
Originally Posted by
PapaFranku
I can understand where this all comes from, because healing is incredibly boring to play now one hundred percent. But as some said, they barely ever look at these forums, I still remember the times when NA shout chat in the hub cities was PURELY bot spam, and I think someone did say that here, and it wasn't until YoshiP went through NA worlds being lambasted by that sort of stuff before they made any attempt to cull it. Ideally they do something about how boring healers are, but... I don't see that happening any time soon, but one can hope. The rest of this is seen from my viewpoint as someone who plays ALL classes, and not just a single one.
Saying this is "popular" is a bit of a stretch when, even if you topped one thousand people in the Discord, you're still less than a single percent of the active player base. 169 out of 550k is like 0.03%? Somewhere around there, this unfortunately won't gain much traction because with new players coming, returning players, players who don't care will come in to fill the void left by people here not playing a healer, or playing the game for that matter. For anything to change, you need a significant portion of the player base to do anything, and not just a few thousand, you need tens of thousands of players to actually do it before there might be an actual effect felt.
On the topic of tank classes getting healing, you can primarily attribute that to people being spiteful in dungeons as healers, or healers not actually learning their job, or just a general malaise towards actually healing. Is it necessary? Probably not, but at the same time having the ability to keep a dungeon going because your healer decided that they didn't want to heal you because you did something they didn't like is nice, because instead of wasting the two other player's time in the dungeon you can continue as normal. It's functionally players ruining it for others, you know... Like how literally any other job can ruin a run by not having a single clue what they're doing, but more so on tanks and healers as they can dictate the pace of a dungeon, effectively either making a smooth quick run for the other players, or an absolute waste of time for other players.
All in all, I hope they make healing a better experience, sooner rather than later but... I'm not optimistic on CBU3's track record for this kind of thing.