That's where Sweet messed up frankly. Yoshi's been saying it for a while yes...but that's the thing SAYING and DOING are two different things. Yoshi hasn't been doing anything with the empty words we've been told for years now.I would love to know what expansion this was for. I have been a healer main since I started. I will dps if there is nothing too be healed but I am a healer main to heal. its never been my desire to be a green dps.
so please, point out when this was that Yoshi and team stated this multiple times because in my experience in this game... that has never been the case.
#FFXIVHEALERSTRIKE
1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
4: Pure & Shield means nothing and having any combination of the two is just overkill.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
So, just throwing my hat in the ring without reading most of the posts. Tanks also share the problem of having bad tanking gameplay. Both healers and tanks have been thrown into such an extreme corner in terms of encounter and class design that the devs literally haven't made a new mechanic to threaten them since stormblood, as it's hard to beat dropping the entire party to 1 HP and then killing the DPS. You literally tanked the same way in HW as you do now, just with fewer buttons then. Same with healers, only you did some GCD healing because there weren't as many oGCD heals.
This is a big ask, it will be long and expensive to fix, but the game's encounter design philosophy has to be changed in such a way as to enable more diversified healer and tanking gameplay. If WoW could manage it, FFXIV can as well.
Heal what exactly? There's not a lot of incoming damage in most content in the game. Sure, there are rare exceptions like Tower of Zot, Holminster Switch, the occasional Extreme, Savage, and Ultimate fight. But incoming damage is rather low for most content of the game. If anything, this movement is uniting two groups of healer players: those that want to heal more and those that want more DPS / Support abilities. The Role didn't offer much in EW in terms of gameplay and Dawntrail isn't looking good either as Xeno proved you can clear a DT dungeon without a healer in the media tour.
#FFXIVHealerStrike
Improving WHM in Dawntrail
Get rid of the Free Cure Trait and have Cure I naturally upgrade to Cure II | Give WHM more opportunities to cast Glare IV by either making Dia potentially proc into Glare IV for every second the DoT timer goes down when the ability is unlocked, let it be a separate GCD ability that has a 15 to 20 second cooldown, or decrease Presence of Mind's CD to 60secs | Decrease Aero / Dia's DoT timer to 15 to 20 seconds. | Reintroduce Aero III or a Water spell as a weaker version of Glare IV at an earlier level.
I'd guess they're talking about the experience of your typical, average player playing with other typical, average players. For example, I heal through the daily roulettes, and my standard experience involves having to be on my toes to keep tanks alive (and occasionally DPS who seem to be doing everything possible to die). What a streamer who's a veteran at the game is capable of doing doesn't necessarily mean anything for what the typical player will experience.Heal what exactly? There's not a lot of incoming damage in most content in the game. Sure, there are rare exceptions like Tower of Zot, Holminster Switch, the occasional Extreme, Savage, and Ultimate fight. But incoming damage is rather low for most content of the game. If anything, this movement is uniting two groups of healer players: those that want to heal more and those that want more DPS / Support abilities. The Role didn't offer much in EW in terms of gameplay and Dawntrail isn't looking good either as Xeno proved you can clear a DT dungeon without a healer in the media tour.
Taken from that thread:
It's ironic that they don't realize starting up such threads does indeed support this one because if #FFXIVHEALERSTRIKE didn't have any traction, nobody would even bother to start up a thread like that in the first place. I also know that XIV content creators are always looking for anything juicy to talk about, and one or two of them may very well pick this subject and create a video about it.Joining in on this, I know you meant for this as an attack on the healer role...but this is indirectly supporting the movement xD.
But, if the issue is glaring enough, hopefully they fix the healer role and tank/dd role gets a nerf in sustain. Until then healerless party only, let's go.
It's only day 2, and I don't have a crystal ball. Perhaps this will fizzle out, and perhaps it won't. I know I will continue to do my part and either way I am very thankful to those of you who are willing to take a stand and/or show your support.
In addition, on the Discord and in this thread I have caught wind that solo activities will be difficult due to how boring it is to do it as a healer. I feel you, but often sacrifice is required in order to protest. Leveling healers to 100 outside grouping will be inconvenient to say the least, but stand strong. It can be done.
Hi! I am with you on the whole lack of desire to be a green dps but this actually has been stated by Yoshi-P on several occasions, I've read it a few times in interviews he's done. Here's a link to an interview Mr. Happy had with him addressing healers dps-ing:I would love to know what expansion this was for. I have been a healer main since I started. I will dps if there is nothing too be healed but I am a healer main to heal. its never been my desire to be a green dps.
so please, point out when this was that Yoshi and team stated this multiple times because in my experience in this game... that has never been the case.
https://www.youtube.com/watch?v=5la_nyC5BO0&t=282s
My experience is completely turning my brain off to let a warrior/paladin solo heal and play the game themselves, and if I get one of the other two tanks then I... just press regen on them at the start, toss an aquaveil/exaltation out if I'm really feeling spicy, and then... go back to mashing gravity. For bossfights I wait until we've gone through 2, maybe 3 raidwides before pressing opposition or asylum to heal up what wasn't healed by my healing that doubles as dps. This is basically every roulette experience I've had for the last three years. Just begging for something to go wrong so I have to pay attention even remotely.I'd guess they're talking about the experience of your typical, average player playing with other typical, average players. For example, I heal through the daily roulettes, and my standard experience involves having to be on my toes to keep tanks alive (and occasionally DPS who seem to be doing everything possible to die). What a streamer who's a veteran at the game is capable of doing doesn't necessarily mean anything for what the typical player will experience.
My job should not only be fun when people are fucking up, sorry.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
It would probably be best to link the discord in the first post with an edit, that way it does not get further buried.Taken from that thread:
It's ironic that they don't realize starting up such threads does indeed support this one because if #FFXIVHEALERSTRIKE didn't have any traction, nobody would even bother to start up a thread like that in the first place. I also know that XIV content creators are always looking for anything juicy to talk about, and one or two of them may very well pick this subject and create a video about it.
It's only day 2, and I don't have a crystal ball. Perhaps this will fizzle out, and perhaps it won't. I know I will continue to do my part and either way I am very thankful to those of you who are willing to take a stand and/or show your support.
In addition, on the Discord and in this thread I have caught wind that solo activities will be difficult due to how boring it is to do it as a healer. I feel you, but often sacrifice is required in order to protest. Leveling healers to 100 outside grouping will be inconvenient to say the least, but stand strong. It can be done.
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