For the record, I wasn't commenting on whether this particular situation is immensely better, just pointing out what I saw as a significant flaw in the logic being used.
Also for the record, all jobs were not viable in the past the way they are now. This thread itself is filled with examples of jobs at various points in the earlier years (ARR/HW/SB) that were "must-have" and others that were effectively blacklisted. Even if all jobs aren't perfectly balanced now, they are all viable in a way that wasn't the case in earlier iterations of job design.



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