the mechanic. If any one else had failed instead of the healer especially a dps we wouldn't had to restart 5 or more times.
    Actually, I've had the healer die in that fight and cleared it. I only need 1 thing: a DPS to survive to help me beat the DPS check. After that, I can clear it regardless of roles.

    There is something to be said for the person who failed needing to learn through repetition though. Many runs of that dungeon now have multiple wipes to the last boss, but they learn from it and get better and then clear it. If they don't, we figure out a way to help them survive if we can, or survive for as long as we can. Or we try to do advanced callouts for them.

    That's the point though. It's a team effort, and a process of getting better to overcome it. That's one of the appeals of an MMORPG for many people - overcoming a challenge as a team, so I feel bad when there is not at least 1 wipe or multiple near-wipes that were a clutch save.

    I'm not saying it should be that hard, it should just make you feel something like Zenos wants to feel. It's ironic we have this Zenos character expressing exactly how many of us feel about some of the story content (or their lack of item level syncs).
    (6)

  4. #4
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If they don't, we figure out a way to help them survive if we can, or survive for as long as we can. Or we try to do advanced callouts for them.

    That's the point though. It's a team effort, and a process of getting better to overcome it. That's one of the appeals of an MMORPG for many people - overcoming a challenge as a team, so I feel bad when there is not at least 1 wipe or multiple near-wipes that were a clutch save.
    I think this is a very good point. I understand that the routine of roulettes has led to people not wanting to spend too much time on them, so a person messing up can easily be irritating if you just want your tomes and be done with it. While it's understandable I still think it's a bit sad because these moments of working together and figuring things out are one of the most enjoyable instances for me. Suddenly you are an actual team, even for just a short time, and not just four silent randos. Overcoming those (small) challenges does feel quite rewarding to me and I'm always happy when the occur.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,511
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think that one of the points on the manifesto could also be that old dungeons involve more healing than higher level dungeons and this doesn't make logical sense. In part its due to how the enemies do more or higher damage auto attacks, but also the lack of tank self-heals at those levels. Even a Warrior at level 60 is not quite as overpowered as at 90 (Bloodwhetting is in a massively nerfed version called Raw Intuition, no Shake It Off, Equilibrium doesn't have a regen, Thrill doesn't buff your heals).
    Quote Originally Posted by Loggos View Post
    I think this is a very good point. I understand that the routine of roulettes has led to people not wanting to spend too much time on them, so a person messing up can easily be irritating if you just want your tomes and be done with it. While it's understandable I still think it's a bit sad because these moments of working together and figuring things out are one of the most enjoyable instances for me. Suddenly you are an actual team, even for just a short time, and not just four silent randos. Overcoming those (small) challenges does feel quite rewarding to me and I'm always happy when the occur.
    It's also not too much of a problem for something quick to be challenging. In mentor roulette, I get extreme trials fairly often, and although you may expect them to keep you there hours, they usually don't actually due to poor item level sync or Echo stacks building on wipe. But there are at least a few wipes or some deaths or some learning involved that makes me feel like these sprouts got to FEEL something and they will know what this game can be outside of story content.
    (5)