That’s basically what I want to happen going forward.
The majority of the playerbase actively hates the healer portion of the holy trinity because they see it as solo point of fail (because everyone has their horror stories of a cure 1 spammer in a random dungeon who walled them). Adding DPS complexity to the healers to turn them into some sort of “green tank” where your core role responsibility is secondary to just pressing a simplified caster rotation won’t work because it still leaves the situation that people would rather not have a healer than rely on healers as a fail point
At this point take the 4 healers, SMN, DNC RDM and BRD, give them all about DNC level complexity, add 3-4 healing oGCD’s to each of them and some big buffs or equivalent debuffs (like technical step level) then just make the part composition 2 tanks, 3 DPS dealers (melee, BLM/PCT/MCH) and 3 supports
Our continued support of trying to actually make the healer role “required” unfortunately just stands in opposition to the vast majority of the playerbase and it isn’t working