That’s why I said these before:
andIf they(bad players in your wordings) start playing AST and find that they can’t handle the card system, they can just ignore it. If that’s not a savage nor ultimate, no one will care abt it.
To me, it’s rather ridiculous to see that BLM is having a new HUD counting their FireIV and Pictomancer seems to be super complicated, while AST is just…well, becoming WHM.the most important point is to find ways to narrow the gap between "new players/casual players" and "existing players/hardcore players"
(There must be ways to reduce RNG but keep the complexity, tho I don't think the current problem of AST is RNG)
The current reality is that, there is already a relatively simple WHM in the PH role, and the dev team may feel that “wow, AST is so unpopular, we have to turn AST into WHM”, but why? Why can't the game allow for some jobs that are more difficult and not as popular? (hi, BLM)
According to your theory, WHM has already become the default job for PH, so players who like "simple" jobs have already been attracted to start playing PH, and the PH population has already greatly increased, that's amazing!...Isn't that the case?
Lastly, the most paradoxical things about this game are:
1. Casual players don't have any channels to get into high-end content.
I've encountered players in Savage PF who didn't even know what a macro is, and they didn't understand why the party refused to let them (as ranged DPS) to be D1 or D2. They didn't even know what D1 and D2 were. Is this their fault? Does that then mean they should be considered to be "bad players"? No, bc tbh, they won't even get that kind of information within the game.
2. If you are a casual player and you completely avoid using any illegal tools and websites, then in the vast majority of content (again, not Savage or Ultimate), you won't even notice any difference in your damage output or arcanum usage compared to others, and This gap won't prevent you from clearing the content. As long as you are healing and can handle the boss's attacks properly, that's all that matters.
So in the current situation, if the difficulty gap caused by "damage output/arcanum usage" is the main reason the dev team consider "unfair" and want to adjust, does that mean they are also implicitly assuming that everyone is using those illegal tools and websites?


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