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  1. #1
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    Mar 2011
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    I don't give a rats behind if the quests are solo or not, as long as they aren't all sickeningly easy.
    (5)

  2. #2
    Player
    ShinChuck's Avatar
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    Mar 2011
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    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    I don't give a rats behind if the quests are solo or not, as long as they aren't all sickeningly easy.
    This is it entirely. As a guy who's raided in WoW, Rift, XI, and some others, for all practical purposes, what I do in a raid I could do solo (varies depending on tank/support/dps/healer, but especially related to DPS). DPS in particular is roughly the same: figure out the boss/mob patterns, figure out my best rotation, and go from there. Proper strategy can be a hallmark of both solo and group play, if properly balanced.

    Some of the hardest games in history have been - gasp - single player! There's no reason we can't have challenging raid content alongside equally challenging single-player content.


    Quote Originally Posted by Majidah View Post
    I want to suffer through promyvions. Through airship battles. I want the challenge.
    This is going to sound snarkier than I mean it, but it's a genuine bit of advice: if you really "want to suffer" you should pick up a Devil May Cry or Ninja Gaiden or Civilization and crank up the difficulty to full, because those are real, desirable challenges. When "challenge" is simply reliant on "hoping others don't screw up the strategy", it becomes a bit less so. When triumphing over a challenge is not reliant on your skill, it becomes, to a degree, "fake difficulty", partly defined as "The outcome is not reasonably determined by the player's actions."

    Your compatriots are, essentially, fulfilling the roles of intelligent AI, and the outcome is not reasonably determined by your actions.

    There is no reason your skills should not be able to be put to the test solo, if it different fashions. Yes, proper strategy can a test of skill, but so is handling yourself when the odds are significantly against you.

    Besides all this, your premise is flawed: the idea of "more people = more challenge" isn't quite accurate, because it's all based on the inherent programming and balance of a game. Many games, more people = far less challenge. If you do simply desire challenge, and not an artificial means of forcing people to play together because you prefer to play together, then "more people" doesn't necessarily even come into play.

    If your cry for "challenge" is indeed more along the lines of "I want more reasons for people to play together because I prefer to play together and not so much the challenge because I can get challenge solo properly tweaked", then that's fine too! Multiplayer content should be a rewarding experience in itself, and it can be without nerfing or limiting the experiences of those who wish to solo.
    (17)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  3. #3
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ShinChuck View Post
    This is going to sound snarkier than I mean it, but it's a genuine bit of advice: if you really "want to suffer" you should pick up a Devil May Cry or Ninja Gaiden or Civilization and crank up the difficulty to full, because those are real, desirable challenges. When "challenge" is simply reliant on "hoping others don't screw up the strategy", it becomes a bit less so. When triumphing over a challenge is not reliant on your skill, it becomes, to a degree, "fake difficulty", partly defined as "The outcome is not reasonably determined by the player's actions."

    Your compatriots are, essentially, fulfilling the roles of intelligent AI, and the outcome is not reasonably determined by your actions.

    There is no reason your skills should not be able to be put to the test solo, if it different fashions. Yes, proper strategy can a test of skill, but so is handling yourself when the odds are significantly against you.

    Besides all this, your premise is flawed: the idea of "more people = more challenge" isn't quite accurate, because it's all based on the inherent programming and balance of a game. Many games, more people = far less challenge. If you do simply desire challenge, and not an artificial means of forcing people to play together because you prefer to play together, then "more people" doesn't necessarily even come into play.

    If your cry for "challenge" is indeed more along the lines of "I want more reasons for people to play together because I prefer to play together and not so much the challenge because I can get challenge solo properly tweaked", then that's fine too! Multiplayer content should be a rewarding experience in itself, and it can be without nerfing or limiting the experiences of those who wish to solo.
    There were CoP runs in Xi that were way to complicated to run through with AI. There is every possibility that some of us want the combined challenge of finding a group of people and then overcoming something very challenging with them. I mean, I COULD play basketball with myself in real life, but I find it more challenging and enjoyable to do it with a team, since, you know, its a TEAM sport. THose of you that want to play a solo MMO go jump on the Star Wars bandwagon, thats pretty much who they designed that game for. The rest of us WANT to overcome difficult things in a group so that when we finally do overcome them and are rewarded for it, we have someone to hi-five. Instead of what you proposing, which seems to include just hi-fiving myself or an npc that follows me around and only fakes elation for my benefit. I like forming bonds and friendships, not sitting around playing with myself :P

    Edit: A *short* list of aallllllllllll the things you can already do solo in this game:

    Craft (forced solo)
    Local leves (forced solo)
    Gathering DoL (forced solo)
    Gathering DoL leves (forced solo)
    GC leves (forced solo)
    Regular leves
    Solo XP
    90% of the Side quests


    And you want to add another thing to this list?
    (6)
    Last edited by Biggs; 04-18-2012 at 10:26 PM.

  4. #4
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Biggs View Post
    There were CoP runs in Xi that were way to complicated to run through with AI. There is every possibility that some of us want the combined challenge of finding a group of people and then overcoming something very challenging with them. I mean, I COULD play basketball with myself in real life, but I find it more challenging and enjoyable to do it with a team, since, you know, its a TEAM sport. THose of you that want to play a solo MMO go jump on the Star Wars bandwagon, thats pretty much who they designed that game for. The rest of us WANT to overcome difficult things in a group so that when we finally do overcome them and are rewarded for it, we have someone to hi-five. Instead of what you proposing, which seems to include just hi-fiving myself or an npc that follows me around and only fakes elation for my benefit. I like forming bonds and friendships, not sitting around playing with myself :P

    Edit: A *short* list of aallllllllllll the things you can already do solo in this game:

    Craft (forced solo)
    Local leves (forced solo)
    Gathering DoL (forced solo)
    Gathering DoL leves (forced solo)
    GC leves (forced solo)
    Regular leves
    Solo XP
    90% of the Side quests


    And you want to add another thing to this list?
    ^^^^^^

    This, a thousand times.

    By turning a battle into single player fight you lose strategic elements.

    Not to mention that having partners doesn't equal an AI. Its completely different. It opens room for more dynamic battles, more elaborate strategies and clockwork coordinated teamwork.

    Meanwhile a single player battle on XIV equals to standing in one spot hitting skills. Oh yes. How challenging. How fun.
    (4)

  5. #5
    Player

    Join Date
    Mar 2012
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    408
    Quote Originally Posted by Alhanelem View Post
    I don't give a rats behind if the quests are solo or not, as long as they aren't all sickeningly easy.

    Soloable = Easy as piss

    There is no way around this. Unless the instance is tailor made for the job you're going in then they just have to default to kill X number of mobs. There is no wiggle room for strats, tanking, healing priorities, or anything you'd expect for a group instance. How can they do all that when ANYONE has to be able to beat it with a level appropriate Battle Class?

    The story line should be primarily group content. Solo has no place in a Final Fantasy STORY! I can't think of a single title in the franchise that nixes your party and tells you to go it alone for a majority of the content. Why should that be striped away for the sake of making it easy for people who can't find a group to do it with? It is just a simple shout for God's sake.
    (4)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  6. #6
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Zaaku View Post
    Soloable = Easy as piss

    There is no way around this. Unless the instance is tailor made for the job you're going in then they just have to default to kill X number of mobs. There is no wiggle room for strats, tanking, healing priorities, or anything you'd expect for a group instance. How can they do all that when ANYONE has to be able to beat it with a level appropriate Battle Class?

    The story line should be primarily group content. Solo has no place in a Final Fantasy STORY! I can't think of a single title in the franchise that nixes your party and tells you to go it alone for a majority of the content. Why should that be striped away for the sake of making it easy for people who can't find a group to do it with? It is just a simple shout for God's sake.
    Crystal Bearers does.

    Mechanics and puzzles can be introduced to the story to make things more complicated. For example to prevent a monster from using a move that will destroy you; you could use an incapacitation ability to break off the necessary monster part.

    Want to break the protections of a monster? Pay attention to the clues in the story and make sure the obelisks are facing the correct orientations.

    Want some strategy? Make the companions commandable via a pet interface and make sure their AI isn't ragged. Now your companion healer can cure and you can control it [or even multiple companions]. You can tank in a position that is most suitable, or you can send your companion into a kiting scenario.

    This isn't an insurmountable issue. Challenge is not the essence of a group.
    (4)