Results -9 to 0 of 161

Threaded View

  1. #10
    Player
    Olivia_G's Avatar
    Join Date
    May 2024
    Posts
    25
    Character
    Olivia Goodfellow
    World
    Durandal
    Main Class
    Bard Lv 50
    Quote Originally Posted by Sylvain View Post
    But you can swap it around.
    You, as a good player, have the opportunity to choose your job because you can play any job.
    So the choice between WHM/AST or SCH/SGE or BLM/SMN is up to your liking because you'll excel at all these jobs.

    A bad player doesn't have that choice because well... they're bad.

    So WE are left with WHM and WHM with stars, but atm some players are left with WHM because WHM with stars are too complicated. (Not that I believe the change will change much)
    That’s why I said these before:

    If they(bad players in your wordings) start playing AST and find that they can’t handle the card system, they can just ignore it. If that’s not a savage nor ultimate, no one will care abt it.
    and

    the most important point is to find ways to narrow the gap between "new players/casual players" and "existing players/hardcore players"
    To me, it’s rather ridiculous to see that BLM is having a new HUD counting their FireIV and Pictomancer seems to be super complicated, while AST is just…well, becoming WHM.
    (There must be ways to reduce RNG but keep the complexity, tho I don't think the current problem of AST is RNG)

    The current reality is that, there is already a relatively simple WHM in the PH role, and the dev team may feel that “wow, AST is so unpopular, we have to turn AST into WHM”, but why? Why can't the game allow for some jobs that are more difficult and not as popular? (hi, BLM)

    According to your theory, WHM has already become the default job for PH, so players who like "simple" jobs have already been attracted to start playing PH, and the PH population has already greatly increased, that's amazing!...Isn't that the case?

    Lastly, the most paradoxical things about this game are:

    1. Casual players don't have any channels to get into high-end content.
    I've encountered players in Savage PF who didn't even know what a macro is, and they didn't understand why the party refused to let them (as ranged DPS) to be D1 or D2. They didn't even know what D1 and D2 were. Is this their fault? Does that then mean they should be considered to be "bad players"? No, bc tbh, they won't even get that kind of information within the game.

    2. If you are a casual player and you completely avoid using any illegal tools and websites, then in the vast majority of content (again, not Savage or Ultimate), you won't even notice any difference in your damage output or arcanum usage compared to others, and This gap won't prevent you from clearing the content. As long as you are healing and can handle the boss's attacks properly, that's all that matters.

    So in the current situation, if the difficulty gap caused by "damage output/arcanum usage" is the main reason the dev team consider "unfair" and want to adjust, does that mean they are also implicitly assuming that everyone is using those illegal tools and websites?
    (8)
    Last edited by Olivia_G; 05-30-2024 at 12:20 PM.