That's actually the case for most people. We just don't have the same threshold on what difficulty is.
Unfortunately for most people on those forums complaining about job simplification, the threshold of the average player might be too low for our taste.
As much as people complain about SMN all the freaking time, BLM are a rare breed.
Did some TOP pf this week-end. I saw 1 BLM, well over 10 SMN/RDM.
Yesterday had a my static prog TOP, we usually have a BLM but he couldn't make it so a friend came in as a SMN with 660 gear. Never done TOP as a caster, went just fine because... "how can you fail at SMN?"
I mean, dpsing as a healer is harder because moving with only slide casting is harder than SMN.
So let's be honest for a minute here, SE reworks a convoluted job (which was loved for that) and remake something thematically quite nice, i mean it does feel like a SMN. But the skill floor is so low that once the initial buzz fades away, people realises it's a rather boring job to play unless you want to watch netflix at the same time. Yet, despite this it became the default caster you see in every single freaking group.
BLM has been praised as the most interesting caster, with non standard rotation and all that stuff, yet... you barely see any.
You're right, people give up on difficulty, and apparently the average folks, even those doing TOP, rather play SMN/RDM than BLM because "scary hard".
Same goes for SCH & AST. 90% of all TOP pf are WHM/SAG
I don't like that SMN is so brain dead, I'd rather have most job with a decent amount of complexity like BLM.
And I mean, they could, they could make RDM and SMN less brain dead. But the fact of the matter is, SMN is a huge success. No matter how much you dislike it, SMN is a big hit, simplificity is a big hit.
I just hope their comment on "making the game a bit more stressfull" will actually result in things being a bit harder and technical.